Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Antholin (Axis) vs Infrastructure (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 2 fighters
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 : 1/5 hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in CelebesNon Combat Move - Americans
1 bomber and 2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Sakha
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Western United States to British ColumbiaPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
Americans undo move 5.
1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.583
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Over the course of this turn those 3 jpn subs killed 1sub, 1carr, 2dest, the latter by rolling 2 out of 3 hits on 1s. I rolled a 1, 3 2’s, 2 3’s and a 4 and only got 1 hit. Give those punks medals.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Shensi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
12 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Egypt
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
1 transport owned by the Germans lost in 113 Sea Zone
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 fighter moved from Egypt to 80 Sea Zone
1 bomber moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 carrier and 1 submarine placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 tactical_bomber
EDIT: Adding units owned by British to 80 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalDice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGunDice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
They did a hell of a lot better than I originally thought. The finest sake will be awaiting them on their return to the home islands.
@Infrastructure:
Over the course of this turn those 3 jpn subs killed 1sub, 1carr, 2dest, the latter by rolling 2 out of 3 hits on 1s. I rolled a 1, 3 2’s, 2 3’s and a 4 and only got 1 hit. Give those punks medals.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 bomber moved from Alexandria to Romania
2 fighters moved from Southern Italy to Egypt
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Northern Italy
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 aaGuns moved from Eastern Poland to Romania
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 2 armour, 4 artilleries, 1 harbour, 8 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 bomber, 1 factory_major and 10 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 43 / 52
Russians : 39 / 42
Japanese : 47 / 58
Americans : 57 / 81
Chinese : 9 / 9
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 12 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
I originally bought the airfield for Egypt, but completely overlooked the fact I didn’t control since start of turn. I had a different defense plan worked out for Egypt with an airfield for added coverage, sorry about that. So, I switched it out for the added infantry.
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Nevermind, I did the same crap I pulled on my German move, I’m sorry. Here is the updated file with just the original 5 Infantry, nothing else. Please use this.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 3 infantry
EDIT: Adding units owned by ANZAC to Iraq: 3 infantry
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Persia
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
Just need you to post your French turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
EDIT: Turning off Edit Mode
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 3 infantry
EDIT: Adding units owned by ANZAC to Iraq: 3 infantry
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 factory_minor placed in Persia
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - French
Combat Move - French
Non Combat Move - French
Turn Complete - French
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So, its asking if you want to scramble in SZ115? I don’t know why, as I’m not attaking Novgorod, and you don’t have any naval units in that sea zone. I thought those two factors had to be in play for a scramble? Just let me know. Thanks.
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All right, so I just went completely through the newest ruleset for Global, and I see that fighters can scramble if an adjacent land territory is being attacked by amphibious assault. I apologize for the confusion, I don’t believe I had encountered that specific area of scramble yet.
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That is how it works. You can redo your turn from the start if you want.
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Thank you sir, I do appreciate it. I have redone it a bit, to reflect better protection of my navy. Scramble in SZ115?