@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
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 I think Tact’s can scramble and you have one at London and I’m wondering if you want me to scramble it against my 2 bombers? 
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 yes 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 6 infantry moved from Karelia to Novgorod
 2 infantry moved from Vyborg to Novgorod
 1 infantry moved from Karelia to Novgorod
 2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
 1 armour moved from Baltic States to Novgorod
 1 infantry moved from Baltic States to Novgorod
 13 armour moved from Eastern Poland to Novgorod
 1 destroyer moved from 112 Sea Zone to 123 Sea Zone
 1 fighter moved from Western Germany to 125 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 2 fighters moved from 91 Sea Zone to 90 Sea Zone
 1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 fighter and 2 tactical_bombers moved from Romania to Novgorod
 1 tactical_bomber moved from Eastern Poland to NovgorodCombat - Germans 
 Battle in 123 Sea Zone
 Germans attack with 1 destroyer
 Americans defend with 1 armour, 1 infantry and 1 transport
 1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 123 Sea Zone
 Germans win with 1 destroyer remaining. Battle score for attacker is 16
 Casualties for Americans: 1 armour, 1 infantry and 1 transport
 Battle in 125 Sea Zone
 Germans attack with 1 fighter
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 125 Sea Zone
 Germans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 90 Sea Zone
 Germans attack with 2 fighters
 Americans defend with 1 destroyer
 Germans roll dice for 2 fighters in 90 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
 Germans win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for Germans: 1 fighter
 Casualties for Americans: 1 destroyer
 Battle in Novgorod
 Germans attack with 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers
 Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
 AA guns fire in Novgorod : 0/4 hits
 Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 1 : 11/33 hits
 Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Novgorod, round 1 : 10/22 hits
 9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 16/23 hits
 Russians roll dice for 1 armour, 6 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits
 4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 6 artilleries owned by the Russians , 1 fighter owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
 Germans win, taking Novgorod from Russians with 13 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 46
 Casualties for Germans: 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
 Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
 Strategic bombing raid in United Kingdom
 AA guns fire in United Kingdom : 1/2 hits
 1 bomber killed by AA guns
 Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
 Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans 
 1 bomber moved from United Kingdom to Western Germany
 1 fighter moved from 125 Sea Zone to 112 Sea Zone
 1 fighter moved from 90 Sea Zone to Gibraltar
 1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States
 3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Poland to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 2 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Germany to Western Germany
 7 infantry moved from Bessarabia to Western Ukraine
 8 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to Bessarabia
 1 armour moved from Romania to Eastern Poland
 1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Germans 
 1 transport placed in 112 Sea Zone
 1 armour, 2 artilleries and 7 infantry placed in Romania
 1 artillery and 1 infantry placed in Western Germany
 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans : Gibraltar : 1 flag, 1 fighter 
 Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 flag, 2 infantry
 Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
 Romania : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
 Germany : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
 Denmark : 1 flag, 2 infantry
 Holland Belgium : 1 flag, 2 aaGuns and 2 infantry
 Karelia : 1 flag
 Baltic States : 1 flag, 1 fighter and 3 tactical_bombers
 Vyborg : 1 flag
 Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
 Bessarabia : 1 flag, 2 artilleries and 28 infantry
 Western Ukraine : 1 flag, 3 artilleries and 11 infantry
 Novgorod : 1 flag, 1 airfield, 13 armour, 1 factory_minor and 1 harbour
 112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
 123 Sea Zone : 1 flag, 1 destroyer
