@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Formosa to 20 Sea Zone
 1 armour moved from Formosa to 20 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
 3 armour moved from French Indo China to SzechwanAirborne Attack Move - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Formosa to 20 Sea Zone
 1 armour moved from Formosa to 20 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
 3 armour moved from French Indo China to SzechwanAirborne Attack Move - ANZAC Combat - ANZAC 
 Battle in Kiangsu
 Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC Place Units - ANZAC 
 2 armour and 1 infantry placed in French Indo China
 1 bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Germans 
 Germans buy 3 armour, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Smolensk to Vologda
 1 armour moved from Belarus to Vologda
 1 artillery moved from Belarus to Smolensk
 6 infantry moved from Bryansk to Smolensk
 2 infantry moved from Novgorod to Archangel
 3 infantry moved from Bryansk to Smolensk
 3 infantry moved from Rostov to Volgograd
 2 artilleries moved from Rostov to Volgograd
 1 artillery moved from Bryansk to Smolensk
 1 artillery moved from Rostov to Bryansk
 8 infantry moved from Ukraine to Bryansk
 1 infantry moved from Ukraine to Rostov
 7 infantry moved from Bessarabia to Western Ukraine
 2 artilleries moved from Ukraine to Western Ukraine
 1 armour moved from Ukraine to Volgograd
 1 artillery moved from Bessarabia to Western Ukraine
 1 artillery moved from Ukraine to Bryansk
 2 armour moved from Romania to Western Ukraine
 2 infantry moved from Eastern Poland to Belarus
 2 armour moved from Novgorod to Belarus
 1 infantry moved from Romania to Bessarabia
 1 submarine moved from 109 Sea Zone to 103 Sea Zone
 1 submarine moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 108 Sea Zone
 1 destroyer moved from 108 Sea Zone to 103 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 carrier moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 submarine moved from 110 Sea Zone to 108 Sea Zone
 1 submarine moved from 108 Sea Zone to 103 Sea Zone
 1 battleship moved from 110 Sea Zone to 104 Sea Zone
 1 transport moved from 110 Sea Zone to 104 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 bomber moved from Western Germany to United Kingdom
 1 artillery moved from Finland to Norway
 2 tactical_bombers moved from Western Germany to Western Ukraine
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Germans 
 Germans buy 3 armour, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Smolensk to Vologda
 1 armour moved from Belarus to Vologda
 1 artillery moved from Belarus to Smolensk
 6 infantry moved from Bryansk to Smolensk
 2 infantry moved from Novgorod to Archangel
 3 infantry moved from Bryansk to Smolensk
 3 infantry moved from Rostov to Volgograd
 2 artilleries moved from Rostov to Volgograd
 1 artillery moved from Bryansk to Smolensk
 1 artillery moved from Rostov to Bryansk
 8 infantry moved from Ukraine to Bryansk
 1 infantry moved from Ukraine to Rostov
 7 infantry moved from Bessarabia to Western Ukraine
 2 artilleries moved from Ukraine to Western Ukraine
 1 armour moved from Ukraine to Volgograd
 1 artillery moved from Bessarabia to Western Ukraine
 1 artillery moved from Ukraine to Bryansk
 2 armour moved from Romania to Western Ukraine
 2 infantry moved from Eastern Poland to Belarus
 2 armour moved from Novgorod to Belarus
 1 infantry moved from Romania to Bessarabia
 1 submarine moved from 109 Sea Zone to 103 Sea Zone
 1 submarine moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 108 Sea Zone
 1 destroyer moved from 108 Sea Zone to 103 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 carrier moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 submarine moved from 110 Sea Zone to 108 Sea Zone
 1 submarine moved from 108 Sea Zone to 103 Sea Zone
 1 battleship moved from 110 Sea Zone to 104 Sea Zone
 1 transport moved from 110 Sea Zone to 104 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 bomber moved from Western Germany to United Kingdom
 1 artillery moved from Finland to Norway
 2 tactical_bombers moved from Western Germany to Western UkraineCombat - Germans 
 Battle in Vologda
 Germans attack with 1 armour and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 2 infantry in Vologda, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 103 Sea Zone
 Germans attack with 1 destroyer, 2 fighters and 2 submarines
 Americans defend with 1 destroyer and 1 submarine
 Germans roll dice for 2 submarines in 103 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 0/3 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans lost in 103 Sea Zone
 Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 103 Sea Zone
 Germans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 104 Sea Zone
 Germans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 Americans defend with 1 destroyer and 1 submarine
 Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 1 : 3/5 hits
 Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
 Germans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Air Battle in United Kingdom
 Germans attacks with 1 units heading to United Kingdom
 British launches 2 interceptors out of United Kingdom
 Defenders Fire, : 0/2 hits
 Attackers Fire, : 0/1 hits
 Air Battle is over, the remaining Bombers go on to their targets
 Strategic bombing raid in United Kingdom
 AA guns fire in United Kingdom : 0/1 hits
 Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
 Bombing raid in United Kingdom causes 8 damage total.
