@Daaras Had to redo my turn because I noobishly just forgot to include the Urals tanks in my attacks lol
Suprise Attack Nazi's VS Kabloom Commies
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - Italians 
 Italians buy 1 armour, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour moved from Vologda to Novosibirsk
 Italians take Novosibirsk from Russians
 1 armour moved from Novosibirsk to Timguska
 Italians take Timguska from Russians
 1 armour and 1 infantry moved from Bryansk to Rostov
 1 armour moved from Bessarabia to Rostov
 3 artilleries and 3 infantry moved from Bessarabia to Ukraine
 1 infantry moved from Western Ukraine to Bryansk
 4 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Syria
 1 artillery moved from 98 Sea Zone to Syria
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 1 bomber moved from Libya to Southern Italy
 1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
 2 artilleries and 3 infantry moved from Yugoslavia to Romania
 1 artillery and 1 infantry moved from Northern Italy to France
 1 infantry moved from Yugoslavia to Albania
 1 armour moved from Smolensk to Samara
 Italians take Samara from RussiansCombat - Italians 
 Battle in Syria
 Battle in Rostov
 Italians attack with 2 armour and 1 infantry
 Russians defend with 1 infantry
 Italians roll dice for 2 armour and 1 infantry in Rostov, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Rostov
 Italians win, taking Syria from British, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians 
 2 destroyers, 1 submarine and 1 transport placed in 95 Sea Zone
 1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
 Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary : Germans : 51 / 61 
 Russians : 13 / 19
 Japanese : 24 / 0
 Americans : 64 / 114
 Chinese : 10 / 16
 British : 33 / 34
 UK_Pacific : 22 / 27
 Italians : 28 / 42
 ANZAC : 16 / 22
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Null / Other 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Russians Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Italians Combat 
 2 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 Nice one on Japan I had done all my battles and saved the naval one for last on on round 12 of dice rolling my machine froze up and I tried for an hour to get it to come back and it wouldnt so I shut off my comp and did it again and was not so lucky, in the first one I had just one Transport left to sink and round 12 of rolling Marti the dice server quit or some thing….oh well thats the breaks some times, they’ve been good wars, I think if I cant liberate it on the next turn its game but I’m not sure probly should have bought diff but thats what I purchased the first time round, Tomorrow I’ll see if you want to start another…Hitler says fight to the last man!!! 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 armour moved from Dutch New Guinea to 45 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 infantry moved from 20 Sea Zone to Formosa
 1 armour moved from 20 Sea Zone to Formosa
 1 artillery moved from French Indo China to Kwangsi
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 armour moved from Dutch New Guinea to 45 Sea Zone
 1 infantry moved from Dutch New Guinea to 45 Sea Zone
 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 infantry moved from 20 Sea Zone to Formosa
 1 armour moved from 20 Sea Zone to Formosa
 1 artillery moved from French Indo China to KwangsiCombat - ANZAC 
 Battle in FormosaNon Combat Move - ANZAC Place Units - ANZAC 
 3 armour placed in French Indo China
 1 mech_infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :8 Combat Move - French Non Combat Move - French Turn Complete - French 
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 i believe its over. no way you can get japan back. unless you think germany can win it themselfs 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Nenetsia to Evenkiyskiy
 Germans take Urals from Russians
 Germans take Evenkiyskiy from Russians
 2 infantry moved from Belarus to Smolensk
 2 armour moved from Finland to Novgorod
 1 artillery moved from Norway to Finland
 10 infantry moved from Ukraine to Bryansk
 3 infantry moved from Ukraine to Rostov
 3 artilleries moved from Ukraine to Rostov
 2 artilleries moved from Ukraine to Bryansk
 1 armour moved from Ukraine to Caucasus
 Germans take Caucasus from Russians
 1 armour moved from Ukraine to Belarus
 1 armour moved from Romania to Ukraine
 2 artilleries and 7 infantry moved from Bessarabia to Ukraine
 1 artillery and 7 infantry moved from Romania to Bessarabia
 2 infantry moved from Normandy Bordeaux to Southern France
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Western Germany to Denmark
 2 infantry moved from Western Germany to Holland Belgium
 1 bomber moved from Western Germany to United Kingdom
 2 infantry moved from Germany to Western Germany
