Suprise Attack Nazi's VS Kabloom Commies
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 6 infantry moved from Karelia to Novgorod
 2 infantry moved from Vyborg to Novgorod
 1 infantry moved from Karelia to Novgorod
 2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
 1 armour moved from Baltic States to Novgorod
 1 infantry moved from Baltic States to Novgorod
 13 armour moved from Eastern Poland to Novgorod
 1 destroyer moved from 112 Sea Zone to 123 Sea Zone
 1 fighter moved from Western Germany to 125 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 2 fighters moved from 91 Sea Zone to 90 Sea Zone
 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 fighter and 2 tactical_bombers moved from Romania to Novgorod
 1 tactical_bomber moved from Eastern Poland to Novgorod
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 I think Tact’s can scramble and you have one at London and I’m wondering if you want me to scramble it against my 2 bombers? 
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 yes 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 6 infantry moved from Karelia to Novgorod
 2 infantry moved from Vyborg to Novgorod
 1 infantry moved from Karelia to Novgorod
 2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
 1 armour moved from Baltic States to Novgorod
 1 infantry moved from Baltic States to Novgorod
 13 armour moved from Eastern Poland to Novgorod
 1 destroyer moved from 112 Sea Zone to 123 Sea Zone
 1 fighter moved from Western Germany to 125 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 2 fighters moved from 91 Sea Zone to 90 Sea Zone
 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 fighter and 2 tactical_bombers moved from Romania to Novgorod
 1 tactical_bomber moved from Eastern Poland to NovgorodCombat - Germans 
 Battle in 123 Sea Zone
 Germans attack with 1 destroyer
 Americans defend with 1 armour, 1 infantry and 1 transport
 1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 123 Sea Zone
 Germans win with 1 destroyer remaining. Battle score for attacker is 16
 Casualties for Americans: 1 armour, 1 infantry and 1 transport
 Battle in 125 Sea Zone
 Germans attack with 1 fighter
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 125 Sea Zone
 Germans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 90 Sea Zone
 Germans attack with 2 fighters
 Americans defend with 1 destroyer
 Germans roll dice for 2 fighters in 90 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
 Germans win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for Germans: 1 fighter
 Casualties for Americans: 1 destroyer
 Battle in Novgorod
 Germans attack with 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers
 Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
 AA guns fire in Novgorod : 0/4 hits
 Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 1 : 11/33 hits
 Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Novgorod, round 1 : 10/22 hits
 9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 16/23 hits
 Russians roll dice for 1 armour, 6 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits
 4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 6 artilleries owned by the Russians , 1 fighter owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 13 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 46
 Casualties for Germans: 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
 Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
 Strategic bombing raid in United Kingdom
 AA guns fire in United Kingdom : 1/2 hits
 1 bomber killed by AA guns
 Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
 Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans 
 1 bomber moved from United Kingdom to Western Germany
 1 fighter moved from 125 Sea Zone to 112 Sea Zone
 1 fighter moved from 90 Sea Zone to Gibraltar
 1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States
 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Poland to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 2 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Germany to Western Germany
 7 infantry moved from Bessarabia to Western Ukraine
 8 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 armour moved from Romania to Eastern Poland
 1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Germans 
 1 transport placed in 112 Sea Zone
 1 armour, 2 artilleries and 7 infantry placed in Romania
 1 artillery and 1 infantry placed in Western Germany
 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans : Gibraltar : 1 flag, 1 fighter 
 Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 flag, 2 infantry
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
 Romania : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
 Germany : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
 Denmark : 1 flag, 2 infantry
 Holland Belgium : 1 flag, 2 aaGuns and 2 infantry
 Karelia : 1 flag
 Baltic States : 1 flag, 1 fighter and 3 tactical_bombers
 Vyborg : 1 flag
 Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
 Bessarabia : 1 flag, 2 artilleries and 28 infantry
 Western Ukraine : 1 flag, 3 artilleries and 11 infantry
 Novgorod : 1 flag, 1 airfield, 13 armour, 1 factory_minor and 1 harbour
 112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
 123 Sea Zone : 1 flag, 1 destroyer
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 Yugoslavia : 1 flag
 Finland : 1 flagProduction/PUs Summary : Germans : 46 / 51 
 Russians : 28 / 39
 Japanese : 36 / 42
 Americans : 59 / 79
 Chinese : 8 / 7
 British : 27 / 29
 UK_Pacific : 16 / 16
 Italians : 25 / 45
 ANZAC : 16 / 21
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 32 times
 2 was rolled 25 times
 3 was rolled 30 times
 4 was rolled 19 times
 5 was rolled 26 times
 6 was rolled 28 times
 Average roll : 3.412
 Median : 3.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 160Null / Other 
 1 was rolled 11 times
 2 was rolled 8 times
 3 was rolled 13 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 12 times
 Average roll : 3.508
 Median : 3.000
 Variance : 0.672
 Standard Deviation : 0.820
 Total rolls : 59Germans Combat 
 1 was rolled 11 times
 2 was rolled 8 times
 3 was rolled 13 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 12 times
 Average roll : 3.508
 Median : 3.000
 Variance : 0.672
 Standard Deviation : 0.820
 Total rolls : 59British Combat 
