Antholin (Axis) vs Infrastructure (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers and 2 fighters
                    Japanese defend with 3 submarines
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 26 Sea Zone, round 1 :  1/5 hits
                        2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    2 submarines owned by the Japanese Submerged
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in Philippines
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Sakha
                1 aaGun moved from Central United States to Western United States
                1 aaGun moved from Western United States to British Columbia

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                Americans undo move 1.
                3 transports placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery and 4 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Central United States: 1 artillery
                EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
                EDIT: Adding units owned by Americans to Central United States: 1 aaGun
                EDIT: Turning off Edit Mode
                Americans undo move 5.
                1 artillery and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.583
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • Over the course of this turn those 3 jpn subs killed 1sub, 1carr, 2dest, the latter by rolling 2 out of 3 hits on 1s.  I rolled a 1, 3 2’s, 2 3’s and a 4 and only got 1 hit.  Give those punks medals.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Shensi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Szechwan
                12 infantry moved from Shensi to Szechwan
                1 infantry moved from Hopei to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 4.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - British
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Trans-Jordan to Egypt
                1 fighter moved from India to 41 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - British
                1 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Trans-Jordan to Egypt
                1 fighter moved from India to 41 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Egypt
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Egypt, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Egypt, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                Battle in 113 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to 110 Sea Zone
                1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
                1 fighter moved from Egypt to 80 Sea Zone
                1 bomber moved from Egypt to Iraq
                2 artilleries moved from Trans-Jordan to Iraq
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from 41 Sea Zone to India

    Place Units - British
                1 carrier and 1 submarine placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 tactical_bomber
                EDIT: Adding units owned by British to 80 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 aaGun

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '11

    They did a hell of a lot better than I originally thought. The finest sake will be awaiting them on their return to the home islands.

    @Infrastructure:

    Over the course of this turn those 3 jpn subs killed 1sub, 1carr, 2dest, the latter by rolling 2 out of 3 hits on 1s.  I rolled a 1, 3 2’s, 2 3’s and a 4 and only got 1 hit.  Give those punks medals.

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Northern Italy to 95 Sea Zone
                2 artilleries and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Eastern Poland to Romania
                1 bomber moved from Alexandria to Romania
                2 fighters moved from Southern Italy to Egypt
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                    British defend with 1 harbour and 2 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  2/3 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Northern Italy
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                2 aaGuns moved from Eastern Poland to Romania
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                5 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 2 armour, 4 artilleries, 1 harbour, 8 infantry and 1 mech_infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 bomber, 1 factory_major and 10 infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 39 / 42
        Japanese : 47 / 58
        Americans : 57 / 81
        Chinese : 9 / 9
        British : 32 / 32
        UK_Pacific : 6 / 6
        Italians : 15 / 30
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '11

    I originally bought the airfield for Egypt, but completely overlooked the fact I didn’t control since start of turn. I had a different defense plan worked out for Egypt with an airfield for added coverage, sorry about that. So, I switched it out for the added infantry.

  • '11

    Nevermind, I did the same crap I pulled on my German move, I’m sorry. Here is the updated file with just the original 5 Infantry, nothing else. Please use this.

    Italy turn 4 end.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                EDIT: Turning off Edit Mode
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Persia: 3 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 3 infantry
                EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 72 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Persia
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • '11

    Just need you to post your French turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                EDIT: Turning off Edit Mode
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Persia: 3 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 3 infantry
                EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 1 infantry
                EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 72 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Persia
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - French

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '11

    So, its asking if you want to scramble in SZ115? I don’t know why, as I’m not attaking Novgorod, and you don’t have any naval units in that sea zone. I thought those two factors had to be in play for a scramble? Just let me know. Thanks.

    G5CM.tsvg

  • '11

    All right, so I just went completely through the newest ruleset for Global, and I see that fighters can scramble if an adjacent land territory is being attacked by amphibious assault. I apologize for the confusion, I don’t believe I had encountered that specific area of scramble yet.


  • That is how it works.  You can redo your turn from the start if you want.

  • '11

    Thank you sir, I do appreciate it. I have redone it a bit, to reflect better protection of my navy. Scramble in SZ115?

    G4CM-updated.tsvg

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