Fortress (Allies+9) vs. allweneedislove (Axis); G40A+3.9 game#2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 31 Sea Zone to 26 Sea Zone
                3 fighters moved from Wake Island to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Hawaiian Islands to 89 Sea Zone
                1 fighter moved from Western United States to 89 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 1 tactical_bomber
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transports
        Central United States : 1 flag, 1 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        89 Sea Zone : 1 flag, 1 carrier and 2 fighters
        101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 48 / 49
        Americans : 50 / 71
        Chinese : 5 / 15
        British : 26 / 36
        UK_Pacific : 9 / 20
        Italians : 15 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Szechwan to Suiyuyan
                10 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 10 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 10 infantry in Yunnan, round 1 :  4/10 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 14 infantry
        Suiyuyan : 1 flag, 1 infantry
        Tsinghai : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 46 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 26 / 36
        UK_Pacific : 9 / 20
        Italians : 15 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.100
            Median : 2.500
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.933
            Median : 2.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Shan State
                2 fighters moved from Burma to Shan State
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 fighter moved from Malta to 97 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 destroyer and 2 transports
                        British roll dice for 1 fighter in 97 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 2 transports
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 fighter moved from 97 Sea Zone to Malta
                1 destroyer moved from 83 Sea Zone to 86 Sea Zone
                2 fighters moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
                1 infantry moved from Eastern Persia to West India
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 38 PUs total

    Territory Summary for British :

    Yunnan : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
        Shan State : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 harbour
        West India : 1 flag, 1 infantry
        Belgian Congo : 1 flag, 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 fighter, 1 harbour and 2 infantry
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Ontario : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 1 airfield and 2 infantry
        Malta : 1 flag, 1 aaGun, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        86 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        79 Sea Zone : 1 flag, 1 battleship

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 26 / 38
        UK_Pacific : 10 / 2
        Italians : 15 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.412
            Median : 3.500
            Variance : 0.424
            Standard Deviation : 0.651
            Total rolls : 34

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.933
            Median : 2.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                Some Units in India change ownership: 6 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 26 / 38
        UK_Pacific : 10 / 12
        Italians : 15 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.412
            Median : 3.500
            Variance : 0.424
            Standard Deviation : 0.651
            Total rolls : 34

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.933
            Median : 2.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 2 infantry moved from Kenya to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 1 :  0/4 hits
                        British roll dice for 2 infantry in Belgian Congo, round 1 :  1/2 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Belgian Congo, round 2 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Belgian Congo, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 4 :  1/1 hits
                        British roll dice for 1 infantry in Belgian Congo, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from Greece to Romania
                2 artilleries and 3 infantry moved from Greece to Bulgaria
                2 aaGuns and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Algeria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 2 aaGuns, 1 armour and 2 infantry
        Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Bulgaria : 1 flag, 2 artilleries and 3 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 25 / 38
        UK_Pacific : 10 / 12
        Italians : 17 / 29
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    @allweneedislove:

    after my poor result in sz109, i must have been distracted and flew my fig from north italy to germany as opposed to south italy. if you do not feel that it is too late to edit, i would appreciate it.

    if not i must rely on the 50/50 dice, yikes

    i assume you read this and felt it was too late to edit.


  • Sorry, I never even saw that it was there. I already had saved J2, was playing with all of the allied moves and never came back to the page. I can redo it.


  • Taking the munchkin trick-or-treating tonight. I’ll go back when I have time in the next day or so and redo my turn with the edit.

  • TripleA

    thanks fortress, i have attached the edited map.

    have fun with the little one.

    i look forward to your revised turn.

  • TripleA

    if you want to keep your roll from the pacific map, that is not effected by the edit, in shan state feel free to edit as opposed to rolling. however i did score a hit so you might want to reroll that battle in the hopes of a more likely better outcome.

  • TripleA

    bump incase you forgot about this game


  • Didn’t forget, sorry. Had small blocks of time tonight that some quicker moves in other games fit better into. You’re too tough of an opponent and I’m already getting my butt kicked for me to try to plan moves while making dinner and getting the little one’s homework ready.

    I’m off Friday and I’d like to sit down and actually spend some time with a comprehensive plan rather than just reacting to what you’re doing. That doesn’t seem to be a viable strategy against you  :-D

  • TripleA

    no problem, take all the time you need.

    i just wanted to make sure you did not forget about this game as i saw you posting turns for other games.


  • I’m just going to leave everything the same. I’m not changing any battles except not attacking with the lone Malta fighter. I’m landing the Malta fighter in Egypt in NCM instead. I’m not rerolling Shan – I didn’t change anything and it wouldn’t have changed that battle even if I did change something else so I shouldn’t get to do that.

    I wouldn’t imagine that my fighter NCM would change your Italian combat, but feel free to make a new purchase and NCM.

    If that would change your combat, feel free to redo the whole Italian turn.

  • TripleA

    ok cool.

    yes my whole italian turn will be different. way different.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Trans-Jordan, round 1 :  1/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Greece
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
                2 aaGuns and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Kenya : 1 flag, 1 artillery and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Syria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 2 aaGuns and 2 infantry
        Northern Italy : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Greece : 1 flag, 1 armour, 1 bomber and 3 infantry
        98 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 25 / 38
        UK_Pacific : 10 / 12
        Italians : 18 / 24
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    ncm edit.

    sorry about all these edits, i dont know where my mind is at.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to Hawaiian Islands
                3 infantry moved from Queensland to South Australia
                2 aaGuns and 1 artillery moved from Queensland to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
        Hawaiian Islands : 1 flag, 2 fighters
        Java : 1 flag, 1 infantry
        26 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 25 / 38
        UK_Pacific : 10 / 12
        Italians : 18 / 24
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                2 infantry moved from Morocco to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        French roll dice for 2 infantry in Algeria, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 :  1/2 hits
                        1 infantry owned by the French lost in Algeria
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        71 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 25 / 38
        UK_Pacific : 10 / 12
        Italians : 18 / 24
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.588
            Median : 3.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    French Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Vyborg
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
                4 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                2 bombers moved from Holland Belgium to Baltic States

    Combat - Germans
                Battle in Karelia
                Battle in Baltic States
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Yugoslavia to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
                6 aaGuns, 3 armour, 9 artilleries and 13 infantry moved from Poland to Eastern Poland
                2 artilleries moved from Western Germany to France
                1 infantry moved from Normandy Bordeaux to France
                8 mech_infantrys moved from Western Germany to Poland
                6 armour and 1 mech_infantry moved from Germany to Eastern Poland
                9 artilleries and 1 infantry moved from Germany to Poland
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 108 Sea Zone to 119 Sea Zone
                2 bombers moved from Baltic States to Poland

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
        Western Germany : 1 flag, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
        Poland : 1 flag, 9 artilleries, 2 bombers, 1 infantry and 8 mech_infantrys
        Germany : 1 flag, 1 factory_major and 10 mech_infantrys
        Karelia : 1 flag, 1 artillery and 5 infantry
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 5 infantry
        Eastern Poland : 1 flag, 6 aaGuns, 9 armour, 11 artilleries, 24 infantry and 4 mech_infantrys
        119 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        127 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 34 / 37
        Japanese : 45 / 49
        Americans : 50 / 71
        Chinese : 7 / 13
        British : 25 / 38
        UK_Pacific : 10 / 12
        Italians : 18 / 24
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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