 1 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Russians Combat 
 1 was rolled 9 times
 2 was rolled 8 times
 3 was rolled 4 times
 4 was rolled 7 times
 5 was rolled 8 times
 6 was rolled 3 times
 Average roll : 3.154
 Median : 3.000
 Variance : 0.816
 Standard Deviation : 0.903
 Total rolls : 39Americans Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Smolensk
 3 infantry moved from Bryansk to Ukraine
 2 infantry moved from Tambov to Russia
 1 fighter moved from Ukraine to Russia
 2 armour moved from Ukraine to Russia
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Smolensk
 3 infantry moved from Bryansk to Ukraine
 2 infantry moved from Tambov to Russia
 1 fighter moved from Ukraine to Russia
 2 armour moved from Ukraine to RussiaNon Combat Move - Russians Place Units - Russians 
 3 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 28 PUs; end with 28 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 submarine moved from 9 Sea Zone to 1 Sea Zone
 Japanese take 1 Sea Zone from Americans
 1 destroyer moved from 9 Sea Zone to 8 Sea Zone
 1 submarine moved from 25 Sea Zone to 26 Sea Zone
 1 submarine moved from 25 Sea Zone to 23 Sea Zone
 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 bomber moved from Kiangsi to 35 Sea Zone
 1 fighter moved from Hunan to 36 Sea Zone
 2 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 artillery moved from Amur to Siberia
 1 artillery and 2 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Amur to Buyant-Uhaa
 Japanese take Buyant-Uhaa from Russians
 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
 2 mech_infantrys moved from Hopei to Szechwan
 2 mech_infantrys moved from Kweichow to Szechwan
 1 armour moved from Hopei to Szechwan
 1 armour moved from Kweichow to Szechwan
 1 transport moved from 5 Sea Zone to 6 Sea Zone
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 Your OOL at the Philippines 
 Tanks
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 2 uk cruisers 
 2 us cruisers
 1 uk battleship
 1 tac bomber
 1 fighter
 1 tip carrier
 if you need any more just let me no but i think i’ll be ok
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 submarine moved from 9 Sea Zone to 1 Sea Zone
 Japanese take 1 Sea Zone from Americans
 1 destroyer moved from 9 Sea Zone to 8 Sea Zone
 1 submarine moved from 25 Sea Zone to 26 Sea Zone
 1 submarine moved from 25 Sea Zone to 23 Sea Zone
 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 bomber moved from Kiangsi to 35 Sea Zone
 1 fighter moved from Hunan to 36 Sea Zone
 2 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 artillery moved from Amur to Siberia
 1 artillery and 2 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Amur to Buyant-Uhaa
 Japanese take Buyant-Uhaa from Russians
 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
 2 mech_infantrys moved from Hopei to Szechwan
 2 mech_infantrys moved from Kweichow to Szechwan
 1 armour moved from Hopei to Szechwan
 1 armour moved from Kweichow to Szechwan
 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 armour and 2 mech_infantrys
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Battle in 36 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the ANZAC lost in 36 Sea Zone
 1 transport owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in Szechwan
 Japanese attack with 2 armour and 4 mech_infantrys
 British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
 Japanese roll dice for 2 armour and 4 mech_infantrys in Szechwan, round 1 : 0/6 hits
 Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/6 hits
 2 mech_infantrys owned by the Japanese lost in Szechwan
 2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Kweichow
 Chinese win with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 mech_infantrys
 Battle in 35 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
 British defend with 1 battleship and 2 cruisers; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 2/2 hits
 2 cruisers owned by the British lost in 35 Sea Zone
 Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 : 3/3 hits
 Americans roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 2/4 hits
 Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 1 : 2/7 hits
 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 2 submarines owned by the Japanese lost in 35 Sea Zone
 retreated to 35 Sea Zone
 Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 36
 Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
 Casualties for British: 1 battleship and 2 cruisers
 Casualties for Americans: 2 cruisersNon Combat Move - Japanese 
 1 fighter moved from 36 Sea Zone to Kiangsi
 1 bomber moved from 35 Sea Zone to JapanPlace Units - Japanese 
 1 carrier placed in 6 Sea Zone
 1 fighter placed in 6 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Kiangsu
 1 infantry placed in Japan
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
 EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs totalProduction/PUs Summary : Germans : 46 / 51 
 Russians : 25 / 33
 Japanese : 40 / 40
 Americans : 59 / 79
 Chinese : 7 / 7
 British : 27 / 29
 UK_Pacific : 16 / 16
 Italians : 25 / 45
 ANZAC : 16 / 21
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 7 times
 3 was rolled 5 times
 4 was rolled 5 times
 5 was rolled 7 times
 6 was rolled 4 times
 Average roll : 3.353
 Median : 3.000
 Variance : 0.303
 Standard Deviation : 0.550
 Total rolls : 34Japanese Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 15ANZAC Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.909
 Median : 4.000
 Variance : 0.700
 Standard Deviation : 0.837
 Total rolls : 11Chinese Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 2 times
 Average roll : 3.000
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
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 Sorry about the edit I forgot what my buy was and then I realized that the fighter had the range to land on the cv 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 2 submarines moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 89 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 8 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
 2 carriers moved from 35 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 bomber moved from India to Szechwan
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 you have 2 kamakazis left do you want to use them? and i need your ool. 
