Karl7 (Axis) vs. Fortress (Allies) - G40.2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    That’s ok.  I’ll move them

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 armour moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Belarus to Bryansk
                14 armour, 10 artilleries, 3 fighters, 22 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
                3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery and 4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 21 armour, 12 artilleries, 3 fighters, 38 infantry, 11 mech_infantrys and 5 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 21 armour, 12 artilleries, 3 fighters, 37 infantry, 11 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                5 armour and 1 mech_infantry moved from Germany to Eastern Poland
                3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Western Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • I can honestly say, this is the first time I’ve ever seen the 37 industrial complexes in Soviet territory approach  :-D

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The German people industrialize!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Urals to Vologda
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                1 artillery moved from Samara to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Vologda, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 :  0/2 hits
                        Germans roll dice for 2 infantry in Smolensk, round 1 :  2/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
                    Germans win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 1 :  2/4 hits
                        Germans roll dice for 2 armour in Volgograd, round 1 :  2/2 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
                    Russians win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 artillery and 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 armour moved from Anglo Egyptian Sudan to Alexandria
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs

    Territory Summary for Russians :

    Buryatia : 1 flag, 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 flag, 1 armour
        Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 flag, 6 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 2 fighters and 82 infantry
        Vologda : 1 flag, 2 infantry
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 61 / 82
        Russians : 14 / 24
        Japanese : 59 / 78
        Americans : 54 / 81
        Chinese : 8 / 9
        British : 34 / 38
        UK_Pacific : 2 / 0
        Italians : 18 / 28
        ANZAC : 13 / 21
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Germans Combat
                1 was rolled 4 times
                3 was rolled 1 times
            Average roll : 1.400
            Median : 1.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.


  • I think I’m running out of chips for Moscow. I’m going to have to start using dimes and beer caps. Or actual chips. Pringles stack nicely.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Burma to Kwangtung
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Burma to Kwangtung
                3 armour and 3 mech_infantrys moved from Sikang to Kweichow
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                2 tactical_bombers moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Jehol
                8 armour, 6 artilleries and 8 infantry moved from India to West India
                1 submarine moved from 75 Sea Zone to 71 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from 39 Sea Zone to West India
                1 fighter moved from 39 Sea Zone to West India
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in West India
                    Japanese attack with 8 armour, 6 artilleries, 2 fighters and 8 infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 8 armour, 6 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese win, taking Kwangtung from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Kweichow
                    Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Chinese defend with 4 infantry
                    Japanese win, taking Kweichow from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                4 fighters could not land in 25 Sea Zone and were removed
                1 fighter moved from Jehol to 6 Sea Zone
                1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 tactical_bomber moved from Jehol to Shantung
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 aaGun moved from Burma to India
                2 fighters moved from West India to 39 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
                3 infantry placed in Kiangsu
                3 armour placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                7 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from British Guiana to 92 Sea Zone
                1 bomber moved from French Guiana to 92 Sea Zone
                2 fighters moved from French West Africa to 92 Sea Zone
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 46 Sea Zone to 63 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  4/7 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Morocco
                Battle in 92 Sea Zone
                    Americans attack with 3 bombers, 3 fighters, 7 submarines and 1 tactical_bomber
                    Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 tactical_bomber and 3 transports
                        Americans roll dice for 7 submarines in 92 Sea Zone, round 1 :  3/7 hits
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
                        Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 :  4/7 hits
                        Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 1 :  4/9 hits
                        1 carrier owned by the Italians , 4 submarines owned by the Americans and 4 destroyers owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  2/3 hits
                        1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  1/7 hits
                        Italians roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 3 :  4/5 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans , 3 transports owned by the Italians and 1 fighter owned by the Germans lost in 92 Sea Zone
                    Americans win, taking Morocco from Italians with 3 bombers, 1 fighter and 3 submarines remaining. Battle score for attacker is 67
                    Casualties for Germans: 1 fighter
                    Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 2 fighters, 4 submarines and 1 tactical_bomber
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 1 artillery, 1 harbour and 3 infantry
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 1 :  4/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 :  3/4 hits
                        1 artillery owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to French West Africa
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to French West Africa
                1 bomber moved from 92 Sea Zone to French West Africa
                1 destroyer, 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from Western United States to 26 Sea Zone

    Place Units - Americans
                3 artilleries and 5 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 5 submarines, 3 tactical_bombers and 1 transport
        10 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
        63 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 1 flag, 3 artilleries
        Morocco : 1 flag, 2 infantry
        French West Africa : 1 flag, 3 bombers
        89 Sea Zone : 1 flag, 2 transports
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 flag, 3 submarines
        101 Sea Zone : 1 flag, 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 1 fighter and 4 transports

    Production/PUs Summary :

    Germans : 61 / 82
        Russians : 14 / 24
        Japanese : 68 / 78
        Americans : 53 / 73
        Chinese : 6 / 9
        British : 34 / 38
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 10 / 21
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 13 times
                6 was rolled 5 times
            Average roll : 3.226
            Median : 3.000
            Variance : 1.180
            Standard Deviation : 1.086
            Total rolls : 62

