@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
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 ready to rock again! all fixed 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - Japanese 
 1 artillery and 2 infantry moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Chahar to Hopei
 1 artillery moved from Anhwe to Hopei
 1 armour moved from Kiangsu to Hopei
 1 infantry moved from Kiangsi to Hunan
 1 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Kiangsu to KiangsiCombat - Japanese 
 Battle in Hopei
 Japanese attack with 1 armour, 1 artillery and 1 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 1 : 2/3 hits
 Chinese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
 1 artillery owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artilleryNon Combat Move - Japanese Turn Complete - Japanese Production/PUs Summary : Germans : 53 / 70 
 Russians : 13 / 13
 Japanese : 24 / 0
 Americans : 64 / 114
 Chinese : 9 / 16
 British : 33 / 34
 UK_Pacific : 22 / 27
 Italians : 26 / 42
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Japanese Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Chinese Combat 
 6 was rolled 1 times
 Average roll : 6.000
 Median : 6.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Americans 
 Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
 1 transport moved from 32 Sea Zone to 17 Sea Zone
 1 bomber moved from Szechwan to Timguska
 3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
 4 fighters moved from 6 Sea Zone to Kweichow
 1 destroyer moved from 11 Sea Zone to 89 Sea Zone
 1 armour and 1 infantry moved from 89 Sea Zone to West Indies
 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Morocco
 1 submarine moved from 91 Sea Zone to 104 Sea Zone
 1 destroyer moved from 91 Sea Zone to 103 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Americans 
 Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
 1 transport moved from 32 Sea Zone to 17 Sea Zone
 1 bomber moved from Szechwan to Timguska
 3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
 4 fighters moved from 6 Sea Zone to Kweichow
 1 destroyer moved from 11 Sea Zone to 89 Sea Zone
 1 armour and 1 infantry moved from 89 Sea Zone to West Indies
 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Morocco
 1 submarine moved from 91 Sea Zone to 104 Sea Zone
 1 destroyer moved from 91 Sea Zone to 103 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United StatesCombat - Americans 
 Battle in Morocco
 Battle in Gibraltar
 Battle in Korea
 Americans attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
 Japanese defend with 1 aaGun
 Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Korea from Japanese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun
 Battle in Timguska
 Americans attack with 1 bomber
 Italians defend with 1 armour
 Americans win with 1 bomber remaining. Battle score for attacker is 6
 Casualties for Italians: 1 armour
 Battle in West Indies
 Americans attack with 1 armour and 1 infantry
 Italians defend with 1 armour
 Americans win, taking West Indies from Italians with 1 armour remaining. Battle score for attacker is 3
 Casualties for Italians: 1 armour
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 bomber moved from Timguska to Kweichow
 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
 1 submarine moved from 91 Sea Zone to 103 Sea ZonePlace Units - Americans 
 1 transport placed in 6 Sea Zone
 Americans undo move 1.
 3 armour placed in Japan
 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
 2 fighters placed in 101 Sea Zone
 3 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 69 PUs; end with 69 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Hopei
 1 artillery moved from Kweichow to Hopei
 1 artillery moved from Yunnan to Hunan
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Suiyuyan to Hopei
 1 infantry moved from Suiyuyan to Hopei
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Hopei
 1 artillery moved from Kweichow to Hopei
 1 artillery moved from Yunnan to Hunan
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Suiyuyan to Hopei
 1 infantry moved from Suiyuyan to HopeiCombat - Chinese 
 Battle in Hopei
 Chinese attack with 1 artillery, 1 fighter and 3 infantry
 Japanese defend with 1 armour, 1 artillery and 1 infantry
 Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Hunan
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to KweichowPlace Units - Chinese 
 1 artillery and 2 infantry placed in Suiyuyan
 1 infantry placed in Kansu
 1 infantry placed in Tsinghai
 Chinese undo move 2.
 Chinese undo move 2.