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 Yes on the Kamikazi’s one against each carrier 
 ool is
 tip cv
 sink cv
 fighter
 fighter
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 2 submarines moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 89 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 8 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
 2 carriers moved from 35 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 bomber moved from India to Szechwan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 2 submarines moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 89 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 8 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
 2 carriers moved from 35 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 bomber moved from India to SzechwanCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
 Units damaged: 1 carrier owned by the Americans
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
 Battle in 103 Sea Zone
 Americans attack with 2 destroyers and 1 submarine
 Italians defend with 1 battleship and 1 submarine
 Americans win with 2 destroyers remaining. Battle score for attacker is 20
 Casualties for Italians: 1 battleship and 1 submarine
 Casualties for Americans: 1 submarine
 Battle in 1 Sea Zone
 Americans attack with 1 destroyer and 1 fighter
 Japanese defend with 1 submarine
 Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 Japanese win with 1 destroyer remaining. Battle score for attacker is -14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Kwangtung
 Battle in 8 Sea Zone
 Americans attack with 1 fighter and 1 submarine
 Japanese defend with 1 destroyer
 Americans win, taking Kwangtung from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
 Japanese defend with 1 carrier, 2 fighters and 1 transport
 Units damaged: 1 battleship owned by the Americans
 Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
 Casualties for Americans: 1 carrier and 1 tactical_bomber
 Battle in 104 Sea Zone
 Americans attack with 3 submarines
 Italians defend with 1 cruiser and 1 submarine
 Americans win with 3 submarines remaining. Battle score for attacker is 18
 Casualties for Italians: 1 cruiser and 1 submarineNon Combat Move - Americans 
 1 fighter could not land in 6 Sea Zone and was removed
 1 fighter moved from 1 Sea Zone to 15 Sea Zone
 1 fighter moved from 8 Sea Zone to 15 Sea ZonePlace Units - Americans 
 1 factory_minor placed in Alaska
 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
 1 armour, 2 artilleries and 2 infantry placed in Eastern United States
 Americans undo move 3.
 Americans undo move 2.
 2 destroyers and 2 submarines placed in 101 Sea Zone
 1 cruiser and 1 transport placed in 10 Sea Zone
 1 armour, 2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2
 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 1 infantry moved from Szechwan to Shensi
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 1 infantry moved from Szechwan to Shensi
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - British 
 1 fighter moved from Shan State to Kweichow
 1 tactical_bomber moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Trans-Jordan to Syria
 British take Syria from Italians
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Trans-Jordan to Egypt
 1 infantry moved from Trans-Jordan to Iraq
 1 armour moved from Trans-Jordan to Egypt
 1 armour moved from Trans-Jordan to Iraq
 1 infantry moved from West India to Eastern Persia
 1 armour moved from India to Eastern Persia
 2 infantry moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to Scotland
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - British 
 1 fighter moved from Shan State to Kweichow
 1 tactical_bomber moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Trans-Jordan to Syria
 British take Syria from Italians
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Trans-Jordan to Egypt
 1 infantry moved from Trans-Jordan to Iraq
 1 armour moved from Trans-Jordan to Egypt
 1 armour moved from Trans-Jordan to Iraq
 1 infantry moved from West India to Eastern Persia
 1 armour moved from India to Eastern Persia
 2 infantry moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to ScotlandCombat - British 
 Battle in Iraq
 British attack with 1 armour and 1 infantry
 Italians defend with 1 infantry
 Italians win with no units remaining. Battle score for attacker is -6
 Casualties for British: 1 armour and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Kweichow
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 armour and 2 mech_infantrys
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 2 armour and 2 mech_infantrys
 Casualties for British: 1 fighter and 2 infantry
 Battle in Eastern Persia
 British attack with 1 armour and 1 infantry
 Italians defend with 1 infantry
 British win, taking Eastern Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Egypt
 British attack with 2 armour and 1 infantry
 Italians defend with 1 harbour and 1 infantry
 British win, taking Egypt from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 1 fighter moved from Kweichow to Kwangtung
 1 tactical_bomber moved from Kweichow to Kwangtung
 2 infantry moved from Burma to Shan State
 1 armour moved from India to Shan State
 1 infantry moved from India to Burma
 3 aaGuns moved from India to Burma
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British 
 1 armour and 2 mech_infantrys placed in Union of South Africa
 1 tactical_bomber placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
 British collect 28 PUs (2 lost to blockades); end with 28 PUs total


 
		 
		






