@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour and 1 infantry moved from Bryansk to Rostov
1 armour moved from Bessarabia to Rostov
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Libya to Southern Italy
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Albania
1 armour moved from Smolensk to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Syria
Battle in Rostov
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Rostov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Syria from British, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 95 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 13 / 19
Japanese : 24 / 0
Americans : 64 / 114
Chinese : 10 / 16
British : 33 / 34
UK_Pacific : 22 / 27
Italians : 28 / 42
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Nice one on Japan I had done all my battles and saved the naval one for last on on round 12 of dice rolling my machine froze up and I tried for an hour to get it to come back and it wouldnt so I shut off my comp and did it again and was not so lucky, in the first one I had just one Transport left to sink and round 12 of rolling Marti the dice server quit or some thing….oh well thats the breaks some times, they’ve been good wars, I think if I cant liberate it on the next turn its game but I’m not sure probly should have bought diff but thats what I purchased the first time round, Tomorrow I’ll see if you want to start another…Hitler says fight to the last man!!!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 artillery moved from French Indo China to KwangsiCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in French Indo China
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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i believe its over. no way you can get japan back. unless you think germany can win it themselfs
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
2 armour moved from Finland to Novgorod
1 artillery moved from Norway to Finland
10 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Belarus
1 armour moved from Romania to Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Romania to Bessarabia
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from Germany to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 infantry moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Belarus to Smolensk
2 armour moved from Finland to Novgorod
1 artillery moved from Norway to Finland
10 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Belarus
1 armour moved from Romania to Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Romania to Bessarabia
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
2 infantry moved from Germany to Western Germany
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 infantry moved from Belarus to SmolenskCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
2 armour placed in Romania
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Novgorod
1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 55 / 70
Russians : 9 / 19
Japanese : 23 / 0
Americans : 64 / 114
Chinese : 10 / 16
British : 33 / 34
UK_Pacific : 22 / 27
Italians : 28 / 42
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Lets see how long they’ll let us keep beating on this one, I’ll start another, which side do you want?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 infantry moved from Soviet Far East to SiberiaAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
3 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
3 infantry moved from Soviet Far East to SiberiaAirborne Attack Move - Russians
Combat - Russians
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
1 infantry owned by the Russians retreated to Soviet Far East
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 3 infantry
Italians defend with 1 armour
Russians win, taking Samara from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
Russians attack with 2 infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
retreated to Smolensk
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to RussiaPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
All my games tonite wont let me post, It comes up with a bug error, I’ll try later.
S.A. -
still having bug issues….sorry
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ready to rock again! all fixed
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 1 : 2/3 hits
Chinese roll dice for 1 artillery in Hopei, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
Turn Complete - Japanese
Production/PUs Summary :
Germans : 53 / 70
Russians : 13 / 13
Japanese : 24 / 0
Americans : 64 / 114
Chinese : 9 / 16
British : 33 / 34
UK_Pacific : 22 / 27
Italians : 26 / 42
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 transport moved from 32 Sea Zone to 17 Sea Zone
1 bomber moved from Szechwan to Timguska
3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Kweichow
1 destroyer moved from 11 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to West Indies
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 transport moved from 32 Sea Zone to 17 Sea Zone
1 bomber moved from Szechwan to Timguska
3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Kweichow
1 destroyer moved from 11 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to West Indies
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Korea
Americans attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun
Americans win, taking Morocco from Italians, taking Gibraltar from Italians, taking Korea from Japanese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Timguska
Americans attack with 1 bomber
Italians defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in West Indies
Americans attack with 1 armour and 1 infantry
Italians defend with 1 armour
Americans win, taking West Indies from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Timguska to Kweichow
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea ZonePlace Units - Americans
1 transport placed in 6 Sea Zone
Americans undo move 1.
3 armour placed in Japan
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Chinese undo move 2.
Chinese undo move 2.
1 infantry placed in Kansu
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 armour moved from Northwest Persia to Syria
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 armour moved from Malaya to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Scotland to United Kingdom





