@Stucifer OK, the Germans go first – I will submit their move. In the meantime, want to make sure you can download and open this saved game OK?
Antholin (Axis) vs Infrastructure (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Malaya from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in DenmarkNon Combat Move - British
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 41 Sea Zone to India
3 mech_infantrys moved from India to West India
1 bomber moved from India to 128 Sea Zone
1 bomber moved from 128 Sea Zone to RussiaPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbourTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 75
Russians : 19 / 21
Japanese : 27 / 49
Americans : 71 / 94
Chinese : 21 / 23
British : 28 / 28
UK_Pacific : 16 / 21
Italians : 14 / 25
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Caucasus
Italians take Northwest Persia from ANZAC
Italians take Caucasus from Russians
3 armour, 4 artilleries and 3 infantry moved from Iraq to Persia
1 bomber moved from Egypt to PersiaCombat - Italians
Battle in Persia
Italians attack with 3 armour, 4 artilleries, 1 bomber and 3 infantry
ANZAC defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 3 armour, 4 artilleries, 1 bomber and 3 infantry in Persia, round 1 : 5/11 hits
ANZAC roll dice for 3 armour, 1 artillery and 2 infantry in Persia, round 1 : 3/6 hits
2 infantry owned by the ANZAC , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 3 armour, 4 artilleries and 1 bomber in Persia, round 2 : 1/8 hits
ANZAC roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Persia
Italians win, taking Persia from ANZAC with 3 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 armour, 1 artillery and 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 bomber moved from Persia to Egypt
6 infantry moved from Syria to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 3 transports moved from 98 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Iraq
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 9 infantry
Malta : 1 flag
Southern France : 1 flag, 1 aaGun
Syria : 1 flag
Northern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor, 2 infantry and 4 mech_infantrys
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 4 artilleries and 1 factory_minorProduction/PUs Summary :
Germans : 53 / 75
Russians : 17 / 21
Japanese : 27 / 49
Americans : 71 / 94
Chinese : 21 / 23
British : 28 / 28
UK_Pacific : 16 / 21
Italians : 18 / 34
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.923
Median : 4.500
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
My sub was supposed to be over 1 SZ.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from India to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 3 fighters
Italians defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 3 fighters in Caucasus, round 1 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
ANZAC roll dice for 2 fighters in Caucasus, round 2 : 0/2 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from Caucasus to VolgogradPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
9 armour, 18 artilleries, 21 infantry and 1 mech_infantry moved from Bryansk to Russia
3 armour, 3 bombers, 4 fighters and 3 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 8 infantry
British defend with 2 infantry
Germans roll dice for 8 infantry in Denmark, round 1 : 1/8 hits
British roll dice for 2 infantry in Denmark, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
Germans roll dice for 7 infantry in Denmark, round 2 : 1/7 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 2 fighters and 4 infantry
French defend with 2 infantry; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 4 infantry in Norway, round 1 : 2/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Norway, round 1 : 1/6 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans roll dice for 2 fighters and 3 infantry in Norway, round 2 : 1/5 hits
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits
1 infantry owned by the French lost in Norway
Germans roll dice for 2 fighters and 3 infantry in Norway, round 3 : 0/5 hits
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 2/3 hits
2 infantry owned by the Germans lost in Norway
Germans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 1/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 4 : 2/3 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Norway
Americans win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 4 infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Germans retreated
Battle in 80 Sea Zone
Germans attack with 1 destroyer
French defend with 1 destroyer
Germans roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 80 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Russia
Germans attack with 14 armour, 18 artilleries, 3 bombers, 4 fighters, 21 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 3 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in Russia : 0/6 hits
Germans roll dice for 14 armour, 18 artilleries, 3 bombers, 4 fighters, 21 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 1 : 29/64 hits
Russians roll dice for 2 aaGuns, 4 armour, 3 artilleries, 1 bomber, 3 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 22/66 hits
26 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 18 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 2 : 22/42 hits
Russians roll dice for 4 armour, 3 artilleries, 3 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 10/39 hits
22 infantry owned by the Russians and 10 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 8 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 3 : 16/32 hits
Russians roll dice for 4 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 5/17 hits
5 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 4 armour owned by the Russians , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 4 : 14/27 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 131
