@mike64
dd in 106
dd in 91
tac in Malta
ss in 98
minor in Egypt
42166 game start.tsvg
Karl7 (Axis) vs. Fortress (Allies) - G40.2
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Posting games to the forum appears to be down right now. Multiple people have had issues. I pm’ed djensen and put in a bug report to tripleA. I think it’s more a forum issue than a tripleA one…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Vologda to Urals
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Urals
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Urals, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yakut S.S.R., round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Smolensk, round 1 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 1 : 2/3 hits
Germans roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 artillery moved from Volgograd to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 armour
Syria : 1 flag
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Urals : 1 flag, 2 infantry
Russia : 1 flag, 6 aaGuns, 1 airfield, 24 artilleries, 1 factory_major, 2 fighters, 74 infantry and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor
Samara : 1 flag, 1 artillery
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 61 / 69
Americans : 52 / 74
Chinese : 9 / 10
British : 34 / 38
UK_Pacific : 5 / 2
Italians : 18 / 34
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.433
Median : 3.500
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
8 armour, 6 artilleries and 10 infantry moved from Burma to India
3 armour and 3 mech_infantrys moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
4 armour moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 8 armour, 6 artilleries and 10 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 8 armour, 6 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter moved from Kweichow to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
1 transport moved from 21 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Japanese collect 66 PUs (1 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
1 bomber moved from British Guiana to Gibraltar
1 submarine moved from 25 Sea Zone to 16 Sea Zone
5 fighters moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Philippines from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 1 : 4/7 hits
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 1 : 1/3 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 109 Sea Zone to United Kingdom
3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to British Guiana
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from Kenya to French West Africa
1 bomber moved from 91 Sea Zone to French Guiana
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 destroyers, 5 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western Australia to New South WalesPlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
46 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 flag, 1 carrier
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 flag, 2 artilleries and 1 infantry
British Guiana : 1 flag, 1 bomber
United Kingdom : 1 flag, 1 bomber
French Guiana : 1 flag, 1 bomber
French West Africa : 1 flag, 2 fighters
109 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 7 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 65 / 78
Americans : 54 / 81
Chinese : 6 / 10
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 34
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Hopei to Kweichow
1 fighter moved from Chahar to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 4 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Chinese roll dice for 1 fighter and 15 infantry in Kweichow, round 1 : 3/16 hits
Japanese roll dice for 4 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kweichow, round 1 : 4/10 hits
2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 1/12 hits
Japanese roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kweichow, round 2 : 2/7 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 2/10 hits
Japanese roll dice for 4 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 2/6 hits
2 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 3/8 hits
Japanese roll dice for 4 armour in Kweichow, round 4 : 2/4 hits
3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 0/6 hits
Japanese roll dice for 1 armour in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 6 : 1/6 hits
Japanese roll dice for 1 armour in Kweichow, round 6 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 4 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Chinese: 11 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
2 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 3 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 fighter
Kweichow : 1 flag, 4 infantry
Chahar : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 63 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 34
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.392
Median : 4.000
Variance : 1.446
Standard Deviation : 1.202
Total rolls : 102Japanese Combat
1 was rolled 11 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.200
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.603
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 58Americans Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
5 armour, 1 bomber, 3 fighters, 8 mech_infantrys and 1 tactical_bomber moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 5 armour, 1 bomber, 3 fighters, 8 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 6 armour, 1 artillery, 2 fighters and 3 infantry
AA guns fire in Tobruk : 1/3 hits
1 fighter owned by the British lost in Tobruk
British roll dice for 5 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Tobruk, round 1 : 7/17 hits
Italians roll dice for 1 aaGun, 6 armour, 1 artillery, 2 fighters and 3 infantry in Tobruk, round 1 : 5/12 hits
1 aaGun owned by the Italians , 1 artillery owned by the Italians , 5 mech_infantrys owned by the British , 2 armour owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
5 armour owned by the British and 3 mech_infantrys owned by the British retreated to Alexandria
Italians win with 4 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 5 mech_infantrys
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery and 3 infantryNon Combat Move - British
3 artilleries and 7 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 armour moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
3 aaGuns, 3 artilleries and 5 infantry moved from West India to Eastern PersiaPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 5 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag, 3 aaGuns, 3 artilleries and 5 infantry
Northwest Persia : 1 flag, 2 artilleries and 3 infantry
Persia : 1 flag, 1 armour
91 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 63 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 34
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 33 times
5 was rolled 25 times
6 was rolled 17 times
Average roll : 3.406
Median : 4.000
Variance : 2.007
Standard Deviation : 1.417
Total rolls : 143Null / Other
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 11 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.200
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Chinese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.603