 Battle in Volgograd
 Germans attack with 1 armour, 2 artilleries and 3 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Volgograd, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Volgograd
 Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Cleaning up after air battlesNon Combat Move - Germans 
 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
 2 fighters moved from 103 Sea Zone to 104 Sea Zone
 1 bomber moved from United Kingdom to Western Germany
 1 aaGun moved from Holland Belgium to Normandy Bordeaux
 1 aaGun moved from Holland Belgium to France
 2 aaGuns moved from Romania to Slovakia HungaryPlace Units - Germans 
 2 submarines placed in 112 Sea Zone
 1 fighter and 2 infantry placed in Normandy Bordeaux
 3 infantry placed in Ukraine
 2 infantry placed in Novgorod
 3 infantry placed in Romania
 3 armour placed in RomaniaTurn Complete - Germans 
 Germans collect 56 PUs; end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 6 times
 3 was rolled 11 times
 4 was rolled 9 times
 5 was rolled 11 times
 6 was rolled 15 times
 Average roll : 3.719
 Median : 4.000
 Variance : 0.762
 Standard Deviation : 0.873
 Total rolls : 64Null / Other 
 1 was rolled 6 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.556
 Median : 4.000
 Variance : 0.346
 Standard Deviation : 0.588
 Total rolls : 27Germans Combat 
 1 was rolled 6 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.556
 Median : 4.000
 Variance : 0.346
 Standard Deviation : 0.588
 Total rolls : 27British Combat 
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 5.667
 Median : 6.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Russians Combat 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Americans Combat 
 3 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.400
 Median : 5.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Italians
 1 infantry moved from Samara to Tambov
 1 infantry moved from Russia to Tambov
 1 fighter moved from Russia to Tambov
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Italians
 1 infantry moved from Samara to Tambov
 1 infantry moved from Russia to Tambov
 1 fighter moved from Russia to TambovCombat - Russians 
 Battle in Tambov
 Russians attack with 1 fighter and 2 infantry
 Italians defend with 1 armour
 Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armourNon Combat Move - Russians 
 1 fighter moved from Tambov to RussiaPlace Units - Russians 
 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 9 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Combat Move - Japanese 
 1 artillery and 1 infantry moved from Siberia to Soviet Far East
 1 artillery and 2 infantry moved from Buryatia to Amur
 1 infantry moved from Anhwe to Shantung
 1 infantry moved from Central Mongolia to ChaharCombat - Japanese 
 Battle in Soviet Far East
 Japanese attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
 Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Japanese Turn Complete - Japanese Production/PUs Summary : Germans : 56 / 76 
 Russians : 8 / 9
 Japanese : 16 / 0
 Americans : 69 / 94
 Chinese : 15 / 17
 British : 34 / 35
 UK_Pacific : 22 / 27
 Italians : 24 / 36
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.333
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Japanese Combat 
 1 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Russians Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Americans 
 Americans buy 6 armour, 2 destroyers, 1 factory_minor, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour moved from West Indies to 89 Sea Zone
 1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from Morocco to 91 Sea Zone
 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 51 Sea Zone to 85 Sea Zone
 1 infantry moved from Korea to Manchuria
 2 infantry moved from Korea to Amur
 1 artillery moved from Korea to Amur
 1 mech_infantry moved from Korea to Amur
 1 mech_infantry moved from Korea to Manchuria
 1 infantry moved from Korea to Amur
 1 artillery moved from Korea to Manchuria
 1 armour moved from Korea to Amur
 2 fighters moved from Kweichow to Shantung
 2 fighters moved from Kweichow to Chahar
 1 bomber moved from Kweichow to Evenkiyskiy
 3 transports moved from 6 Sea Zone to 2 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Shantung
 1 armour moved from Japan to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Jehol
 1 transport moved from 17 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 armour moved from 5 Sea Zone to Siberia
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
 1 fighter moved from 6 Sea Zone to Chahar
 1 battleship and 2 carriers moved from 6 Sea Zone to 26 Sea ZoneAirborne Attack Move - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Americans 
 Americans buy 6 armour, 2 destroyers, 1 factory_minor, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour moved from West Indies to 89 Sea Zone
 1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from Morocco to 91 Sea Zone
 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 mech_infantry moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 51 Sea Zone to 85 Sea Zone