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.875
            Median : 2.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Americans Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 45


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                1 fighter moved from Suiyuyan to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Hopei
                2 infantry placed in Jehol
                Chinese undo move 2.
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 3 infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 fighter
        Hopei : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 61 / 82
        Russians : 14 / 24
        Japanese : 67 / 78
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 34 / 38
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 10 / 21
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 5 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 70

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.875
            Median : 2.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 45


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - British
                British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans

    Combat - British

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Northwest Persia to Persia
                3 aaGuns, 3 artilleries and 5 infantry moved from Eastern Persia to Persia
                3 infantry moved from Iraq to Persia
                5 armour moved from Alexandria to Tobruk
                3 mech_infantrys moved from Alexandria to Tobruk
                3 infantry moved from Egypt to Trans-Jordan
                3 artilleries and 7 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
                British collect 26 PUs (8 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for British :

    Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Trans-Jordan : 1 flag, 3 infantry
        Alexandria : 1 flag, 2 mech_infantrys
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Tobruk : 1 flag, 5 armour and 3 mech_infantrys
        Caucasus : 1 flag, 1 infantry
        Eire : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 aaGuns, 1 armour, 5 artilleries and 10 infantry
        91 Sea Zone : 1 flag, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 16 / 24
        Japanese : 67 / 78
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 34 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 10 / 21
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 15 times
                6 was rolled 5 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.413
            Standard Deviation : 1.189
            Total rolls : 76

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.875
            Median : 2.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 45


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    41 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 16 / 24
        Japanese : 67 / 78
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 34 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 10 / 21
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 14 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 15 times
                6 was rolled 5 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.413
            Standard Deviation : 1.189
            Total rolls : 76

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.875
            Median : 2.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 45


  • Hey, look. The United States has decided to enter the war. On round 10.  :roll:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from Southern France to 98 Sea Zone
                4 armour moved from Tunisia to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 4 armour
                    Americans defend with 2 infantry
                    Italians win, taking Morocco from Americans with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 2 infantry
                Battle in Cyprus
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    French defend with 1 destroyer
                    Italians win, taking Cyprus from British, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Greece
                3 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Tunisia to Southern Italy
                1 fighter moved from Tunisia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The Italians tried their best to draw it out…


  • I feel like that was the longest first dance in wedding history. And the bar didn’t open until it was over. And 3 guests were like “aw, look at the happy couple” and the other 297 were like “eNOUGH already!” That move was there 2-3 turns ago but it was like 64% (which essentially means 0% and a lost war because the golden rule is “if the dice CAN screw you, they WILL”). Italy just didn’t have the money to keep trading ground forces and keep adding naval pieces faster than the Americans at the same time. But they did a great job maximizing their chances and collecting their NO every turn while keeping the giant stuck outside the rock.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 63 Sea Zone to 26 Sea Zone
                1 carrier moved from 62 Sea Zone to 63 Sea Zone
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 aaGun moved from Queensland to South Australia
                1 aaGun moved from Queensland to New South Wales
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to South Australia
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        South Australia : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 fighter
        Dutch New Guinea : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer and 6 submarines
        63 Sea Zone : 1 flag, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 16 / 24
        Japanese : 67 / 78
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 34 / 31
        UK_Pacific : 0 / 0
        Italians : 18 / 23
        ANZAC : 10 / 20
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry
        Iraq : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 16 / 24
        Japanese : 67 / 78
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 34 / 31
        UK_Pacific : 0 / 0
        Italians : 18 / 23
        ANZAC : 10 / 20
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Kazakhstan to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                2 infantry moved from Rostov to Caucasus
                2 tactical_bombers moved from Ukraine to Caucasus
                2 fighters moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                1 fighter moved from Ukraine to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
                2 artilleries moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 artillery, 2 infantry and 2 tactical_bombers moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 artillery moved from Belarus to Bryansk
                2 infantry moved from Smolensk to Bryansk
                2 infantry moved from Archangel to Smolensk
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Rostov
                3 mech_infantrys placed in Volgograd
                1 armour and 1 tactical_bomber placed in Novgorod
                1 artillery, 1 fighter and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 armour moved from Libya to Tobruk

    Combat - Russians

    Non Combat Move - Russians
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Vologda to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,6
                Russians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 25 PUs

    Territory Summary for Russians :

    Sakha : 1 flag, 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 armour and 1 mech_infantry
        Alexandria : 1 flag, 1 artillery
        Egypt : 1 flag, 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 1 flag, 6 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 2 fighters and 92 infantry
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 63 / 83
        Russians : 14 / 25
        Japanese : 66 / 78
        Americans : 52 / 73
        Chinese : 7 / 7
        British : 34 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 23
        ANZAC : 10 / 20
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Jehol
                2 armour moved from Kweichow to Jehol
                1 armour and 3 mech_infantrys moved from Kweichow to Hopei
                1 armour moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                1 infantry moved from Yunnan to Szechwan
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                3 armour moved from French Indo China to Burma
                5 infantry moved from India to West India
                1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 3 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea

    Non Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Shantung to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
                Japanese undo move 1.
                1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
                1 bomber, 3 infantry and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

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