@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Iraq
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 2 mech_infantrys
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 armour and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Kweichow to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Libya to Egypt
1 destroyer and 1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern Poland to 95 Sea Zone
3 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
4 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Bessarabia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 2 armour, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 : 2/3 hits
British roll dice for 2 armour and 1 infantry in Egypt, round 1 : 2/3 hits
1 infantry owned by the British , 2 armour owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Bryansk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Smolensk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 1 armour in Smolensk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 7 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 8 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 9 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 9 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in 103 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 2 destroyers
Italians roll dice for 1 submarine in 103 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers in 103 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 103 Sea Zone
Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 103 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians lost in 103 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -14
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - Italians
1 bomber moved from Egypt to LibyaPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 46 / 51
Russians : 21 / 33
Japanese : 34 / 40
Americans : 59 / 78
Chinese : 10 / 14
British : 30 / 28
UK_Pacific : 19 / 19
Italians : 26 / 47
ANZAC : 16 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.733
Median : 4.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Russians Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.111
Median : 4.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 27Americans Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 factory_minor placed in French Indo China
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
2 armour moved from Novgorod to Finland
3 artilleries and 11 infantry moved from Western Ukraine to Ukraine
20 infantry moved from Bessarabia to Ukraine
8 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Eastern Poland to Ukraine
3 tactical_bombers moved from Baltic States to Ukraine
1 fighter moved from Baltic States to Ukraine
1 fighter moved from Gibraltar to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 destroyer moved from 123 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 5 artilleries, 1 fighter, 39 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 35 infantry
Germans roll dice for 2 armour, 5 artilleries, 1 fighter, 39 infantry and 3 tactical_bombers in Ukraine, round 1 : 14/50 hits
Russians roll dice for 1 artillery and 35 infantry in Ukraine, round 1 : 13/36 hits
14 infantry owned by the Russians and 13 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour, 5 artilleries, 1 fighter, 26 infantry and 3 tactical_bombers in Ukraine, round 2 : 9/37 hits
Russians roll dice for 1 artillery and 21 infantry in Ukraine, round 2 : 7/22 hits
9 infantry owned by the Russians and 7 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour, 5 artilleries, 1 fighter, 19 infantry and 3 tactical_bombers in Ukraine, round 3 : 8/30 hits
Russians roll dice for 1 artillery and 12 infantry in Ukraine, round 3 : 5/13 hits
8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour, 5 artilleries, 1 fighter, 14 infantry and 3 tactical_bombers in Ukraine, round 4 : 7/25 hits
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 4 : 1/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 5 artilleries, 1 fighter, 13 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 26 infantry
Casualties for Russians: 1 artillery and 35 infantry
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Norway, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 1 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 fighter moved from Norway to 112 Sea Zone
3 tactical_bombers moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 7 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Belarus
10 armour moved from Novgorod to BelarusPlace Units - Germans
2 infantry placed in Western Germany
1 armour, 1 artillery and 6 infantry placed in Romania
1 infantry placed in Romania
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 19 / 33
Japanese : 34 / 40
Americans : 56 / 78
Chinese : 10 / 14
British : 30 / 28
UK_Pacific : 19 / 19
Italians : 26 / 47
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 56 times
2 was rolled 70 times
3 was rolled 73 times
4 was rolled 58 times
5 was rolled 74 times
6 was rolled 54 times
Average roll : 3.483
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 385Null / Other
1 was rolled 23 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 33 times
6 was rolled 19 times
Average roll : 3.500
Median : 4.000
Variance : 0.702
Standard Deviation : 0.838
Total rolls : 152Germans Combat
1 was rolled 23 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 33 times
6 was rolled 19 times
Average roll : 3.500
Median : 4.000
Variance : 0.702
Standard Deviation : 0.838
Total rolls : 152British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 16 times
Average roll : 3.461
Median : 3.000
Variance : 1.680
Standard Deviation : 1.296
Total rolls : 76Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to VolgogradNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Siberia to Soviet Far East
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Chahar to Hopei
1 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Sakha to Siberia
1 submarine moved from 26 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 15 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 0/3 hits
Russians roll dice for 3 infantry in Soviet Far East, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
1 artillery owned by the Japanese retreated to Siberia
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Hunan
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 15 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports
Japanese roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 15 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 15 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier and 4 transports in 15 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 15 Sea Zone
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 15 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 15 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 carrier and 4 transports in 15 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,1
Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs totalProduction/PUs Summary :
Germans : 51 / 61
Russians : 18 / 19
Japanese : 37 / 30
Americans : 56 / 78
Chinese : 8 / 14
British : 30 / 28
UK_Pacific : 19 / 19
Italians : 26 / 47
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 18 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.766
Median : 4.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Russians Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
4 fighters moved from Guam to 6 Sea Zone
1 transport moved from 35 Sea Zone to 32 Sea Zone
3 submarines moved from 104 Sea Zone to 91 Sea Zone
2 destroyers moved from 103 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys and 4 transports moved from 15 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
4 fighters moved from Guam to 6 Sea Zone
1 transport moved from 35 Sea Zone to 32 Sea Zone
3 submarines moved from 104 Sea Zone to 91 Sea Zone
2 destroyers moved from 103 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 5 submarines
Italians defend with 1 submarine
Americans win with 4 destroyers and 5 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports
Japanese defend with 2 destroyers and 2 submarines
Americans win with 1 battleship, 2 carriers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 30PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantryNon Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns, 3 artilleries and 1 infantry moved from Western United States to Central United States
1 destroyer moved from 1 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 94 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
British take Iraq from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern PersiaAirborne Attack Move - British
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Syria to Iraq
British take Iraq from Italians
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 armour moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 4 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern PersiaAirborne Attack Move - British
Combat - British
Battle in Malaya
British attack with 1 armour and 4 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to KwangtungPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 armour and 1 infantry moved from Bryansk to Rostov
1 armour moved from Bessarabia to Rostov
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Libya to Southern Italy
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Albania
1 armour moved from Smolensk to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Syria
Battle in Rostov
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Rostov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Syria from British, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 95 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3
Italians collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 13 / 19
Japanese : 24 / 0
Americans : 64 / 114
Chinese : 10 / 16
British : 33 / 34
UK_Pacific : 22 / 27
Italians : 28 / 42
ANZAC : 16 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3





