@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Antholin (Axis) vs Stalingradski (Allies). WW5.
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Kamikazes SZ19?
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Negative on Kamikaze. He will gladly lay down his mere life for the preservation of the Empire.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
8 fighters moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Java to PhilippinesCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans win, taking 93 Sea Zone from Italians with 8 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 fighters moved from 19 Sea Zone to 21 Sea Zone
8 fighters moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Philippines: 2 infantry
EDIT: Turning off Edit Mode
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 6 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
1 infantry placed in Kwangsi
2 artilleries placed in Manchuria
1 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in Anhwe
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
3 fighters moved from Russia to Ukraine
1 mech_infantry moved from Caucasus to UkraineCombat - British
Battle in Ukraine
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Ukraine from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters moved from Ukraine to Russia
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Sikang to Volgograd
2 infantry moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
3 armour and 9 mech_infantrys moved from Shensi to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Brazil to Morocco
1 bomber moved from Morocco to 98 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from India to Turkmenistan
1 fighter moved from Turkmenistan to Novosibirsk
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
3 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Morocco to EgyptPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
British undo move 2.
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs (2 lost to blockades); end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Place Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys





