@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Rostov to Volgograd
3 artilleries and 8 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Vologda
3 armour moved from Russia to Samara
3 armour moved from Russia to Vologda
9 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Vologda
2 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Finland
2 tactical_bombers moved from Belarus to Western Germany
2 infantry moved from Baltic States to Belarus
3 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Rostov to Volgograd
3 artilleries and 8 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Vologda
3 armour moved from Russia to Samara
3 armour moved from Russia to Vologda
9 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Vologda
2 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Finland
2 tactical_bombers moved from Belarus to Western Germany
2 infantry moved from Baltic States to Belarus
3 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 armour moved from Western Germany to FranceCombat - Germans
Non Combat Move - Germans
1 artillery moved from Russia to Tambov
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Russia
3 infantry placed in Ukraine
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 2 infantry placed in Romania
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 62 / 82
Russians : 4 / 0
Japanese : 2 / 0
Americans : 73 / 100
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 19 / 29
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - Russians
1 infantry moved from Timguska to YeniseyCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Production/PUs Summary :
Germans : 62 / 82
Russians : 4 / 0
Japanese : 2 / 0
Americans : 73 / 100
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 19 / 29
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 9 armour, 4 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship and 2 carriers moved from 64 Sea Zone to 101 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from Morocco to 92 Sea Zone
6 armour moved from Korea to Buryatia
1 armour moved from Siberia to Buryatia
3 armour moved from Soviet Far East to Amur
1 armour moved from Ulaanbaatar to Buryatia
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Chahar to Central Mongolia
Americans take Central Mongolia from Japanese
1 armour moved from Central Mongolia to Ulaanbaatar
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 85 Sea Zone to 87 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 transports moved from 3 Sea Zone to 2 Sea Zone
3 armour moved from Alaska to 2 Sea Zone
3 armour and 3 transports moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Sikang
2 infantry moved from Szechwan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Sikang
2 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Sikang
1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
3 fighters moved from Morocco to 92 Sea Zone
2 tactical_bombers moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Morocco
5 armour moved from Caucasus to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
4 armour moved from India to Eastern Persia
4 infantry moved from India to West IndiaAirborne Attack Move - British
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
3 fighters moved from Morocco to 92 Sea Zone
2 tactical_bombers moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Morocco
5 armour moved from Caucasus to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
4 armour moved from India to Eastern Persia
4 infantry moved from India to West IndiaAirborne Attack Move - British
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 3 fighters and 2 tactical_bombers
Italians defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 3 transports
Italians win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -32
Casualties for British: 1 bomber, 3 fighters and 2 tactical_bombers
Casualties for Italians: 4 destroyers
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Northwest PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 39 PUs (1 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Place Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Rostov to Caucasus
4 artilleries moved from Rostov to Caucasus
1 artillery moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 bomber moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Rostov to Caucasus
4 artilleries moved from Rostov to Caucasus
1 artillery moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
British defend with 1 armour and 1 tactical_bomber
Italians roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Morocco, round 1 : 4/8 hits
Americans roll dice for 1 armour and 1 tactical_bomber in Morocco, round 1 : 2/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the British and 2 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 1 tactical_bomber
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 4 artilleries and 3 infantry
ANZAC defend with 3 armour
Italians roll dice for 4 artilleries and 3 infantry in Caucasus, round 1 : 2/7 hits
British roll dice for 3 armour in Caucasus, round 1 : 2/3 hits
2 armour owned by the ANZAC and 2 infantry owned by the Italians lost in Caucasus
Italians roll dice for 4 artilleries and 1 infantry in Caucasus, round 2 : 2/5 hits
British roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the ANZAC and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from British with 4 artilleries remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 armour
Casualties for Italians: 3 infantry
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/1 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 61 / 82
Russians : 4 / 0
Japanese : 2 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 38 / 39
UK_Pacific : 22 / 27
Italians : 22 / 32
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.133
Median : 3.000
Variance : 0.690
Standard Deviation : 0.830
Total rolls : 30British Combat
1 was rolled 3 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.167
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Sikang
1 bomber moved from Northwest Persia to 97 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hopei to Shensi
3 armour moved from French Indo China to Szechwan
1 tactical_bomber moved from New South Wales to Western Australia
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
3 armour moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Sikang
1 bomber moved from Northwest Persia to 97 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Hopei to Shensi
3 armour moved from French Indo China to Szechwan
1 tactical_bomber moved from New South Wales to Western Australia
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Marianas
Battle in 97 Sea Zone
ANZAC attack with 1 bomber
Germans defend with 2 infantry and 1 transport; Italians defend with 1 destroyer
ANZAC win, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry and 1 transport
Casualties for Italians: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 97 Sea Zone to TobrukPlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
7 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
5 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Russia
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Romania to Bulgaria
3 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Greater Southern Germany to Romania
1 armour moved from Greater Southern Germany to Romania
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from France to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Samara
2 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
7 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
5 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Caucasus
3 artilleries moved from Tambov to Volgograd
1 artillery moved from Tambov to Russia
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Romania to Bulgaria
3 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Greater Southern Germany to Romania
1 armour moved from Greater Southern Germany to Romania
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from France to Southern FranceCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 7 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 7 infantry in Kazakhstan, round 1 : 1/9 hits
British roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Kazakhstan, round 2 : 2/8 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 armour moved from Samara to Russia
1 armour moved from Samara to Russia
1 armour moved from Samara to TambovPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
1 artillery placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 63 / 88
Russians : 3 / 0
Japanese : 2 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 37 / 39
UK_Pacific : 22 / 27
Italians : 22 / 32
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - Russians
1 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese





