@mike64
dd in 106
dd in 91
tac in Malta
ss in 98
minor in Egypt
42166 game start.tsvg
Karl7 (Axis) vs. Fortress (Allies) - G40.2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Rostov to Bryansk
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Volgograd to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from France to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Rostov
3 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
Scramble orders and ool for z113, please
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Yes, scramble 2 ftrs
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Order of loss?
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OOL: ss, cc, ftrs
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This might come as a surprise, but the Germans weren’t able to hold their ground in the battle where they were outpieced by 114 pieces. I was shocked a little bit myself.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
23 artilleries and 92 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Samara
Russians attack with 23 artilleries and 92 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 23 artilleries and 92 infantry in Samara, round 1 : 32/115 hits
Germans roll dice for 1 mech_infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 23 artilleries and 91 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
6 aaGuns moved from Russia to Samara
2 fighters moved from Russia to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,4
Russians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 22 PUsTerritory Summary for Russians :
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 flag, 1 armour and 1 artillery
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 7 infantry
Samara : 1 flag, 6 aaGuns, 23 artilleries and 91 infantry
Iraq : 1 flag, 1 armour, 2 fighters and 2 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 66 / 85
Russians : 11 / 22
Japanese : 64 / 77
Americans : 53 / 73
Chinese : 9 / 10
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 3.500
Median : 3.500
Variance : 0.528
Standard Deviation : 0.727
Total rolls : 126Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 25 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 24 times
Average roll : 3.496
Median : 4.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 117 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 infantry, 8 submarines, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
5 fighters, 2 infantry and 5 tactical_bombers moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Szechwan to Shensi
1 armour and 3 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
5 fighters moved from Midway to 25 Sea Zone
5 tactical_bombers moved from Midway to 25 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Yunnan
8 armour, 6 artilleries and 12 infantry moved from West India to Eastern Persia
3 armour moved from Burma to West India
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 4 submarines placed in 6 Sea Zone
3 artilleries and 1 bomber placed in Japan
3 infantry placed in Kiangsu
1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Scramble and SBR intercept orders, please
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The 2 ftrs in WGR will intercept for the SBR
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HAHAHAHAHA!!! That’s what I get for not double checking my work! I figured the sea battle was 99% without the bomber so I moved it to the SBR because I was 20.4% for the raid to fail to disable the base. Yeah, no, I guess it turns out I never moved it. HUGE fail. I bailed you out on that one!! :lol: I’d be really mad at myself if this was a league game!
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And the stupidest part of this is I was kicking myself for not double checking my work because… for the last YEAR I’ve been making the mistake that Airbases are operative at 3 or less damage, when the rule is that they are inoperative at 3 or more. Smh. I’m such a dope. For a solide year I’ve been getting that wrong. Sigh. Sorry.
:oops:
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Wow. Now to top off all the confusion I’ve caused myself… Computer crashed as I was running noncoms (I’d complain about this stupid thing, but it’s a work computer and I really shouldn’t be doing this here anyways :lol: ). I have to edit out the bomber you killed with the interceptor and edit in the 3 damage on the airbase. If you don’t have the die rolls to verify, I can resend them – you deleted them last time…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
3 artilleries moved from Gibraltar to 91 Sea Zone
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from Scotland to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 bomber moved from Scotland to Eire
1 carrier and 2 fighters moved from 119 Sea Zone to 112 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
8 infantry moved from 123 Sea Zone to Iceland
2 aaGuns and 2 transports moved from 106 Sea Zone to 101 Sea Zone
2 aaGuns moved from 101 Sea Zone to Eastern United States
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to Central United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eire: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 3
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 9 submarines, 3 tactical_bombers and 2 transports
10 Sea Zone : 1 flag, 3 submarines
16 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 flag, 1 artillery and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Iceland : 1 flag, 8 infantry
United Kingdom : 1 flag, 2 bombers and 1 fighter
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 2 artilleries and 1 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 2 transports
119 Sea Zone : 1 flag
123 Sea Zone : 1 flag, 4 transports
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 flag, 5 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 56 / 85
Russians : 10 / 22
Japanese : 68 / 78
Americans : 64 / 84
Chinese : 6 / 10
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
1 fighter moved from Kansu to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag, 1 fighter and 3 infantry
Suiyuyan : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 56 / 85
Russians : 10 / 22
Japanese : 68 / 78
Americans : 64 / 84
Chinese : 6 / 7
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 harbour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Scotland to 119 Sea Zone
2 infantry and 1 transport moved from 119 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to 113 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 2 fighters and 1 transport
Germans defend with 1 destroyer
British roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Germany
British captures 85PUs while taking Germans capital
British converts factory_major into different unitsNon Combat Move - British
3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
3 artilleries, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
5 armour and 3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Egypt to Persia
1 bomber moved from Egypt to Persia
2 fighters moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 armour moved from Scotland to United KingdomPlace Units - British
1 armour and 1 mech_infantry placed in Iraq
1 harbour placed in IcelandTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,5
British collect 31 PUs (8 lost to blockades); end with 117 PUs totalTerritory Summary for British :
Iceland : 1 flag, 1 airfield and 1 harbour
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Germany : 1 flag, 1 factory_minor and 2 infantry
112 Sea Zone : 1 flag, 2 fighters
113 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
Iraq : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 10 infantry and 4 mech_infantrys
Persia : 1 flag, 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 4 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 51 / 0
Russians : 10 / 22
Japanese : 68 / 78
Americans : 64 / 84
Chinese : 6 / 7
British : 39 / 117
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Null / Other
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 51 / 0
Russians : 10 / 22
Japanese : 68 / 78
Americans : 64 / 84
Chinese : 6 / 7
British : 39 / 117
UK_Pacific : 0 / 0
Italians : 15 / 21
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Null / Other
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to 113 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 113 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 aaGuns, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany
1 artillery moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 93 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
capturing Germany…… :-P :-P wasn’t looking
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Were you wondering why I was getting so aggravated about me screwing up with that stupid airbase? :-)





