@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Antholin (Axis) vs Infrastructure (Allies)
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Do you intercept in India?
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Not only do i not intercept but I call upon the aa dice gods to do something about the fact that the first time I SBR in this game I was shot down and that you have SBRed me 300,007 times and i havent hit yet!
Do you worse.
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weird, you not attacking Malaya…
What are u up to… -
Wow, what the hell am I up to. I have no idea why I didn’t attack Malaya. I had every intention to, but somehow overlooked it. Oy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
Japanese buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 armour moved from Manchuria to Amur
2 bombers moved from French Indo China to India
3 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
2 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 fighter moved from 19 Sea Zone to Hunan
1 tactical_bomber moved from 19 Sea Zone to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Chahar
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 2 armour and 1 artillery
Americans defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Amur, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Cleaning up after air battles
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries moved from Manchuria to 19 Sea Zone
1 aaGun, 1 armour and 1 artillery moved from Manchuria to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 4 infantry, 3 tactical_bombers and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
3 fighters moved from India to Shan State
2 bombers moved from India to French Indo China
2 armour moved from Kwangsi to Shan State
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
3 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Shantung
Japanese undo move 2.
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 3 armour, 2 artilleries, 3 fighters, 5 infantry, 6 mech_infantrys and 3 tactical_bombers
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 1 aaGun, 3 armour and 2 artilleries
French Indo China : 1 flag, 2 armour, 6 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports
19 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 51 / 68
Russians : 30 / 31
Japanese : 35 / 33
Americans : 59 / 84
Chinese : 10 / 17
British : 27 / 28
UK_Pacific : 17 / 14
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.724
Median : 4.000
Variance : 2.070
Standard Deviation : 1.439
Total rolls : 58Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.696
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.696
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 5 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 5.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
3 artilleries and 15 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Yunnan
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
1 fighter moved from Iraq to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 fighter moved from Iraq to 76 Sea Zone
1 tactical_bomber moved from Iraq to 76 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - British
Battle in 76 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 1 fighter and 1 tactical_bomber in 76 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser in 76 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 76 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 81 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 81 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Iraq to India
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from 81 Sea Zone to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from 82 Sea Zone to French West Africa
3 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
4 artilleries, 2 fighters and 7 infantry moved from Egypt to Trans-Jordan
6 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 4 artilleries, 2 fighters and 13 infantry
British defend with 1 infantry
Italians roll dice for 4 artilleries, 2 fighters and 13 infantry in Trans-Jordan, round 1 : 5/19 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour, 4 artilleries and 13 infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 aaGun
Northern Italy : 1 flag, 1 aaGun, 1 airfield and 1 factory_major
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 10 infantry
Bryansk : 1 flag, 1 artillery
Eastern Poland : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
71 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 51 / 68
Russians : 29 / 31
Japanese : 33 / 33
Americans : 60 / 85
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 29British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Java to India
1 armour and 2 infantry moved from Persia to Iraq
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
1 artillery and 2 infantry placed in PersiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 15 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Belarus to Bessarabia
2 mech_infantrys moved from Belarus to Ukraine
5 armour moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
1 bomber moved from Belarus to Volgograd
1 armour moved from Belarus to Ukraine
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Bessarabia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Belarus to BessarabiaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 armour, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 2 mech_infantrys and 3 tactical_bombers in Ukraine, round 1 : 5/11 hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Ukraine, round 1 : 3/5 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 3/6 hits
Russians roll dice for 3 infantry in Bessarabia, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Western Germany to Northern Italy
2 armour moved from Belarus to Ukraine
3 tactical_bombers moved from Ukraine to Belarus
2 bombers moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
1 bomber moved from Volgograd to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Belarus to Novgorod
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
1 transport placed in 97 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
9 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Egypt : 1 flag, 6 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 12 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 11 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germany : 1 flag, 1 factory_major
Northern Italy : 1 flag, 1 fighter and 9 infantry
Southern Italy : 1 flag, 1 fighter
Belarus : 1 flag, 3 aaGuns, 3 armour, 18 artilleries, 1 bomber, 23 infantry and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 7 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
119 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 4 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
115 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag, 1 destroyer and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 69
Russians : 24 / 31
Japanese : 33 / 33
Americans : 60 / 85
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 17 / 17
Italians : 15 / 25
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.096
Median : 3.000
Variance : 3.882
Standard Deviation : 1.970
Total rolls : 52Null / Other
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.095
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 21Germans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.095
Median : 3.000
Variance : 2.350
Standard Deviation : 1.533
Total rolls : 21Russians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 27 PUs;
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Bryansk, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 infantry moved from Olgiy to Timguska
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Kweichow
1 aaGun moved from Szechwan to KweichowPlace Units - Russians
1 armour and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Tambov: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
Unbeknownst to me, A&A.org was down when I went to post my end phase as Japan. As such, I was hit with an error message that I could not post. Here is the final map at the start of America’s turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Americans
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from Queensland to 37 Sea Zone
7 fighters moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone -
your not going to like this. I feel a little bad, I need your OOL in SZ37. I got 2 more hits than I should have… …so I need 6hits allocated.
map attached
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Boy, I screwed up big time. I knew I shouldn’t have brought those guys there. Lose the BB, both Carriers & then the fighter.
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leave 3 tacts?
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I’ll go with 1 on each of the Carriers, then 2 Tac’s.





