sent a chat so we don’t clutter up this thread
XDAP-03 : Invisible Greens vs QCoorrantineV (bidding and game)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 43 / 61
Russians : 32 / 32
Japanese : 60 / 76
Americans : 52 / 72
Chinese : 8 / 8
British : 34 / 53
UK_Pacific : 2 / 0
Italians : 16 / 24
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3,048
Median : 2,000
Variance : 1,350
Standard Deviation : 1,162
Total rolls : 21Germans Combat
1 was rolled 2 times
Average roll : 1,000
Median : 1,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,077
Median : 2,000
Variance : 0,750
Standard Deviation : 0,866
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,667
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Oh boy! And I thought both our DD sinking your 2 BMB was bad luck…
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well it obviously was returned
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Indeed! And 4 times less likely to happen! This is why I prefer Dice to Low Luck. It’s more like real battles where you can’t predict everything.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Bulgaria to Yugoslavia
1 armour and 2 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 artilleries and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 93 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 flag, 1 mech_infantry
Romania : 1 flag, 2 infantry
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Eastern Poland : 1 flag, 1 armour
93 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 43 / 61
Russians : 32 / 32
Japanese : 60 / 76
Americans : 52 / 72
Chinese : 8 / 8
British : 34 / 53
UK_Pacific : 2 / 0
Italians : 16 / 18
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you post ANZAC France, we’ll probably be able to do Germany right after it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 26 Sea Zone
3 infantry moved from New South Wales to South Australia
2 aaGuns, 1 armour, 1 artillery, 1 fighter and 9 infantry moved from Queensland to South Australia
1 fighter moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 12 infantry
26 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 43 / 61
Russians : 32 / 32
Japanese : 60 / 76
Americans : 52 / 72
Chinese : 8 / 8
British : 34 / 53
UK_Pacific : 2 / 0
Italians : 16 / 18
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :5
Combat Move - French
2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Bryansk : 1 flag, 1 fighter
92 Sea Zone : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 61
Russians : 32 / 32
Japanese : 60 / 76
Americans : 52 / 72
Chinese : 8 / 8
British : 34 / 53
UK_Pacific : 2 / 0
Italians : 16 / 18
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 bomber and 1 fighter moved from Western Germany to Western Ukraine
2 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Gibraltar
Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 fighters and 1 harbour; Americans defend with 2 artilleries and 1 infantry
Germans win, taking Gibraltar from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry
Casualties for British: 2 fighters
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
retreated to Archangel
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Yugoslavia
1 bomber moved from Western Ukraine to Yugoslavia
1 fighter moved from Western Ukraine to Eastern Poland
3 aaGuns, 9 artilleries and 17 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 11 infantry moved from Novgorod to Belarus
7 armour and 3 mech_infantrys moved from Romania to Belarus
6 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 infantry moved from France to Southern France
5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Romania
3 submarines placed in 112 Sea Zone
Germans undo move 3.
3 submarines placed in 110 Sea Zone
Germans undo move 2.
1 infantry and 2 mech_infantrys placed in Romania
2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 31 / 32
Japanese : 60 / 76
Americans : 52 / 72
Chinese : 8 / 8
British : 34 / 53
UK_Pacific : 2 / 0
Italians : 16 / 18
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
…well, can you play Russia now? Shouldn’t be that hard, there’ll be more thinking about USA/British ;)
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Russian turn in a minute…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :6
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Bessarabia
1 bomber moved from Russia to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 bomber moved from Bessarabia to Russia
3 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
2 infantry moved from Vologda to Russia
1 infantry moved from Ukraine to Western Ukraine
7 armour moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
4 artilleries moved from Ukraine to Bryansk
1 armour moved from Archangel to Russia
12 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
5 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
…well, I just did the Japan6 move, but TripleA gives the same error as earlier when I try to post the summary.
Let’s try if I can post the save file here…
…actually not. I’ll send you the file to your dicemail-adress.
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Same error. I sent China6 to your e-mail.
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Didn’t get one
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@Nothing:
Didn’t get one
forwarded it :)
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Also which units did you kill in the Z91 seazone? maybe we would like to change that.
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…well, we had four survivors, they kept us both planes and BBdam and Cru. The planes landed in Gibraltar and will most likely survive the British move. Probably that’s the best thing for us, an alternative might be to keep the Carrier intact + BBdam + fgt, hm, not sure which one is better. With Car+BBdam+fgt, our Transports survive the British attack with 56% chance.
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What about keeping BBdam,Cru,Cardam, DD?
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Hi guys. Yes, I was in quite a pickle when that happened, and I had no pre-dertermined OOL other than default TripleA. The reason why the AC was sunk was that I was trying to see how to best preserve your fleet (play like you guys would have, I guess).
So the first round, I got unlucky and rolled only two hit, so I took the BB and SS (instead of AC), because I did figure you were going to want your AC intact, and you were only loosing 1 point of D.
But then in the second round, I hit with the SS, and I knew 2 more hits (on average) were coming, so I chose to take one hit on the AC. Then two more hits came, at which point it seemed like both fleet were going to get damaged pretty bad. Please remember that I have to choose your casualties before rolling to hit I knew what you guys would roll, and instead of getting good rolls (well, one extra “hit” in this case), you guys could have rolled bad (like only 2 hits), leaving your fleet super weak against around 3 planes. So I chose what I thought to be in your best interest, meaning that any surviving units (planes), would survive on Gibraltar and not be exposed like your BB and CRU are.
If you guys want to change your 2nd round casualties, I’ll certainly agree, but we’ll have to re-roll Germans dice for round 2 and then see how the battle pans out. The game is made in such a way that defenders have to choose their casualties before they know what their own dice will be. If you guys roll the average 3 hits (or below), then I might choose to go on to round 3. I think we’ll agree that it’s fair to everyone.
Let me know which you choose (start from Germany rolls of round 2 OR keep the game as it is), or even if you want to pull in a referee (Garguantua), which would also be fair.
Coorran
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