 1 infantry placed in Kansu
 1 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - British 
 1 armour moved from Egypt to Tobruk
 British take Alexandria from Italians
 British take Tobruk from Italians
 1 mech_infantry moved from Egypt to Syria
 1 armour moved from Egypt to Syria
 1 infantry moved from Iraq to Syria
 1 armour moved from Northwest Persia to Syria
 1 infantry moved from Persia to Northwest Persia
 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
 2 armour and 1 mech_infantry moved from India to Eastern Persia
 1 infantry moved from Yunnan to Kweichow
 1 armour moved from Yunnan to Kiangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 1 fighter moved from Kwangtung to Kiangsi
 1 armour moved from Malaya to Yunnan
 3 infantry moved from Malaya to Shan State
 1 infantry moved from India to West India
 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
 1 infantry moved from Union of South Africa to Rhodesia
 2 armour moved from Union of South Africa to Belgian Congo
 1 artillery moved from Scotland to United Kingdom
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - British 
 1 armour moved from Egypt to Tobruk
 British take Alexandria from Italians
 British take Tobruk from Italians
 1 mech_infantry moved from Egypt to Syria
 1 armour moved from Egypt to Syria
 1 infantry moved from Iraq to Syria
 1 armour moved from Northwest Persia to Syria
 1 infantry moved from Persia to Northwest Persia
 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
 2 armour and 1 mech_infantry moved from India to Eastern Persia
 1 infantry moved from Yunnan to Kweichow
 1 armour moved from Yunnan to Kiangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 1 fighter moved from Kwangtung to Kiangsi
 1 armour moved from Malaya to Yunnan
 3 infantry moved from Malaya to Shan State
 1 infantry moved from India to West India
 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
 1 infantry moved from Union of South Africa to Rhodesia
 2 armour moved from Union of South Africa to Belgian Congo
 1 artillery moved from Scotland to United KingdomCombat - British 
 Battle in Kiangsi
 British attack with 1 armour, 1 fighter and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Syria
 British attack with 2 armour, 1 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 1 infantry
 British win, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British 
 1 fighter moved from Kiangsi to Suiyuyan
 1 tactical_bomber moved from Kiangsi to SuiyuyanPlace Units - British 
 1 armour, 1 fighter and 1 infantry placed in Union of South Africa
 British undo move 1.
 1 armour and 1 infantry placed in Union of South Africa
 2 fighters placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
 British collect 30 PUs (4 lost to blockades); end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Place Units - UK_Pacific 
 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
 Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Italians 
 Italians buy 1 armour, 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Rostov to Caucasus
 1 armour moved from Rostov to Caucasus
 1 armour moved from Rostov to Tambov
 1 infantry moved from Bryansk to Tambov
 3 infantry moved from Ukraine to Bryansk
 3 artilleries moved from Ukraine to Bryansk
 4 infantry moved from Bessarabia to Ukraine
 2 artilleries moved from Bessarabia to Ukraine
 3 infantry moved from Romania to Bulgaria
 2 artilleries moved from Romania to Bulgaria
 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from 93 Sea Zone to Gibraltar
 1 carrier moved from 93 Sea Zone to 92 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 infantry moved from Northern Italy to Southern France
 1 artillery moved from France to Southern France
 1 infantry moved from France to Southern France
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
 1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
 1 infantry moved from Albania to GreeceCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 2 fighters and 3 infantry
 British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
 Italians roll dice for 1 armour, 2 fighters and 3 infantry in Gibraltar, round 1 : 2/6 hits
 British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in Tambov
 Italians attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Tambov, round 1 : 0/2 hits
 Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
 1 infantry owned by the Italians lost in Tambov
 Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits
 Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Tambov
 Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Caucasus
 Italians attack with 1 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Caucasus
 Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians 
 2 destroyers placed in 95 Sea Zone
 1 armour, 2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 26 PUs; end with 26 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary : Germans : 53 / 70 
 Russians : 10 / 13
 Japanese : 18 / 0
 Americans : 69 / 94
 Chinese : 12 / 17
 British : 34 / 35
 UK_Pacific : 22 / 27
 Italians : 26 / 36
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 3 times
 6 was rolled 3 times
 Average roll : 3.688
 Median : 4.000
 Variance : 0.400
 Standard Deviation : 0.632
 Total rolls : 16Russians Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.667
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3British Combat 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Italians Combat 
 1 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.727
 Median : 4.000
 Variance : 1.100
 Standard Deviation : 1.049
 Total rolls : 11
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 Im gonna start another one here and if you want to start a second in the leauge let me know 
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 ohh yeahh. i need to have a win finaly in the legue. LOL :-P 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Formosa to 20 Sea Zone
 1 armour moved from Formosa to 20 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