 1 infantry moved from Korea to Manchuria
 2 infantry moved from Korea to Amur
 1 artillery moved from Korea to Amur
 1 mech_infantry moved from Korea to Amur
 1 mech_infantry moved from Korea to Manchuria
 1 infantry moved from Korea to Amur
 1 artillery moved from Korea to Manchuria
 1 armour moved from Korea to Amur
 2 fighters moved from Kweichow to Shantung
 2 fighters moved from Kweichow to Chahar
 1 bomber moved from Kweichow to Evenkiyskiy
 3 transports moved from 6 Sea Zone to 2 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Shantung
 1 armour moved from Japan to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Jehol
 1 transport moved from 17 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 armour moved from 5 Sea Zone to Siberia
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
 1 fighter moved from 6 Sea Zone to Chahar
 1 battleship and 2 carriers moved from 6 Sea Zone to 26 Sea ZoneAirborne Attack Move - Americans Combat - Americans 
 Battle in Amur
 Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Japanese defend with 1 artillery and 2 infantry
 Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantry
 Battle in Gibraltar
 Americans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Italians defend with 1 armour, 1 harbour and 3 infantry
 Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
 Casualties for Italians: 1 armour and 3 infantry
 Casualties for Americans: 2 infantry
 Battle in Evenkiyskiy
 Americans attack with 1 bomber
 Germans defend with 1 armour
 Germans win with no units remaining. Battle score for attacker is -6
 Casualties for Germans: 1 armour
 Casualties for Americans: 1 bomber
 Battle in Jehol
 Battle in Shantung
 Americans attack with 1 armour and 2 fighters
 Japanese defend with 1 infantry
 Americans win, taking Jehol from Japanese, taking Shantung from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Siberia
 Battle in Chahar
 Americans attack with 3 fighters
 Japanese defend with 1 infantry
 Americans win, taking Siberia from Japanese with 2 fighters remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 fighter
 Battle in Manchuria
 Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
 Japanese defend with 1 aaGun
 Americans win, taking Manchuria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun
 Battle in Soviet Far East
 Americans attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 artillery
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Americans 
 2 fighters and 1 tactical_bomber could not land in Soviet Far East and were removed
 2 fighters moved from Chahar to Suiyuyan
 2 fighters moved from Shantung to HopeiPlace Units - Americans 
 1 factory_minor placed in Korea
 3 armour placed in Japan
 3 armour placed in Alaska
 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 69 PUs; end with 69 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 2 infantry moved from Suiyuyan to Kansu
 1 artillery moved from Suiyuyan to Kansu
 1 artillery moved from Hopei to Shensi
 1 fighter moved from Kweichow to Szechwan
 2 infantry moved from Hunan to Yunnan
 1 artillery moved from Hunan to YunnanCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 1 infantry placed in Sikang
 1 artillery and 1 infantry placed in Tsinghai
 1 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Combat Move - British 
 1 armour moved from Tobruk to Tunisia
 British take Libya from Italians
 British take Tunisia from Italians
 1 mech_infantry moved from Northwest Persia to Caucasus
 1 armour moved from Northwest Persia to Caucasus
 1 infantry moved from Northwest Persia to Caucasus
 1 mech_infantry moved from Eastern Persia to Kazakhstan
 2 armour moved from Eastern Persia to Northwest Persia
 2 armour moved from Syria to Northwest Persia
 2 mech_infantrys moved from Egypt to Iraq
 1 armour moved from Egypt to Iraq
 2 armour moved from Belgian Congo to Egypt
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Union of South Africa to Rhodesia
 1 armour moved from Union of South Africa to Belgian Congo
 1 infantry moved from West India to Eastern Persia
 2 mech_infantrys moved from India to Eastern Persia
 2 armour moved from India to Eastern Persia
 1 artillery and 1 infantry moved from India to West India
 3 infantry moved from Shan State to Burma
 1 armour moved from Yunnan to Sikang
 1 infantry moved from Kweichow to Shensi
 1 armour moved from Kiangsi to Hopei
 1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
 1 infantry moved from Kwangsi to Yunnan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Combat Move - British 
 1 armour moved from Tobruk to Tunisia
 British take Libya from Italians
 British take Tunisia from Italians
 1 mech_infantry moved from Northwest Persia to Caucasus
 1 armour moved from Northwest Persia to Caucasus
 1 infantry moved from Northwest Persia to Caucasus
 1 mech_infantry moved from Eastern Persia to Kazakhstan
 2 armour moved from Eastern Persia to Northwest Persia
 2 armour moved from Syria to Northwest Persia
 2 mech_infantrys moved from Egypt to Iraq
 1 armour moved from Egypt to Iraq