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 submarine moved from 112 Sea Zone to 109 Sea Zone
 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
 1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
 1 infantry moved from Belarus to Smolensk
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Nenetsia to Evenkiyskiy
 Germans take Urals from Russians
 Germans take Evenkiyskiy from Russians
 2 infantry moved from Belarus to Smolensk
 2 armour moved from Finland to Novgorod
 1 artillery moved from Norway to Finland
 10 infantry moved from Ukraine to Bryansk
 3 infantry moved from Ukraine to Rostov
 3 artilleries moved from Ukraine to Rostov
 2 artilleries moved from Ukraine to Bryansk
 1 armour moved from Ukraine to Caucasus
 Germans take Caucasus from Russians
 1 armour moved from Ukraine to Belarus
 1 armour moved from Romania to Ukraine
 2 artilleries and 7 infantry moved from Bessarabia to Ukraine
 1 artillery and 7 infantry moved from Romania to Bessarabia
 2 infantry moved from Normandy Bordeaux to Southern France
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Western Germany to Denmark
 2 infantry moved from Western Germany to Holland Belgium
 1 bomber moved from Western Germany to United Kingdom
 2 infantry moved from Germany to Western Germany
 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 submarine moved from 112 Sea Zone to 109 Sea Zone
 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from 112 Sea Zone to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
 1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
 1 infantry moved from Belarus to SmolenskCombat - Germans 
 Strategic bombing raid in United Kingdom
 AA guns fire in United Kingdom : 0/1 hits
 Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
 Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Germans 
 1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans 
 1 destroyer and 2 submarines placed in 110 Sea Zone
 1 infantry placed in Southern France
 1 artillery and 1 infantry placed in Western Germany
 2 armour placed in Romania
 1 artillery and 2 infantry placed in Ukraine
 2 infantry placed in Novgorod
 1 infantry placed in RomaniaTurn Complete - Germans 
 Germans collect 55 PUs; end with 55 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary : Germans : 55 / 70 
 Russians : 9 / 19
 Japanese : 23 / 0
 Americans : 64 / 114
 Chinese : 10 / 16
 British : 33 / 34
 UK_Pacific : 22 / 27
 Italians : 28 / 42
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 Lets see how long they’ll let us keep beating on this one, I’ll start another, which side do you want? 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Russians 
 Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Vologda
 Russians take Vologda from Italians
 3 infantry moved from Russia to Smolensk
 1 fighter moved from Russia to Smolensk
 3 infantry moved from Tambov to Samara
 1 infantry moved from Tambov to Russia
 2 infantry moved from Volgograd to Caucasus
 1 infantry moved from Tambov to Volgograd
 1 infantry moved from Russia to Tambov
 3 infantry moved from Soviet Far East to SiberiaAirborne Attack Move - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Russians 
 Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Vologda
 Russians take Vologda from Italians
 3 infantry moved from Russia to Smolensk
 1 fighter moved from Russia to Smolensk
 3 infantry moved from Tambov to Samara
 1 infantry moved from Tambov to Russia
 2 infantry moved from Volgograd to Caucasus
 1 infantry moved from Tambov to Volgograd
 1 infantry moved from Russia to Tambov
 3 infantry moved from Soviet Far East to SiberiaAirborne Attack Move - Russians Combat - Russians 
 Battle in Siberia
 Russians attack with 3 infantry
 Japanese defend with 1 artillery and 1 infantry
 1 infantry owned by the Russians retreated to Soviet Far East
 Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
 Casualties for Russians: 2 infantry
 Battle in Samara
 Russians attack with 3 infantry
 Italians defend with 1 armour
 Russians win, taking Samara from Italians with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armour
 Battle in Caucasus
 Russians attack with 2 infantry
 Germans defend with 1 armour
 Russians win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Russians attack with 1 fighter and 3 infantry
 Germans defend with 3 infantry
 retreated to Smolensk
 Italians win with 2 infantry remaining. Battle score for attacker is -6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantryNon Combat Move - Russians 
 1 fighter moved from Smolensk to RussiaPlace Units - Russians 
 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 13 PUs; end with 13 PUs total
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 All my games tonite wont let me post, It comes up with a bug error, I’ll try later. 
 S.A.
