TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Siberia to Soviet Far East
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Chahar to Hopei
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Sakha to Siberia
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 15 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 0/3 hits
Russians roll dice for 3 infantry in Soviet Far East, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
1 artillery owned by the Japanese retreated to Siberia
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Hunan
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 15 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 15 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 4 transports in 15 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 15 Sea Zone
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 15 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier and 4 transports in 15 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,1
Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs total
Production/PUs Summary :
Germans : 51 / 61
Russians : 18 / 19
Japanese : 37 / 30
Americans : 56 / 78
Chinese : 8 / 14
British : 30 / 28
UK_Pacific : 19 / 19
Italians : 26 / 47
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 18 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.766
Median : 4.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 64
Null / Other
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19
Japanese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
Russians Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19