 3 armour moved from French Indo China to SzechwanAirborne Attack Move - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Formosa to 20 Sea Zone
 1 armour moved from Formosa to 20 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 armour moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to Kiangsu
 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
 1 carrier and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
 3 armour moved from French Indo China to SzechwanAirborne Attack Move - ANZAC Combat - ANZAC 
 Battle in Kiangsu
 Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC Place Units - ANZAC 
 2 armour and 1 infantry placed in French Indo China
 1 bomber placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - French Non Combat Move - French Turn Complete - French 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Germans 
 Germans buy 3 armour, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Smolensk to Vologda
 1 armour moved from Belarus to Vologda
 1 artillery moved from Belarus to Smolensk
 6 infantry moved from Bryansk to Smolensk
 2 infantry moved from Novgorod to Archangel
 3 infantry moved from Bryansk to Smolensk
 3 infantry moved from Rostov to Volgograd
 2 artilleries moved from Rostov to Volgograd
 1 artillery moved from Bryansk to Smolensk
 1 artillery moved from Rostov to Bryansk
 8 infantry moved from Ukraine to Bryansk
 1 infantry moved from Ukraine to Rostov
 7 infantry moved from Bessarabia to Western Ukraine
 2 artilleries moved from Ukraine to Western Ukraine
 1 armour moved from Ukraine to Volgograd
 1 artillery moved from Bessarabia to Western Ukraine
 1 artillery moved from Ukraine to Bryansk
 2 armour moved from Romania to Western Ukraine
 2 infantry moved from Eastern Poland to Belarus
 2 armour moved from Novgorod to Belarus
 1 infantry moved from Romania to Bessarabia
 1 submarine moved from 109 Sea Zone to 103 Sea Zone
 1 submarine moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 108 Sea Zone
 1 destroyer moved from 108 Sea Zone to 103 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 carrier moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 submarine moved from 110 Sea Zone to 108 Sea Zone
 1 submarine moved from 108 Sea Zone to 103 Sea Zone
 1 battleship moved from 110 Sea Zone to 104 Sea Zone
 1 transport moved from 110 Sea Zone to 104 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 bomber moved from Western Germany to United Kingdom
 1 artillery moved from Finland to Norway
 2 tactical_bombers moved from Western Germany to Western Ukraine
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Germans 
 Germans buy 3 armour, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 infantry moved from Smolensk to Vologda
 1 armour moved from Belarus to Vologda
 1 artillery moved from Belarus to Smolensk
 6 infantry moved from Bryansk to Smolensk
 2 infantry moved from Novgorod to Archangel
 3 infantry moved from Bryansk to Smolensk
 3 infantry moved from Rostov to Volgograd
 2 artilleries moved from Rostov to Volgograd
 1 artillery moved from Bryansk to Smolensk
 1 artillery moved from Rostov to Bryansk
 8 infantry moved from Ukraine to Bryansk
 1 infantry moved from Ukraine to Rostov
 7 infantry moved from Bessarabia to Western Ukraine
 2 artilleries moved from Ukraine to Western Ukraine
 1 armour moved from Ukraine to Volgograd
 1 artillery moved from Bessarabia to Western Ukraine
 1 artillery moved from Ukraine to Bryansk
 2 armour moved from Romania to Western Ukraine
 2 infantry moved from Eastern Poland to Belarus
 2 armour moved from Novgorod to Belarus
 1 infantry moved from Romania to Bessarabia
 1 submarine moved from 109 Sea Zone to 103 Sea Zone
 1 submarine moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 108 Sea Zone
 1 destroyer moved from 108 Sea Zone to 103 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 carrier moved from 110 Sea Zone to 104 Sea Zone
 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
 1 submarine moved from 110 Sea Zone to 108 Sea Zone
 1 submarine moved from 108 Sea Zone to 103 Sea Zone
 1 battleship moved from 110 Sea Zone to 104 Sea Zone
 1 transport moved from 110 Sea Zone to 104 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
 1 fighter moved from 110 Sea Zone to 103 Sea Zone
 1 bomber moved from Western Germany to United Kingdom
 1 artillery moved from Finland to Norway
 2 tactical_bombers moved from Western Germany to Western UkraineCombat - Germans 
 Battle in Vologda
 Germans attack with 1 armour and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour and 2 infantry in Vologda, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 103 Sea Zone
 Germans attack with 1 destroyer, 2 fighters and 2 submarines
 Americans defend with 1 destroyer and 1 submarine
 Germans roll dice for 2 submarines in 103 Sea Zone, round 1 : 1/2 hits
 Americans roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 1 : 0/3 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans lost in 103 Sea Zone
 Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 1/3 hits
 Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 103 Sea Zone
 Germans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 104 Sea Zone
 Germans attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 Americans defend with 1 destroyer and 1 submarine
 Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 1 : 3/5 hits
 Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
 Germans win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
 Casualties for Americans: 1 destroyer and 1 submarine
 Air Battle in United Kingdom
 Germans attacks with 1 units heading to United Kingdom
 British launches 2 interceptors out of United Kingdom
 Defenders Fire, : 0/2 hits
 Attackers Fire, : 0/1 hits
 Air Battle is over, the remaining Bombers go on to their targets
 Strategic bombing raid in United Kingdom
 AA guns fire in United Kingdom : 0/1 hits
 Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
 Bombing raid in United Kingdom causes 8 damage total.
