Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Malaya from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Denmark
Non Combat Move - British
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 41 Sea Zone to India
3 mech_infantrys moved from India to West India
1 bomber moved from India to 128 Sea Zone
1 bomber moved from 128 Sea Zone to Russia
Place Units - British
2 armour and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour
Some Units in Kwangtung change ownership: 1 harbour
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 75
Russians : 19 / 21
Japanese : 27 / 49
Americans : 71 / 94
Chinese : 21 / 23
British : 28 / 28
UK_Pacific : 16 / 21
Italians : 14 / 25
ANZAC : 12 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Caucasus
Italians take Northwest Persia from ANZAC
Italians take Caucasus from Russians
3 armour, 4 artilleries and 3 infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
Combat - Italians
Battle in Persia
Italians attack with 3 armour, 4 artilleries, 1 bomber and 3 infantry
ANZAC defend with 3 armour, 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 3 armour, 4 artilleries, 1 bomber and 3 infantry in Persia, round 1 : 5/11 hits
ANZAC roll dice for 3 armour, 1 artillery and 2 infantry in Persia, round 1 : 3/6 hits
2 infantry owned by the ANZAC , 2 armour owned by the ANZAC , 1 artillery owned by the ANZAC and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 3 armour, 4 artilleries and 1 bomber in Persia, round 2 : 1/8 hits
ANZAC roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Persia
Italians win, taking Persia from ANZAC with 3 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 armour, 1 artillery and 2 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Egypt
6 infantry moved from Syria to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 3 transports moved from 98 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Egypt
Place Units - Italians
3 infantry placed in Iraq
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 9 infantry
Malta : 1 flag
Southern France : 1 flag, 1 aaGun
Syria : 1 flag
Northern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor, 2 infantry and 4 mech_infantrys
81 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 4 artilleries and 1 factory_minor
Production/PUs Summary :
Germans : 53 / 75
Russians : 17 / 21
Japanese : 27 / 49
Americans : 71 / 94
Chinese : 21 / 23
British : 28 / 28
UK_Pacific : 16 / 21
Italians : 18 / 34
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.923
Median : 4.500
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
My sub was supposed to be over 1 SZ.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 3 fighters
Italians defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 3 fighters in Caucasus, round 1 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
ANZAC roll dice for 2 fighters in Caucasus, round 2 : 0/2 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Caucasus to Volgograd
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 80 Sea Zone
French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to Norway
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
9 armour, 18 artilleries, 21 infantry and 1 mech_infantry moved from Bryansk to Russia
3 armour, 3 bombers, 4 fighters and 3 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 8 infantry
British defend with 2 infantry
Germans roll dice for 8 infantry in Denmark, round 1 : 1/8 hits
British roll dice for 2 infantry in Denmark, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
Germans roll dice for 7 infantry in Denmark, round 2 : 1/7 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 2 fighters and 4 infantry
French defend with 2 infantry; Americans defend with 2 artilleries and 2 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 2 fighters and 4 infantry in Norway, round 1 : 2/6 hits
Americans roll dice for 2 artilleries and 4 infantry in Norway, round 1 : 1/6 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Germans roll dice for 2 fighters and 3 infantry in Norway, round 2 : 1/5 hits
Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits
1 infantry owned by the French lost in Norway
Germans roll dice for 2 fighters and 3 infantry in Norway, round 3 : 0/5 hits
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 2/3 hits
2 infantry owned by the Germans lost in Norway
Germans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 1/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Norway, round 4 : 2/3 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Norway
Americans win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 4 infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Germans retreated
Battle in 80 Sea Zone
Germans attack with 1 destroyer
French defend with 1 destroyer
Germans roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 80 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Russia
Germans attack with 14 armour, 18 artilleries, 3 bombers, 4 fighters, 21 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 3 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
AA guns fire in Russia : 0/6 hits
Germans roll dice for 14 armour, 18 artilleries, 3 bombers, 4 fighters, 21 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 1 : 29/64 hits
Russians roll dice for 2 aaGuns, 4 armour, 3 artilleries, 1 bomber, 3 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 1 : 22/66 hits
26 infantry owned by the Russians , 1 bomber owned by the British , 21 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 18 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 2 : 22/42 hits
Russians roll dice for 4 armour, 3 artilleries, 3 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 10/39 hits
22 infantry owned by the Russians and 10 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 8 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 3 : 16/32 hits
Russians roll dice for 4 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 5/17 hits
5 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 4 armour owned by the Russians , 3 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers in Russia, round 4 : 14/27 hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 2 artilleries, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 131
