@mike64
dd in 106
dd in 91
tac in Malta
ss in 98
minor in Egypt
42166 game start.tsvg
Karl7 (Axis) vs. Fortress (Allies) - G40.2
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That’s ok. I’ll move them
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
14 armour, 10 artilleries, 3 fighters, 22 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 12 artilleries, 3 fighters, 38 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 21 armour, 12 artilleries, 3 fighters, 37 infantry, 11 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 fighters and 5 tactical_bombers moved from Bryansk to UkrainePlace Units - Germans
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
I can honestly say, this is the first time I’ve ever seen the 37 industrial complexes in Soviet territory approach :-D
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The German people industrialize!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Urals to Vologda
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 artillery moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 2/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 1 : 2/4 hits
Germans roll dice for 2 armour in Volgograd, round 1 : 2/2 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUsTerritory Summary for Russians :
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 6 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 2 fighters and 82 infantry
Vologda : 1 flag, 2 infantry
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 61 / 82
Russians : 14 / 24
Japanese : 59 / 78
Americans : 54 / 81
Chinese : 8 / 9
British : 34 / 38
UK_Pacific : 2 / 0
Italians : 18 / 28
ANZAC : 13 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.846
Median : 2.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
1 was rolled 4 times
3 was rolled 1 times
Average roll : 1.400
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.
’ -
I think I’m running out of chips for Moscow. I’m going to have to start using dimes and beer caps. Or actual chips. Pringles stack nicely.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Burma to Kwangtung
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Burma to Kwangtung
3 armour and 3 mech_infantrys moved from Sikang to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
8 armour, 6 artilleries and 8 infantry moved from India to West India
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to West India
1 fighter moved from 39 Sea Zone to West India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 8 armour, 6 artilleries, 2 fighters and 8 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 8 armour, 6 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 fighters could not land in 25 Sea Zone and were removed
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Shantung
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 aaGun moved from Burma to India
2 fighters moved from West India to 39 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 armour placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
7 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from British Guiana to 92 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
2 fighters moved from French West Africa to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in 92 Sea Zone
Americans attack with 3 bombers, 3 fighters, 7 submarines and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 tactical_bomber and 3 transports
Americans roll dice for 7 submarines in 92 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 4/7 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 : 4/9 hits
1 carrier owned by the Italians , 4 submarines owned by the Americans and 4 destroyers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/7 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 3 : 4/5 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 3 transports owned by the Italians and 1 fighter owned by the Germans lost in 92 Sea Zone
Americans win, taking Morocco from Italians with 3 bombers, 1 fighter and 3 submarines remaining. Battle score for attacker is 67
Casualties for Germans: 1 fighter
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 tactical_bomber and 3 transports
Casualties for Americans: 2 fighters, 4 submarines and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 1 : 4/6 hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 3/4 hits
1 artillery owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to French West Africa
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to French West Africa
1 bomber moved from 92 Sea Zone to French West Africa
1 destroyer, 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea ZonePlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 mech_infantry
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 5 submarines, 3 tactical_bombers and 1 transport
10 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
63 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 flag, 3 artilleries
Morocco : 1 flag, 2 infantry
French West Africa : 1 flag, 3 bombers
89 Sea Zone : 1 flag, 2 transports
109 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter and 4 transportsProduction/PUs Summary :
Germans : 61 / 82
Russians : 14 / 24
Japanese : 68 / 78
Americans : 53 / 73
Chinese : 6 / 9
British : 34 / 38
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3.226
Median : 3.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 62Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Suiyuyan to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Jehol
Chinese undo move 2.