Casualties for Germans: 16 artilleries, 21 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 4 armour, 3 artilleries, 3 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 bomberNon Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Norway to Western Germany
2 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Bryansk to Russia
3 bombers moved from Russia to Novgorod
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters and 2 tactical_bombers moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
4 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
1 artillery, 1 fighter and 2 infantry placed in Western Germany
6 infantry placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Germans :
Egypt : 1 flag, 10 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 17 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Germany : 1 flag, 1 factory_major and 6 infantry
Denmark : 1 flag, 10 infantry
Belarus : 1 flag, 1 aaGun, 3 fighters, 1 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 14 armour, 2 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 6 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
119 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 99
Russians : 12 / 0
Japanese : 27 / 49
Americans : 71 / 94
Chinese : 21 / 23
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 18 / 34
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 52 times
2 was rolled 59 times
3 was rolled 67 times
4 was rolled 56 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.534
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 354Germans Combat
1 was rolled 32 times
2 was rolled 39 times
3 was rolled 29 times
4 was rolled 37 times
5 was rolled 36 times
6 was rolled 30 times
Average roll : 3.473
Median : 4.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 203French Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 33 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3.643
Median : 3.000
Variance : 1.930
Standard Deviation : 1.389
Total rolls : 129British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
I had a lot more ground units left than I originally calculated for at the end of Operation Typhoon.
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I changed my placement a bit, putting 2 Inf & 1 Artillery in Germany instead of Western Germany.
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try about 12 units extra. ha ha. This is almost definitely going to be your game. I’ll take a look at it though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Rostov to Tambov
Russians take Tambov from Germans
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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@Infrastructure:
try about 12 units extra. ha ha. This is almost definitely going to be your game. I’ll take a look at it though.
Yeah, I was hoping to pull through with a few tanks left to my name. And I was ready to sacrifice the entire Luftwaffe on the Eastern front to that end.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 6 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 mech_infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
1 bomber moved from French Indo China to 19 Sea Zone
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Siam to Malaya
1 tactical_bomber moved from Siam to MalayaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese lost in 19 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Malaya
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Kwangtung
3 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from French Indo China to Kwangsi
3 infantry moved from Siam to French Indo China
1 artillery moved from Siam to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Yakut S.S.R. to Yenisey
1 armour moved from Soviet Far East to SakhaPlace Units - Japanese
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 29 PUs (8 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 1 artillery and 1 infantry
Hunan : 1 flag, 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys
Szechwan : 1 flag, 2 armour
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 2 mech_infantrys
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Sakha : 1 flag, 1 armour
Yenisey : 1 flag, 1 aaGun
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 artillery
6 Sea Zone : 1 flag, 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 59 / 99
Russians : 14 / 0
Japanese : 37 / 29
Americans : 71 / 94
Chinese : 18 / 23
British : 26 / 28
UK_Pacific : 10 / 21
Italians : 16 / 34
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.370
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19UK_Pacific Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
scramjapan?
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No scramble in SZ6. But, I will use 2 Kamikaze attacks in SZ19. Please disregard the Kamikaze roll in your e-mail, as I accidentally clicked through for a Kamikaze attack, when I didn’t advise you of it earlier. I’ve never used them before, so this should be interesting. Roll on sir.
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seems to be an issue. There is no attack in SZ19. The destroyer was there at the start of the turn. Sorry no Kiamikazes.
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In that same battle, do you wish to submerge your sub or have it fight?
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I’ll have it submerge. Might as well try & save it for another day.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
4 fighters moved from Wake Island to 6 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Malaya
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 1 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from Libya to Tobruk
1 aaGun and 5 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Tobruk
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
1 fighter moved from Malaya to BurmaPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Norway: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
5 artilleries and 14 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Sikang
3 infantry placed in Tsinghai
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total