Global No Tech No Bid - rgp44 (Axis) vs Vold (Allies)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Germany to Eastern Poland
                5 mech_infantrys moved from Romania to Bessarabia
                4 infantry moved from Romania to Bessarabia
                1 artillery moved from Romania to Bessarabia
                2 armour moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
                1 bomber moved from Western Germany to Bessarabia
                7 armour, 3 artilleries and 9 mech_infantrys moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                2 infantry moved from Archangel to Vologda
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 105 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 7 armour, 3 artilleries and 9 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 7 armour, 3 artilleries and 9 mech_infantrys in Bryansk, round 1 :  6/19 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 7 armour, 3 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 :  3/13 hits
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 1 :  0/5 hits
                        3 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  2/13 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
                1 aaGun moved from Smolensk to Bryansk
                1 artillery moved from Belarus to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
                1 artillery moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Nenetsia
                1 armour moved from Novgorod to Nenetsia
                1 bomber moved from Bessarabia to Novgorod
                1 fighter and 1 tactical_bomber moved from Bessarabia to Romania

    Place Units - Germans
                3 infantry placed in Novgorod
                7 mech_infantrys placed in Germany
                Germans undo move 1.
                1 armour and 2 infantry placed in Novgorod
                1 armour placed in Germany
                1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Germans :

    Egypt : 1 flag, 1 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Romania : 1 flag, 1 fighter and 1 tactical_bomber
        Germany : 1 flag, 1 aaGun, 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys
        Southern Italy : 1 flag, 2 fighters
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 7 armour, 4 artilleries, 2 infantry and 10 mech_infantrys
        Nenetsia : 1 flag, 1 armour, 1 artillery and 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
        Bessarabia : 1 flag, 1 artillery, 3 infantry and 5 mech_infantrys
        Vologda : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Smolensk : 1 flag
        112 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 7 transports
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 18 / 24
        Japanese : 66 / 72
        Americans : 53 / 73
        Chinese : 6 / 7
        British : 8 / 0
        UK_Pacific : 5 / 5
        Italians : 35 / 52
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 56 Sea Zone
                3 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Jehol
                2 artilleries moved from Anhwe to Chahar
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Anhwe to Chahar
                1 mech_infantry moved from Hopei to Chahar
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Chahar, round 1 :  0/4 hits
                        Chinese roll dice for 2 infantry in Chahar, round 1 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  2/2 hits
                        1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 armour in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Chahar, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 artilleries and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 56 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 :  3/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                1 fighter could not land in 56 Sea Zone and was removed
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery moved from Szechwan to Sikang
                1 artillery and 1 infantry moved from Yunnan to Burma
                3 infantry moved from Shan State to Burma
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 mech_infantrys moved from Kiangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 carrier moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                3 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 artillery and 2 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 armour
        Sikang : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 artilleries and 5 infantry
        Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        39 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 18 / 19
        Japanese : 72 / 77
        Americans : 53 / 73
        Chinese : 1 / 7
        British : 8 / 0
        UK_Pacific : 5 / 5
        Italians : 35 / 52
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 5 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Italians
                1 armour moved from French Central Africa to French Equatorial Africa
                2 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 82 Sea Zone
                1 infantry moved from 82 Sea Zone to Nigeria
                      Americans take Nigeria from Italians
                1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
                2 destroyers moved from 91 Sea Zone to 105 Sea Zone
                1 bomber moved from Gibraltar to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                2 bombers moved from Queensland to Dutch New Guinea
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 105 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                    Americans win, taking 105 Sea Zone from Germans with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Java
                Battle in Dutch New Guinea
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in French Equatorial Africa
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Americans win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 105 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 91 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 45 Sea Zone to 33 Sea Zone
                2 bombers moved from Dutch New Guinea to Northern Territory
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                4 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Sikang
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - British

    Non Combat Move - British

    Turn Complete - British

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 armour, 1 battleship, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 bomber moved from Iraq to Volgograd
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Volgograd, round 1 :  3/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
                    Italians win, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Volgograd to Iraq
                1 armour moved from Iraq to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Romania to Bessarabia
                1 infantry moved from Romania to Bessarabia

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 infantry and 1 mech_infantry placed in Egypt
                2 infantry placed in Northern Italy
                1 battleship placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
        South West Africa : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 2 infantry
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Algeria : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 8 infantry
        Libya : 1 flag, 1 artillery
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Bessarabia : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Caucasus : 1 flag, 1 armour
        95 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 1 transport
        Iraq : 1 flag, 1 armour, 1 bomber and 1 mech_infantry
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 16 / 19
        Japanese : 68 / 77
        Americans : 60 / 81
        Chinese : 1 / 2
        British : 8 / 0
        UK_Pacific : 5 / 5
        Italians : 35 / 51
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Western Australia to Northern Territory
                1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '13

    It has been over for a while now, but you have a VC victory - congratz.

    switch sides and play again?

  • '15

    sure, start it up

Suggested Topics

  • 7
  • 3
  • 8
  • 60
  • 134
  • 138
  • 66
  • 216
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts