Tell me what you think of this.
For every cycle of combat rolls, the player chooses one of two options:
A.) Roll normally and take your chances. (Relatively aggressive)
B.) Play it safe but hit less than the statistical average. Add up all of the “points” from the units you’re attacking or defending with, divide that number by 8, and that’s how many guaranteed hits you get. Then, whatever’s left over, you roll for using an 8-sided die.
I believe this combines “Low Luck” with normal rolling in an intriguing way.
Should you apply steady, but slow hits that are guaranteed, or should you be riskier and try to maximize your power early on?