sent a chat so we don’t clutter up this thread
XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)
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Also which units did you kill in the Z91 seazone? maybe we would like to change that.
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…well, we had four survivors, they kept us both planes and BBdam and Cru. The planes landed in Gibraltar and will most likely survive the British move. Probably that’s the best thing for us, an alternative might be to keep the Carrier intact + BBdam + fgt, hm, not sure which one is better. With Car+BBdam+fgt, our Transports survive the British attack with 56% chance.
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What about keeping BBdam,Cru,Cardam, DD?
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Hi guys. Yes, I was in quite a pickle when that happened, and I had no pre-dertermined OOL other than default TripleA. The reason why the AC was sunk was that I was trying to see how to best preserve your fleet (play like you guys would have, I guess).
So the first round, I got unlucky and rolled only two hit, so I took the BB and SS (instead of AC), because I did figure you were going to want your AC intact, and you were only loosing 1 point of D.
But then in the second round, I hit with the SS, and I knew 2 more hits (on average) were coming, so I chose to take one hit on the AC. Then two more hits came, at which point it seemed like both fleet were going to get damaged pretty bad. Please remember that I have to choose your casualties before rolling to hit I knew what you guys would roll, and instead of getting good rolls (well, one extra “hit” in this case), you guys could have rolled bad (like only 2 hits), leaving your fleet super weak against around 3 planes. So I chose what I thought to be in your best interest, meaning that any surviving units (planes), would survive on Gibraltar and not be exposed like your BB and CRU are.
If you guys want to change your 2nd round casualties, I’ll certainly agree, but we’ll have to re-roll Germans dice for round 2 and then see how the battle pans out. The game is made in such a way that defenders have to choose their casualties before they know what their own dice will be. If you guys roll the average 3 hits (or below), then I might choose to go on to round 3. I think we’ll agree that it’s fair to everyone.
Let me know which you choose (start from Germany rolls of round 2 OR keep the game as it is), or even if you want to pull in a referee (Garguantua), which would also be fair.
Coorran
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Right. I thought it didn’t matter since the battle was over after it but since we didn’t know we’d be above averae your choice was probably the best, if one doesn’t know the defenders dice of round 2. I think we’ll accept the save as is. We have very little chance to keep our transports but a very safe Gibraltar and a very trapped Ally fleet in the mediterenean, which was what we gambled to have anyway.
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Thanks for understanding! I’ll play UK6 on my lunch break today.
Coorran
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Sent UK6 to gmail.
Damn your luck in SZ 91!!!
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Well we definitely made a positive battle score overall with the attack on Gib and your fleetsinking losses.
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Oh and you seem to have overlooked to send a mail to m again.
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I sent to Matt. Sorry.
Also, If you attack our main fleet with Italy and or Germany, we’ll have a specific OOL. Send us the file before rolling.
Coorran
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Are you sure you sent a mail to all of us. I still don’t have a save.
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No just to matt, sorry. I was in a rush. I thought he could forward it to you guys. Ill send to all adresses when i get on my computer.
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OK, it’s sent.
Coorran
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thx
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We sent the save per Mail again.
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Roger that!
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F6 Sent to your accountS.
Have a nice Holiday break, if you’re somewhere that this is relevant!
Coorran
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If you’re bored during the holidays you now have save with Germany 7 in your dicemailaccount.
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Ok I’ll take a look at it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 bomber moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to DzavhanCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Smolensk to 127 Sea Zone
1 bomber moved from 127 Sea Zone to Scotland
1 infantry moved from Vologda to Nenetsia
6 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 artilleries moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 mech_infantrys moved from Bryansk to Vologda
2 armour moved from Bryansk to Vologda
1 fighter moved from Belarus to Vologda
1 fighter moved from Western Ukraine to Vologda
1 tactical_bomber moved from Western Ukraine to Vologda
9 infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
12 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to BryanskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
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