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 still having bug issues….sorry 
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 ready to rock again! all fixed 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - Japanese 
 1 artillery and 2 infantry moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Chahar to Hopei
 1 artillery moved from Anhwe to Hopei
 1 armour moved from Kiangsu to Hopei
 1 infantry moved from Kiangsi to Hunan
 1 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Kiangsu to KiangsiCombat - Japanese 
 Battle in Hopei
 Japanese attack with 1 armour, 1 artillery and 1 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 1 : 2/3 hits
 Chinese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
 1 artillery owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artilleryNon Combat Move - Japanese Turn Complete - Japanese Production/PUs Summary : Germans : 53 / 70 
 Russians : 13 / 13
 Japanese : 24 / 0
 Americans : 64 / 114
 Chinese : 9 / 16
 British : 33 / 34
 UK_Pacific : 22 / 27
 Italians : 26 / 42
 ANZAC : 17 / 27
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Japanese Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Chinese Combat 
 6 was rolled 1 times
 Average roll : 6.000
 Median : 6.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Americans 
 Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
 1 transport moved from 32 Sea Zone to 17 Sea Zone
 1 bomber moved from Szechwan to Timguska
 3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
 4 fighters moved from 6 Sea Zone to Kweichow
 1 destroyer moved from 11 Sea Zone to 89 Sea Zone
 1 armour and 1 infantry moved from 89 Sea Zone to West Indies
 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Morocco
 1 submarine moved from 91 Sea Zone to 104 Sea Zone
 1 destroyer moved from 91 Sea Zone to 103 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Americans 
 Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
 1 transport moved from 32 Sea Zone to 17 Sea Zone
 1 bomber moved from Szechwan to Timguska
 3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
 4 fighters moved from 6 Sea Zone to Kweichow
 1 destroyer moved from 11 Sea Zone to 89 Sea Zone
 1 armour and 1 infantry moved from 89 Sea Zone to West Indies
 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Morocco
 1 submarine moved from 91 Sea Zone to 104 Sea Zone
 1 destroyer moved from 91 Sea Zone to 103 Sea Zone
 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United StatesCombat - Americans 
 Battle in Morocco
 Battle in Gibraltar
 Battle in Korea
 Americans attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
 Japanese defend with 1 aaGun
 Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Korea from Japanese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun
 Battle in Timguska
 Americans attack with 1 bomber
 Italians defend with 1 armour
 Americans win with 1 bomber remaining. Battle score for attacker is 6
 Casualties for Italians: 1 armour
 Battle in West Indies
 Americans attack with 1 armour and 1 infantry
 Italians defend with 1 armour
 Americans win, taking West Indies from Italians with 1 armour remaining. Battle score for attacker is 3
 Casualties for Italians: 1 armour
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 bomber moved from Timguska to Kweichow
 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
 1 submarine moved from 91 Sea Zone to 103 Sea ZonePlace Units - Americans 
 1 transport placed in 6 Sea Zone
 Americans undo move 1.
 3 armour placed in Japan
 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
 2 fighters placed in 101 Sea Zone
 3 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 69 PUs; end with 69 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Hopei
 1 artillery moved from Kweichow to Hopei
 1 artillery moved from Yunnan to Hunan
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Suiyuyan to Hopei
 1 infantry moved from Suiyuyan to Hopei
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Hopei
 1 artillery moved from Kweichow to Hopei
 1 artillery moved from Yunnan to Hunan
 2 infantry moved from Yunnan to Hunan
 1 fighter moved from Suiyuyan to Hopei
 1 infantry moved from Suiyuyan to HopeiCombat - Chinese 
 Battle in Hopei
 Chinese attack with 1 artillery, 1 fighter and 3 infantry
 Japanese defend with 1 armour, 1 artillery and 1 infantry
 Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Hunan
 Chinese attack with 1 artillery and 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to KweichowPlace Units - Chinese 
 1 artillery and 2 infantry placed in Suiyuyan
 1 infantry placed in Kansu
 1 infantry placed in Tsinghai
 Chinese undo move 2.
 Chinese undo move 2.
 1 infantry placed in Kansu
 1 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 11 PUs; end with 11 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :9 Combat Move - British 
 1 armour moved from Egypt to Tobruk
 British take Alexandria from Italians
 British take Tobruk from Italians
 1 mech_infantry moved from Egypt to Syria
 1 armour moved from Egypt to Syria
 1 infantry moved from Iraq to Syria
 1 armour moved from Northwest Persia to Syria
 1 infantry moved from Persia to Northwest Persia
 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
 2 armour and 1 mech_infantry moved from India to Eastern Persia
 1 infantry moved from Yunnan to Kweichow
 1 armour moved from Yunnan to Kiangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 1 fighter moved from Kwangtung to Kiangsi
 1 armour moved from Malaya to Yunnan
 3 infantry moved from Malaya to Shan State
 1 infantry moved from India to West India
 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
 1 infantry moved from Union of South Africa to Rhodesia
 2 armour moved from Union of South Africa to Belgian Congo
 1 artillery moved from Scotland to United Kingdom


 
		 
		