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 3 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 fighter
Hopei : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 61 / 82
Russians : 14 / 24
Japanese : 67 / 78
Americans : 53 / 73
Chinese : 7 / 7
British : 34 / 38
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 5 times
Average roll : 3.143
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 70Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - British
Non Combat Move - British
2 artilleries and 2 infantry moved from Northwest Persia to Persia
3 aaGuns, 3 artilleries and 5 infantry moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
5 armour moved from Alexandria to Tobruk
3 mech_infantrys moved from Alexandria to Tobruk
3 infantry moved from Egypt to Trans-Jordan
3 artilleries and 7 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from United Kingdom to 91 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
British collect 26 PUs (8 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for British :
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 3 infantry
Alexandria : 1 flag, 2 mech_infantrys
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Tobruk : 1 flag, 5 armour and 3 mech_infantrys
Caucasus : 1 flag, 1 infantry
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 3 aaGuns, 1 armour, 5 artilleries and 10 infantry
91 Sea Zone : 1 flag, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 59 / 82
Russians : 16 / 24
Japanese : 67 / 78
Americans : 53 / 73
Chinese : 7 / 7
British : 34 / 31
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 5 times
Average roll : 3.118
Median : 3.000
Variance : 1.413
Standard Deviation : 1.189
Total rolls : 76Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
41 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 59 / 82
Russians : 16 / 24
Japanese : 67 / 78
Americans : 53 / 73
Chinese : 7 / 7
British : 34 / 31
UK_Pacific : 0 / 0
Italians : 17 / 28
ANZAC : 10 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 5 times
Average roll : 3.118
Median : 3.000
Variance : 1.413
Standard Deviation : 1.189
Total rolls : 76Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 45 -
Hey, look. The United States has decided to enter the war. On round 10. :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern France to 98 Sea Zone
4 armour moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 4 armour
Americans defend with 2 infantry
Italians win, taking Morocco from Americans with 3 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantry
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Greece
3 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
The Italians tried their best to draw it out…
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I feel like that was the longest first dance in wedding history. And the bar didn’t open until it was over. And 3 guests were like “aw, look at the happy couple” and the other 297 were like “eNOUGH already!” That move was there 2-3 turns ago but it was like 64% (which essentially means 0% and a lost war because the golden rule is “if the dice CAN screw you, they WILL”). Italy just didn’t have the money to keep trading ground forces and keep adding naval pieces faster than the Americans at the same time. But they did a great job maximizing their chances and collecting their NO every turn while keeping the giant stuck outside the rock.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to South Australia
1 fighter moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 fighter
Dutch New Guinea : 1 flag
26 Sea Zone : 1 flag, 1 destroyer and 6 submarines
63 Sea Zone : 1 flag, 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 59 / 82
Russians : 16 / 24
Japanese : 67 / 78
Americans : 52 / 73
Chinese : 7 / 7
British : 34 / 31
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Iraq : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 59 / 82
Russians : 16 / 24
Japanese : 67 / 78
Americans : 52 / 73
Chinese : 7 / 7
British : 34 / 31
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
2 artilleries moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery, 2 infantry and 2 tactical_bombers moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Archangel to Smolensk
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
3 mech_infantrys placed in Volgograd
1 armour and 1 tactical_bomber placed in Novgorod
1 artillery, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to TobrukCombat - Russians
Non Combat Move - Russians
1 artillery moved from Tobruk to Alexandria
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,6
Russians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUsTerritory Summary for Russians :
Sakha : 1 flag, 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 armour and 1 mech_infantry
Alexandria : 1 flag, 1 artillery
Egypt : 1 flag, 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 6 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 2 fighters and 92 infantry
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 63 / 83
Russians : 14 / 25
Japanese : 66 / 78
Americans : 52 / 73
Chinese : 7 / 7
British : 34 / 31
UK_Pacific : 0 / 0
Italians : 17 / 23
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
2 armour moved from Kweichow to Jehol
1 armour and 3 mech_infantrys moved from Kweichow to Hopei
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
3 armour moved from French Indo China to Burma
5 infantry moved from India to West India
1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 armour and 1 infantry
Chinese defend with 3 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New GuineaNon Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
1 bomber, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs





