@mike64
dd in 106
dd in 91
tac in Malta
ss in 98
minor in Egypt
42166 game start.tsvg
Karl7 (Axis) vs. Fortress (Allies) - G40.2
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Of course that’s no problem.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
2 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -32
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Sumatra
Battle in Malaya
Battle in Borneo
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kwangsi to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
3 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Hopei
3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
scramble orders, please
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no scramble, sub submerges
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My computer crashed after the battles while I was doing NCM. I have to recreate the map at that point. Do you have the roller results emails, or should I forward them to you so you can make sure I didn’t miss anything?
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I got them but deleted them…
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I’ll forward them to you. No American units were lost. I’ve got a dinner date in a little bit, here, so I’ll have to reconstruct it later. Thx.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 33 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Kwangtung: 1 infantry
EDIT: Changing ownership of Kwangtung from Japanese to UK_Pacific
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Korea: 1 artillery and 1 infantry
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Southeast Mexico: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser and 2 transports
EDIT: Removing units owned by Germans from Gibraltar: 2 infantry
EDIT: Changing ownership of Gibraltar from Germans to British
EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 battleship and 1 carrier moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to Soviet Far East
2 fighters moved from Wake Island to 16 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to Western United States
2 bombers moved from Southeast Mexico to United Kingdom
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 fighters
26 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
16 Sea Zone : 1 flag, 1 battleship, 1 carrier and 2 fighters
6 Sea Zone : 1 flag, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 armour, 1 artillery and 2 infantry
United Kingdom : 1 flag, 2 bombers
86 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 53 / 64
Americans : 55 / 73
Chinese : 5 / 13
British : 25 / 28
UK_Pacific : 10 / 10
Italians : 23 / 35
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
5 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 5 infantry
Suiyuyan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 50 / 64
Americans : 55 / 73
Chinese : 8 / 15
British : 25 / 28
UK_Pacific : 10 / 10
Italians : 23 / 35
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
3 infantry moved from Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 battleship moved from 79 Sea Zone to 41 Sea Zone
2 bombers moved from United Kingdom to Southern FranceCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
British attack with 2 bombers
Germans defend with 1 bomber; Italians defend with 1 factory_minor and 1 harbour
British roll dice for 2 bombers in Southern France, round 1 : 0/2 hits
Italians roll dice for 1 bomber in Southern France, round 1 : 1/1 hits
1 bomber owned by the British lost in Southern France
British roll dice for 1 bomber in Southern France, round 2 : 1/1 hits
Italians roll dice for 1 bomber in Southern France, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Southern France
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Burma to Shan StatePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3
British collect 21 PUs (7 lost to blockades); end with 21 PUs totalTerritory Summary for British :
Shan State : 1 flag, 3 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 10 infantry
41 Sea Zone : 1 flag, 1 battleship
Belgian Congo : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 mech_infantrys
Persia : 1 flag, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 50 / 64
Americans : 55 / 73
Chinese : 8 / 15
British : 28 / 21
UK_Pacific : 10 / 0
Italians : 22 / 35
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.576
Median : 4.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.231
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 mech_infantry placed in India
2 infantry placed in KwangtungTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,2,5,2,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbour and 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Kwangtung : 1 flag, 1 factory_minor
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 50 / 64
Americans : 55 / 73
Chinese : 8 / 15
British : 28 / 21
UK_Pacific : 10 / 9
Italians : 22 / 35
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.761
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 46Null / Other
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.231
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Scramble?
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Nope. I never fly on a full stomach.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Poland to Baltic States
Italians take Baltic States from Russians
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in Morocco
Battle in Algeria
Italians attack with 3 artilleries, 1 fighter and 2 infantry
French defend with 2 infantry; British defend with 1 artillery and 1 infantry
Italians win, taking Morocco from French, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Iraq
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Syria to Egypt
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Algeria to Libya
1 armour moved from Greater Southern Germany to PolandPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 2 submarines
62 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 46 / 64
Americans : 55 / 73
Chinese : 8 / 15
British : 25 / 21
UK_Pacific : 10 / 9
Italians : 28 / 45
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Gibraltar
1 infantry moved from French Central Africa to French West AfricaTurn Complete - French
Territory Summary for French :
Gibraltar : 1 flag, 1 fighter
United Kingdom : 1 flag, 2 infantry
French West Africa : 1 flag, 1 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 37
Japanese : 46 / 64
Americans : 55 / 73
Chinese : 8 / 15
British : 25 / 21
UK_Pacific : 10 / 9
Italians : 28 / 45
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scrambe?
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Crap. Nice take of Morocco for that landing spot. I forgot why I wanted those guys there and moved them 1 turn too early. Whoops. :-)
Sure, let’s scramble all 3 fighters. Maybe we’ll get lucky and take down some of that German air… Go max defend for ool, unless you hit 3 or less times in the first round. Then check with me on subsequent rounds as the battle might be going well enough to win…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
5 tactical_bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 2 fighters, 3 submarines and 5 tactical_bombers
French defend with 1 fighter; British defend with 2 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber, 1 destroyer, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Germans: 1 destroyer and 3 submarines
Casualties for French: 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsNon Combat Move - Germans
2 fighters and 5 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns, 12 armour, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Poland to Baltic States
11 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 transport moved from 112 Sea Zone to 114 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
3 armour, 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Battle was a smashing Axis win… revenge for the debacle in the Carolines





