Karl7 (Axis) vs. Fortress (Allies) - G40.2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from Kansu to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Manchuria
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 fighter and 3 infantry
        Suiyuyan : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - British
                British buy 1 armour, 1 harbour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Scotland to 119 Sea Zone
                2 infantry and 1 transport moved from 119 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                2 fighters moved from 112 Sea Zone to 113 Sea Zone

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 2 fighters and 1 transport
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 113 Sea Zone
                    British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Germany
                    British captures 85PUs while taking Germans capital
                    British converts factory_major into different units

    Non Combat Move - British
                3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
                3 infantry moved from Iraq to Persia
                3 artilleries, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Iraq to Persia
                5 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from Egypt to Persia
                1 bomber moved from Egypt to Persia
                2 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 armour moved from Scotland to United Kingdom

    Place Units - British
                1 armour and 1 mech_infantry placed in Iraq
                1 harbour placed in Iceland

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,5
                British collect 31 PUs (8 lost to blockades); end with 117 PUs total

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield and 1 harbour
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Germany : 1 flag, 1 factory_minor and 2 infantry
        112 Sea Zone : 1 flag, 2 fighters
        113 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 10 infantry and 4 mech_infantrys
        Persia : 1 flag, 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 4 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Null / Other
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Null / Other
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northern Italy to 113 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 113 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Southern Italy to Northern Italy
                5 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 93 Sea Zone to Western Germany
                1 fighter moved from 113 Sea Zone to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    capturing Germany……  :-P :-P  wasn’t looking


  • Were you wondering why I was getting so aggravated about me screwing up with that stupid airbase?  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 destroyer and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from New Zealand to 26 Sea Zone
                2 fighters moved from New South Wales to New Zealand

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 2 fighters and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 flag, 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 6 submarines

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Combat Move - French
                1 infantry moved from Northwest Persia to Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - Germans
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                3 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 infantry moved from Smolensk to Russia
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Novgorod to Denmark
                8 infantry moved from Bryansk to Russia
                6 tactical_bombers moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                2 fighters moved from Bryansk to Russia

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    retreated to Holland Belgium
                    Americans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Denmark from Americans with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 3 fighters, 9 infantry and 6 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major and 7 infantry
                    Germans captures 22PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 7 infantry
                Battle in Germany
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 factory_minor and 2 infantry
                    Germans win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Germany to Western Germany
                3 tactical_bombers moved from Denmark to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                3 aaGuns, 29 armour, 21 artilleries, 44 infantry and 10 mech_infantrys moved from Bryansk to Tambov
                3 armour moved from Western Ukraine to Rostov
                1 fighter and 6 tactical_bombers moved from Russia to Tambov
                2 fighters moved from Russia to Eastern Poland
                7 mech_infantrys moved from Bryansk to Rostov

    Turn Complete - Germans
                Germans collect 65 PUs; end with 87 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Combat Move - Russians
                23 artilleries and 91 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese

    Combat - Russians

    Non Combat Move - Russians
                6 aaGuns moved from Samara to Kazakhstan
                1 armour, 2 fighters and 2 mech_infantrys moved from Iraq to Persia
                1 armour and 1 artillery moved from Egypt to Trans-Jordan
                1 armour moved from Trans-Jordan to Iraq

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 6 aaGuns, 23 artilleries and 91 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 artillery
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 fighters and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 107
        Russians : 7 / 0
        Japanese : 67 / 78
        Americans : 60 / 84
        Chinese : 6 / 7
        British : 34 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Sorry got ahead of myself… scramble for Pearl?

    Scramble at Pearl.tsvg


  • Yes, please. Scramble all three.

    Instead of wishing you good luck, I’ll wish for fair and equal dice luck  :-D


  • Check with me for ools please. It might take a couple extra minutes, but it’ll be worth it :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok 18 casualties to choose

    (your subs hit 1)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Eleven hits to chose now

    I am down all my subs but 2 and lost 2 dds.  All hit points taken but 1 cv I am keeping

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    you rocked that last round with 13

    now you have to choose 10 hit… basically you’ll have a ftr and bb left

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    whew!  I won, but my poor battleship is a goner

    anyhow, I had the battle at 60+% victory for me…  what battle calc are you using?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 8 submarines and 5 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Suiyuyan
                3 mech_infantrys moved from Shensi to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                2 bombers moved from Japan to 26 Sea Zone
                1 tactical_bomber moved from Japan to 26 Sea Zone
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 8 submarines and 6 tactical_bombers
                    ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Americans defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 9 submarines, 3 tactical_bombers and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 4 carriers owned by the Americans and 1 carrier owned by the ANZAC
                    Units damaged: 4 carriers owned by the Japanese
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
                    Casualties for Japanese: 5 carriers, 1 cruiser, 8 destroyers, 4 fighters, 8 submarines and 5 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 6 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 9 submarines, 3 tactical_bombers and 2 transports
                Battle in Caroline Islands
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Caroline Islands from Americans, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 bombers moved from 26 Sea Zone to Midway
                1 tactical_bomber moved from 26 Sea Zone to Midway
                1 fighter moved from 26 Sea Zone to Midway
                1 transport moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                8 armour, 6 artilleries and 11 infantry moved from Eastern Persia to West India
                1 aaGun moved from India to West India
                1 mech_infantry moved from India to West India
                1 infantry moved from Yunnan to Kweichow
                3 infantry moved from Kiangsu to Shantung
                1 infantry moved from Chahar to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan
                1 fighter and 2 infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA battle Calc

    8SS, 8DD, 5AC, BB, CR, 5F, 6Tac, 2B attacking against 15SS, 5DD, 5AC, BB, 3Tac, 9F (remember I scrambled 3F)
    yields 62% hold for the defender.

    Counting pips as a reality check holds true that the median result was I should’ve survived the battle with a damaged BB and 2-3F. And that was with taking all of your carrier hits at the very start of the battle to give you more 2’s to roll in the next round.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    hmm… who knows? DSKelly’s calc had it as a win for me… is the trippleA calc supposed to be the best?

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