@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
The ftr from the carolines went to SZ46, and the tact went to philipines land, so both have to land in SZ35 i believe…
I think all 6 spots are needed to land your air, double check and let me know where I’m wrong.
I had 1 Fighter & 1 Tac that were on the Caroline’s that did not participate in battle at all, and I only moved them to SZ35 in non-com, and its listed under my non-com for the turn. I’ll have exactly 5 movement from them leaving the Caroline’s and enough to land in Kwangsi. Also, since I have an additional infantry in the Philippines, I won’t be needing the 1 in Kwangsi. I will have him move with the rest of his group from Hunan to Yunnan, as I no longer need him for future use.
Thank you for your patience.
I am a little confused. Why dont you edit the map and i will check it and then go. I know about the one carr not being used is damaged…
All right, so here is the edited map for J3 end of turn. I have 3 Carriers at SZ35, with only 4 aircraft to land on them, as 1 is damaged. The 1 Fighter & 1 Tac from the Caroline’s I have landed in Kwangsi, having landed them after their 5 movement. And I have the 1 additional Inf in the Philippines, as well as moving 1 Inf from Kwangsi to Yunnan, who originally came from that group. I am sorry for the confusion and the long delay. If you take a look at my non-com, you’ll see that I had the Carrier in SZ33 move to SZ35 & the two aircraft come from the Caroline’s.
Sorry for being confused. It made a lot more sense when I had the visual map. J3 is a complicated thing!
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 49 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 49 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 artillery placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 7 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Morocco
British attack with 2 artilleries and 2 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
1 bomber moved from French Equatorial Africa to Trans-Jordan
1 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery and 3 infantry moved from Burma to India
1 fighter moved from United Kingdom to 101 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 factory_minor placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 8 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 40 / 40
Japanese : 43 / 47
Americans : 52 / 72
Chinese : 9 / 9
British : 32 / 32
UK_Pacific : 15 / 11
Italians : 11 / 27
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I just posted your UK-Pacific end as you only had placement & turn summary.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Alexandria to Egypt
1 bomber moved from Southern France to Egypt
3 infantry moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 armour, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 bomber and 2 infantry in Egypt, round 1 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 armour and 3 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 : 2/3 hits
Italians roll dice for 1 armour and 3 infantry in Morocco, round 1 : 0/4 hits
British roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 0/3 hits
British roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Morocco, round 3 : 0/3 hits
British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Morocco, round 4 : 0/3 hits
British roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 infantry in Morocco, round 5 : 0/2 hits
British roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 6 : 2/2 hits
British roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Slovakia Hungary to Yugoslavia
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Alexandria
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 flag, 1 harbour and 1 infantry
Malta : 1 flag
Morocco : 1 flag, 1 armour and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 flag, 1 aaGun, 2 artilleries and 1 factory_major
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag, 2 aaGuns, 1 artillery and 2 infantry
95 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transports
92 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 3 transports
Yugoslavia : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 46 / 56
Russians : 39 / 40
Japanese : 43 / 47
Americans : 52 / 72
Chinese : 9 / 9
British : 29 / 32
UK_Pacific : 15 / 11
Italians : 15 / 30
ANZAC : 10 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Test summary from TripleA, engine version: 1.6.1.2, time: 07:52:01
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
had problems posting… Â Fixed now!!!
No problem. Do you scramble in SZ115?
no scramble