Casualties for Germans: 16 artilleries, 21 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 4 armour, 3 artilleries, 3 fighters, 53 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 bomber
Non Combat Move - Germans
1 artillery and 3 infantry moved from Archangel to Novgorod
1 fighter moved from Norway to Western Germany
2 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Bryansk to Russia
3 bombers moved from Russia to Novgorod
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters and 2 tactical_bombers moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
4 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Denmark
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
1 artillery, 1 fighter and 2 infantry placed in Western Germany
6 infantry placed in Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Territory Summary for Germans :
Egypt : 1 flag, 10 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 17 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Germany : 1 flag, 1 factory_major and 6 infantry
Denmark : 1 flag, 10 infantry
Belarus : 1 flag, 1 aaGun, 3 fighters, 1 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 14 armour, 2 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 6 armour, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
119 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag, 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 99
Russians : 12 / 0
Japanese : 27 / 49
Americans : 71 / 94
Chinese : 21 / 23
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 18 / 34
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 52 times
2 was rolled 59 times
3 was rolled 67 times
4 was rolled 56 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.534
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 354
Germans Combat
1 was rolled 32 times
2 was rolled 39 times
3 was rolled 29 times
4 was rolled 37 times
5 was rolled 36 times
6 was rolled 30 times
Average roll : 3.473
Median : 4.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 203
French Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 33 times
4 was rolled 15 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3.643
Median : 3.000
Variance : 1.930
Standard Deviation : 1.389
Total rolls : 129
British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
I had a lot more ground units left than I originally calculated for at the end of Operation Typhoon.
I changed my placement a bit, putting 2 Inf & 1 Artillery in Germany instead of Western Germany.
try about 12 units extra. ha ha. This is almost definitely going to be your game. I’ll take a look at it though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Rostov to Tambov
Russians take Tambov from Germans
1 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
@Infrastructure:
try about 12 units extra. ha ha. This is almost definitely going to be your game. I’ll take a look at it though.
Yeah, I was hoping to pull through with a few tanks left to my name. And I was ready to sacrifice the entire Luftwaffe on the Eastern front to that end.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to 6 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 mech_infantry moved from Yunnan to Szechwan
2 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
1 bomber moved from French Indo China to 19 Sea Zone
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Siam to Malaya
1 tactical_bomber moved from Siam to Malaya
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Japanese lost in 19 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Malaya
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
1 mech_infantry moved from French Indo China to Kwangtung
3 mech_infantrys moved from French Indo China to Hunan
1 infantry moved from French Indo China to Kwangsi
3 infantry moved from Siam to French Indo China
1 artillery moved from Siam to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Yakut S.S.R. to Yenisey
1 armour moved from Soviet Far East to Sakha
Place Units - Japanese
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 29 PUs (8 lost to blockades); end with 29 PUs total
Territory Summary for Japanese :
Kwangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 1 artillery and 1 infantry
Hunan : 1 flag, 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys
Szechwan : 1 flag, 2 armour
Shan State : 1 flag
Malaya : 1 flag, 1 harbour and 2 mech_infantrys
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Sakha : 1 flag, 1 armour
Yenisey : 1 flag, 1 aaGun
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 artillery
6 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 59 / 99
Russians : 14 / 0
Japanese : 37 / 29
Americans : 71 / 94
Chinese : 18 / 23
British : 26 / 28
UK_Pacific : 10 / 21
Italians : 16 / 34
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.370
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 27
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
UK_Pacific Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
scramjapan?
No scramble in SZ6. But, I will use 2 Kamikaze attacks in SZ19. Please disregard the Kamikaze roll in your e-mail, as I accidentally clicked through for a Kamikaze attack, when I didn’t advise you of it earlier. I’ve never used them before, so this should be interesting. Roll on sir.
seems to be an issue. There is no attack in SZ19. The destroyer was there at the start of the turn. Sorry no Kiamikazes.
In that same battle, do you wish to submerge your sub or have it fight?
I’ll have it submerge. Might as well try & save it for another day.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
4 fighters moved from Wake Island to 6 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 4 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Malaya
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 1 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from Libya to Tobruk
1 aaGun and 5 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Tobruk
3 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
1 fighter moved from Malaya to Burma
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Norway: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
5 artilleries and 14 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Sikang
3 infantry placed in Tsinghai
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total