Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsSuprise Attack Nazi's VS Kabloom Commies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 artillery and 2 infantry moved from Buryatia to Amur
1 infantry moved from Anhwe to Shantung
1 infantry moved from Central Mongolia to ChaharCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turn Complete - Japanese
Production/PUs Summary :
Germans : 56 / 76
Russians : 8 / 9
Japanese : 16 / 0
Americans : 69 / 94
Chinese : 15 / 17
British : 34 / 35
UK_Pacific : 22 / 27
Italians : 24 / 36
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 6 armour, 2 destroyers, 1 factory_minor, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 51 Sea Zone to 85 Sea Zone
1 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Manchuria
1 armour moved from Korea to Amur
2 fighters moved from Kweichow to Shantung
2 fighters moved from Kweichow to Chahar
1 bomber moved from Kweichow to Evenkiyskiy
3 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Chahar
1 battleship and 2 carriers moved from 6 Sea Zone to 26 Sea ZoneAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 6 armour, 2 destroyers, 1 factory_minor, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 51 Sea Zone to 85 Sea Zone
1 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Manchuria
1 armour moved from Korea to Amur
2 fighters moved from Kweichow to Shantung
2 fighters moved from Kweichow to Chahar
1 bomber moved from Kweichow to Evenkiyskiy
3 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Chahar
1 battleship and 2 carriers moved from 6 Sea Zone to 26 Sea ZoneAirborne Attack Move - Americans
Combat - Americans
Battle in Amur
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 2 infantry
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Battle in Jehol
Battle in Shantung
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese, taking Shantung from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Battle in Chahar
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Manchuria
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun
Americans win, taking Manchuria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Soviet Far East
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters and 1 tactical_bomber could not land in Soviet Far East and were removed
2 fighters moved from Chahar to Suiyuyan
2 fighters moved from Shantung to HopeiPlace Units - Americans
1 factory_minor placed in Korea
3 armour placed in Japan
3 armour placed in Alaska
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Hopei to Shensi
1 fighter moved from Kweichow to Szechwan
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Tsinghai
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour moved from Eastern Persia to Northwest Persia
2 armour moved from Syria to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
3 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
1 infantry moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 armour moved from Eastern Persia to Northwest Persia
2 armour moved from Syria to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
3 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
1 infantry moved from Kwangsi to YunnanCombat - British
Battle in Caucasus
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British win, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
3 artilleries and 3 infantry moved from Bryansk to Tambov
2 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 destroyers moved from 95 Sea Zone to 92 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
3 artilleries and 3 infantry moved from Bryansk to Tambov
2 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 destroyers moved from 95 Sea Zone to 92 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
3 artilleries and 3 infantry moved from Bryansk to Tambov
2 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 destroyers moved from 95 Sea Zone to 92 Sea Zone -
every time I finish a battle it closes down, I’ll try later
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
3 artilleries and 3 infantry moved from Bryansk to Tambov
2 artilleries and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
2 destroyers moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 1 : 3/8 hits
British roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 1 : 2/5 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits
British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Tambov
Italians attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 artilleries and 3 infantry in Tambov, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 56 / 76
Russians : 11 / 9
Japanese : 6 / 0
Americans : 69 / 94
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 22 / 27
Italians : 21 / 31
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 28Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.619
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21 -
I was loading the the wrong version
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 armour moved from Szechwan to Kazakhstan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Szechwan
1 carrier, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from New South Wales to Shan State
1 transport moved from 19 Sea Zone to 35 Sea ZoneAirborne Attack Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
3 armour moved from Szechwan to Kazakhstan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Szechwan
1 carrier, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from New South Wales to Shan State
1 transport moved from 19 Sea Zone to 35 Sea ZoneAirborne Attack Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in French Indo China
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 artilleries moved from Smolensk to Russia
9 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Russia
2 armour moved from Western Ukraine to Russia
2 tactical_bombers moved from Western Ukraine to Russia
12 armour moved from Belarus to Russia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone -
I need your OOL in S.Z. 91 if you would please.
I picked up E from Oneida Hosp at 7:00, same old song and dance, he’s home now.
Tanks S.A. -
2,tips
5,subs
4,destroyers
2,carriers
2,cruisers
4,fighters
if it gets close save me a carrier if you can. only if it gets close