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 58Americans Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
41 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 63 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 34
ANZAC : 10 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 33 times
5 was rolled 25 times
6 was rolled 17 times
Average roll : 3.406
Median : 4.000
Variance : 2.007
Standard Deviation : 1.417
Total rolls : 143Null / Other
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 11 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.200
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.294
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Chinese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.603
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 58Americans Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
4 armour and 2 fighters moved from Tobruk to Tunisia
1 transport moved from 94 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 armour, 1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 aaGun and 1 infantry moved from South Australia to Queensland
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
6 submarines moved from 25 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Kwangtung : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
26 Sea Zone : 1 flag, 6 submarines
25 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 transport
63 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 60 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 28
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 54 / 66
Russians : 20 / 28
Japanese : 60 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 28
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I missed a NCM of 2 US transports from 91 to 89. Is it ok to move them? I don’t imagine it affected anything the Italians did, but I’m ok with it if you say no. :-)
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That’s ok. I’ll move them
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
14 armour, 10 artilleries, 3 fighters, 22 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 12 artilleries, 3 fighters, 38 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 21 armour, 12 artilleries, 3 fighters, 37 infantry, 11 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 fighters and 5 tactical_bombers moved from Bryansk to UkrainePlace Units - Germans
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
I can honestly say, this is the first time I’ve ever seen the 37 industrial complexes in Soviet territory approach :-D
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The German people industrialize!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Urals to Vologda
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 artillery moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 2/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 1 : 2/4 hits
Germans roll dice for 2 armour in Volgograd, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUsTerritory Summary for Russians :
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 6 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 2 fighters and 82 infantry
Vologda : 1 flag, 2 infantry
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 61 / 82
Russians : 14 / 24
Japanese : 59 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 28
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 4 times
3 was rolled 1 times
Average roll : 1.400
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.
’ -
I think I’m running out of chips for Moscow. I’m going to have to start using dimes and beer caps. Or actual chips. Pringles stack nicely.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Burma to Kwangtung
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Burma to Kwangtung
3 armour and 3 mech_infantrys moved from Sikang to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
8 armour, 6 artilleries and 8 infantry moved from India to West India
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to West India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 8 armour, 6 artilleries, 2 fighters and 8 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 8 armour, 6 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 fighters could not land in 25 Sea Zone and were removed
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 aaGun moved from Burma to India
2 fighters moved from West India to 39 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 armour placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
7 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from British Guiana to 92 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
2 fighters moved from French West Africa to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in 92 Sea Zone
Americans attack with 3 bombers, 3 fighters, 7 submarines and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 tactical_bomber and 3 transports
Americans roll dice for 7 submarines in 92 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 4/7 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 : 4/9 hits
1 carrier owned by the Italians , 4 submarines owned by the Americans and 4 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/7 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 3 transports owned by the Italians and 1 fighter owned by the Germans lost in 92 Sea Zone
Americans win, taking Morocco from Italians with 3 bombers, 1 fighter and 3 submarines remaining. Battle score for attacker is 67
Casualties for Germans: 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 tactical_bomber and 3 transports
Casualties for Americans: 2 fighters, 4 submarines and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 3/4 hits
1 artillery owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to French West Africa
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to French West Africa
1 bomber moved from 92 Sea Zone to French West Africa
1 destroyer, 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea ZonePlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 5 submarines, 3 tactical_bombers and 1 transport
10 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
63 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 flag, 3 artilleries
Morocco : 1 flag, 2 infantry
French West Africa : 1 flag, 3 bombers
89 Sea Zone : 1 flag, 2 transports
109 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 61 / 82
Russians : 14 / 24
Japanese : 68 / 78
Americans : 53 / 73
Chinese : 6 / 9
British : 34 / 38
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3.226
Median : 3.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 62Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Jehol
Chinese undo move 2.
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 3 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 fighter
Hopei : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 61 / 82
Russians : 14 / 24
Japanese : 67 / 78
Americans : 53 / 73
Chinese : 7 / 7
British : 34 / 38
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 5 times
Average roll : 3.143
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 70Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45