 2 armour moved from Belgian Congo to Egypt
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Union of South Africa to Rhodesia
 1 armour moved from Union of South Africa to Belgian Congo
 1 infantry moved from West India to Eastern Persia
 2 mech_infantrys moved from India to Eastern Persia
 2 armour moved from India to Eastern Persia
 1 artillery and 1 infantry moved from India to West India
 3 infantry moved from Shan State to Burma
 1 armour moved from Yunnan to Sikang
 1 infantry moved from Kweichow to Shensi
 1 armour moved from Kiangsi to Hopei
 1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
 1 infantry moved from Kwangsi to YunnanCombat - British 
 Battle in Caucasus
 British attack with 1 armour, 1 infantry and 1 mech_infantry
 Italians defend with 1 armour and 1 infantry
 British win, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is 2
 Casualties for British: 1 infantry and 1 mech_infantry
 Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British Place Units - British 
 1 armour and 2 mech_infantrys placed in Union of South Africa
 1 fighter and 1 infantry placed in United KingdomTurn Complete - British 
 British collect 36 PUs; end with 36 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Place Units - UK_Pacific 
 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
 Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from 92 Sea Zone to Gibraltar
 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 3 artilleries and 3 infantry moved from Bryansk to Tambov
 2 artilleries and 3 infantry moved from Ukraine to Rostov
 1 infantry moved from Ukraine to Rostov
 2 artilleries and 3 infantry moved from Bulgaria to Greece
 3 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from 92 Sea Zone to Gibraltar
 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 3 artilleries and 3 infantry moved from Bryansk to Tambov
 2 artilleries and 3 infantry moved from Ukraine to Rostov
 1 infantry moved from Ukraine to Rostov
 2 artilleries and 3 infantry moved from Bulgaria to Greece
 3 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from 92 Sea Zone to Gibraltar
 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 3 artilleries and 3 infantry moved from Bryansk to Tambov
 2 artilleries and 3 infantry moved from Ukraine to Rostov
 1 infantry moved from Ukraine to Rostov
 2 artilleries and 3 infantry moved from Bulgaria to Greece
 3 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
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 every time I finish a battle it closes down, I’ll try later 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 transport moved from 92 Sea Zone to 93 Sea Zone
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Southern France to 93 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from 92 Sea Zone to Gibraltar
 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 3 artilleries and 3 infantry moved from Bryansk to Tambov
 2 artilleries and 3 infantry moved from Ukraine to Rostov
 1 infantry moved from Ukraine to Rostov
 2 artilleries and 3 infantry moved from Bulgaria to Greece
 3 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 2 destroyers moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
 British defend with 1 harbour; Americans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Italians roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 1 : 3/8 hits
 British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/5 hits
 1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits
 British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
 Casualties for Italians: 3 infantry
 Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
 Battle in Tambov
 Italians attack with 3 artilleries and 3 infantry
 Russians defend with 1 infantry
 Italians roll dice for 3 artilleries and 3 infantry in Tambov, round 1 : 2/6 hits
 Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Tambov
 Italians win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 2 fighters moved from Gibraltar to 92 Sea Zone
 1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians 
 1 destroyer and 1 submarine placed in 95 Sea Zone
 1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 21 PUs; end with 21 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary : Germans : 56 / 76 
 Russians : 11 / 9
 Japanese : 6 / 0
 Americans : 69 / 94
 Chinese : 23 / 29
 British : 36 / 41
 UK_Pacific : 22 / 27
 Italians : 21 / 31
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3.500
 Median : 3.500
 Variance : 0.370
 Standard Deviation : 0.609
 Total rolls : 28Russians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 3 times
 5 was rolled 1 times
 Average roll : 2.833
 Median : 3.000
 Variance : 1.200
 Standard Deviation : 1.095
 Total rolls : 6Italians Combat 
 1 was rolled 5 times
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 3 times
 5 was rolled 4 times
 6 was rolled 5 times
 Average roll : 3.619
 Median : 4.000
 Variance : 0.650
 Standard Deviation : 0.806
 Total rolls : 21
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 I was loading the the wrong version 


 
		 
		