 Battle in Volgograd
 Germans attack with 1 armour, 2 artilleries and 3 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Volgograd, round 1 : 1/6 hits
 Russians roll dice for 1 infantry in Volgograd, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Volgograd
 Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Cleaning up after air battlesNon Combat Move - Germans 
 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
 2 fighters moved from 103 Sea Zone to 104 Sea Zone
 1 bomber moved from United Kingdom to Western Germany
 1 aaGun moved from Holland Belgium to Normandy Bordeaux
 1 aaGun moved from Holland Belgium to France
 2 aaGuns moved from Romania to Slovakia HungaryPlace Units - Germans 
 2 submarines placed in 112 Sea Zone
 1 fighter and 2 infantry placed in Normandy Bordeaux
 3 infantry placed in Ukraine
 2 infantry placed in Novgorod
 3 infantry placed in Romania
 3 armour placed in RomaniaTurn Complete - Germans 
 Germans collect 56 PUs; end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 6 times
 3 was rolled 11 times
 4 was rolled 9 times
 5 was rolled 11 times
 6 was rolled 15 times
 Average roll : 3.719
 Median : 4.000
 Variance : 0.762
 Standard Deviation : 0.873
 Total rolls : 64Null / Other 
 1 was rolled 6 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.556
 Median : 4.000
 Variance : 0.346
 Standard Deviation : 0.588
 Total rolls : 27Germans Combat 
 1 was rolled 6 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 6 times
 Average roll : 3.556
 Median : 4.000
 Variance : 0.346
 Standard Deviation : 0.588
 Total rolls : 27British Combat 
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 5.667
 Median : 6.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Russians Combat 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Americans Combat 
 3 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.400
 Median : 5.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Italians
 1 infantry moved from Samara to Tambov
 1 infantry moved from Russia to Tambov
 1 fighter moved from Russia to Tambov
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Purchase Units - Russians 
 Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Samara to Novosibirsk
 Russians take Novosibirsk from Italians
 1 infantry moved from Samara to Tambov
 1 infantry moved from Russia to Tambov
 1 fighter moved from Russia to TambovCombat - Russians 
 Battle in Tambov
 Russians attack with 1 fighter and 2 infantry
 Italians defend with 1 armour
 Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armourNon Combat Move - Russians 
 1 fighter moved from Tambov to RussiaPlace Units - Russians 
 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 9 PUs; end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :10 Combat Move - Japanese 
 1 artillery and 1 infantry moved from Siberia to Soviet Far East
 1 artillery and 2 infantry moved from Buryatia to Amur
 1 infantry moved from Anhwe to Shantung
 1 infantry moved from Central Mongolia to ChaharCombat - Japanese 
 Battle in Soviet Far East
 Japanese attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Soviet Far East, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
 Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Japanese Turn Complete - Japanese Production/PUs Summary : Germans : 56 / 76 
 Russians : 8 / 9
 Japanese : 16 / 0
 Americans : 69 / 94
 Chinese : 15 / 17
 British : 34 / 35
 UK_Pacific : 22 / 27
 Italians : 24 / 36
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.333
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Japanese Combat 
 1 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Russians Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1


 
		 
		





