Karl7 (Axis) vs. Fortress (Allies) - G40.2


  • Scramble orders and ool for z113, please

    r12 orders.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yes, scramble 2 ftrs


  • Order of loss?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    OOL: ss, cc, ftrs


  • This might come as a surprise, but the Germans weren’t able to hold their ground in the battle where they were outpieced by 114 pieces. I was shocked a little bit myself.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                23 artilleries and 92 infantry moved from Russia to Samara
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer, 2 fighters and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 113 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the Russians , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Samara
                    Russians attack with 23 artilleries and 92 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 23 artilleries and 92 infantry in Samara, round 1 :  32/115 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 23 artilleries and 91 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                6 aaGuns moved from Russia to Samara
                2 fighters moved from Russia to Iraq
                1 armour moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,4
                Russians collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 22 PUs

    Territory Summary for Russians :

    Buryatia : 1 flag, 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 flag, 1 armour and 1 artillery
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 7 infantry
        Samara : 1 flag, 6 aaGuns, 23 artilleries and 91 infantry
        Iraq : 1 flag, 1 armour, 2 fighters and 2 mech_infantrys
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 66 / 85
        Russians : 11 / 22
        Japanese : 64 / 77
        Americans : 53 / 73
        Chinese : 9 / 10
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 25 times
                2 was rolled 19 times
                3 was rolled 19 times
                4 was rolled 20 times
                5 was rolled 17 times
                6 was rolled 26 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.528
            Standard Deviation : 0.727
            Total rolls : 126

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 25 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 18 times
                5 was rolled 17 times
                6 was rolled 24 times
            Average roll : 3.496
            Median : 4.000
            Variance : 0.681
            Standard Deviation : 0.825
            Total rolls : 117

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 infantry, 8 submarines, 5 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                5 fighters, 2 infantry and 5 tactical_bombers moved from 25 Sea Zone to Midway
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Anhwe to Jehol
                      Japanese take Jehol from Chinese
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Szechwan to Shensi
                1 armour and 3 mech_infantrys moved from Hopei to Shensi
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 infantry
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 submarines and 1 transport
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Midway

    Non Combat Move - Japanese
                5 fighters moved from Midway to 25 Sea Zone
                5 tactical_bombers moved from Midway to 25 Sea Zone
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kwangsi to Yunnan
                8 armour, 6 artilleries and 12 infantry moved from West India to Eastern Persia
                3 armour moved from Burma to West India
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 destroyers and 4 submarines placed in 6 Sea Zone
                3 artilleries and 1 bomber placed in Japan
                3 infantry placed in Kiangsu
                1 mech_infantry placed in India

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • Scramble and SBR intercept orders, please

    us12_scramble.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The 2 ftrs in WGR will intercept for the SBR


  • HAHAHAHAHA!!! That’s what I get for not double checking my work! I figured the sea battle was 99% without the bomber so I moved it to the SBR because I was 20.4% for the raid to fail to disable the base. Yeah, no, I guess it turns out I never moved it. HUGE fail. I bailed you out on that one!!  :lol: I’d be really mad at myself if this was a league game!


  • And the stupidest part of this is I was kicking myself for not double checking my work because… for the last YEAR I’ve been making the mistake that Airbases are operative at 3 or less damage, when the rule is that they are inoperative at 3 or more. Smh. I’m such a dope. For a solide year I’ve been getting that wrong. Sigh. Sorry.

    :oops:


  • Wow. Now to top off all the confusion I’ve caused myself… Computer crashed as I was running noncoms (I’d complain about this stupid thing, but it’s a work computer and I really shouldn’t be doing this here anyways  :lol: ). I have to edit out the bomber you killed with the interceptor and edit in the 3 damage on the airbase. If you don’t have the die rolls to verify, I can resend them – you deleted them last time…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry moved from Morocco to Algeria
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 119 Sea Zone to 112 Sea Zone
                1 bomber moved from Scotland to 112 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Denmark
                Battle in Norway

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 112 Sea Zone to United Kingdom
                1 bomber moved from Scotland to United Kingdom
                1 bomber moved from Scotland to Eire
                1 carrier and 2 fighters moved from 119 Sea Zone to 112 Sea Zone
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                8 infantry moved from 123 Sea Zone to Iceland
                2 aaGuns and 2 transports moved from 106 Sea Zone to 101 Sea Zone
                2 aaGuns moved from 101 Sea Zone to Eastern United States
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to Central United States
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 artillery and 6 infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eire: 1 bomber
                EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 3
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 4 destroyers, 5 fighters, 9 submarines, 3 tactical_bombers and 2 transports
        10 Sea Zone : 1 flag, 3 submarines
        16 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 flag, 1 artillery and 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Iceland : 1 flag, 8 infantry
        United Kingdom : 1 flag, 2 bombers and 1 fighter
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag, 2 artilleries and 1 infantry
        Norway : 1 flag, 1 artillery and 1 infantry
        Denmark : 1 flag, 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        112 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 2 transports
        119 Sea Zone : 1 flag
        123 Sea Zone : 1 flag, 4 transports
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 flag, 5 transports
        Brazil : 1 flag
        110 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 10
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from Kansu to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Manchuria
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 fighter and 3 infantry
        Suiyuyan : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 34 / 26
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - British
                British buy 1 armour, 1 harbour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Scotland to 119 Sea Zone
                2 infantry and 1 transport moved from 119 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                2 fighters moved from 112 Sea Zone to 113 Sea Zone

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 2 fighters and 1 transport
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 113 Sea Zone
                    British win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Germany
                    British captures 85PUs while taking Germans capital
                    British converts factory_major into different units

    Non Combat Move - British
                3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
                3 infantry moved from Iraq to Persia
                3 artilleries, 10 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Iraq to Persia
                5 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from Egypt to Persia
                1 bomber moved from Egypt to Persia
                2 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 armour moved from Scotland to United Kingdom

    Place Units - British
                1 armour and 1 mech_infantry placed in Iraq
                1 harbour placed in Iceland

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,2,5
                British collect 31 PUs (8 lost to blockades); end with 117 PUs total

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield and 1 harbour
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Germany : 1 flag, 1 factory_minor and 2 infantry
        112 Sea Zone : 1 flag, 2 fighters
        113 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 10 infantry and 4 mech_infantrys
        Persia : 1 flag, 3 aaGuns, 1 armour, 5 artilleries, 1 bomber, 4 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Null / Other
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 21
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.889
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Null / Other
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northern Italy to 113 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 113 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 9 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Southern Italy to Northern Italy
                5 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 93 Sea Zone to Western Germany
                1 fighter moved from 113 Sea Zone to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    capturing Germany……  :-P :-P  wasn’t looking


  • Were you wondering why I was getting so aggravated about me screwing up with that stupid airbase?  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 destroyer and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from New Zealand to 26 Sea Zone
                2 fighters moved from New South Wales to New Zealand

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 2 fighters and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 flag, 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 6 submarines

    Production/PUs Summary :

    Germans : 51 / 0
        Russians : 10 / 22
        Japanese : 68 / 78
        Americans : 64 / 84
        Chinese : 6 / 7
        British : 39 / 117
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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