 Bulgaria : 1 flag
 109 Sea Zone : 1 flag
 Yugoslavia : 1 flag
 Finland : 1 flagProduction/PUs Summary : Germans : 46 / 51 
 Russians : 28 / 39
 Japanese : 36 / 42
 Americans : 59 / 79
 Chinese : 8 / 7
 British : 27 / 29
 UK_Pacific : 16 / 16
 Italians : 25 / 45
 ANZAC : 16 / 21
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 32 times
 2 was rolled 25 times
 3 was rolled 30 times
 4 was rolled 19 times
 5 was rolled 26 times
 6 was rolled 28 times
 Average roll : 3.412
 Median : 3.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 160Null / Other 
 1 was rolled 11 times
 2 was rolled 8 times
 3 was rolled 13 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 12 times
 Average roll : 3.508
 Median : 3.000
 Variance : 0.672
 Standard Deviation : 0.820
 Total rolls : 59Germans Combat 
 1 was rolled 11 times
 2 was rolled 8 times
 3 was rolled 13 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 12 times
 Average roll : 3.508
 Median : 3.000
 Variance : 0.672
 Standard Deviation : 0.820
 Total rolls : 59British Combat 
 1 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Russians Combat 
 1 was rolled 9 times
 2 was rolled 8 times
 3 was rolled 4 times
 4 was rolled 7 times
 5 was rolled 8 times
 6 was rolled 3 times
 Average roll : 3.154
 Median : 3.000
 Variance : 0.816
 Standard Deviation : 0.903
 Total rolls : 39Americans Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Smolensk
 3 infantry moved from Bryansk to Ukraine
 2 infantry moved from Tambov to Russia
 1 fighter moved from Ukraine to Russia
 2 armour moved from Ukraine to Russia
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Smolensk
 3 infantry moved from Bryansk to Ukraine
 2 infantry moved from Tambov to Russia
 1 fighter moved from Ukraine to Russia
 2 armour moved from Ukraine to RussiaNon Combat Move - Russians Place Units - Russians 
 3 infantry placed in Ukraine
 10 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 28 PUs; end with 28 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 submarine moved from 9 Sea Zone to 1 Sea Zone
 Japanese take 1 Sea Zone from Americans
 1 destroyer moved from 9 Sea Zone to 8 Sea Zone
 1 submarine moved from 25 Sea Zone to 26 Sea Zone
 1 submarine moved from 25 Sea Zone to 23 Sea Zone
 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 bomber moved from Kiangsi to 35 Sea Zone
 1 fighter moved from Hunan to 36 Sea Zone
 2 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 artillery moved from Amur to Siberia
 1 artillery and 2 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Amur to Buyant-Uhaa
 Japanese take Buyant-Uhaa from Russians
 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
 2 mech_infantrys moved from Hopei to Szechwan
 2 mech_infantrys moved from Kweichow to Szechwan
 1 armour moved from Hopei to Szechwan
 1 armour moved from Kweichow to Szechwan
 1 transport moved from 5 Sea Zone to 6 Sea Zone
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 Your OOL at the Philippines 
 Tanks
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 2 uk cruisers 
 2 us cruisers
 1 uk battleship
 1 tac bomber
 1 fighter
 1 tip carrier
 if you need any more just let me no but i think i’ll be ok
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 submarine moved from 9 Sea Zone to 1 Sea Zone
 Japanese take 1 Sea Zone from Americans
 1 destroyer moved from 9 Sea Zone to 8 Sea Zone
 1 submarine moved from 25 Sea Zone to 26 Sea Zone
 1 submarine moved from 25 Sea Zone to 23 Sea Zone
 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 bomber moved from Kiangsi to 35 Sea Zone
 1 fighter moved from Hunan to 36 Sea Zone
 2 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 artillery moved from Amur to Siberia
 1 artillery and 2 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 infantry moved from Amur to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Ulaanbaatar
 Japanese take Ulaanbaatar from Russians
 1 infantry moved from Amur to Buyant-Uhaa
 Japanese take Buyant-Uhaa from Russians
 1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
 2 mech_infantrys moved from Hopei to Szechwan
 2 mech_infantrys moved from Kweichow to Szechwan
 1 armour moved from Hopei to Szechwan
 1 armour moved from Kweichow to Szechwan
 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 armour and 2 mech_infantrys
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 infantry
 Battle in 36 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the ANZAC lost in 36 Sea Zone
 1 transport owned by the ANZAC lost in 36 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 19
 Casualties for ANZAC: 1 cruiser and 1 transport
 Battle in Szechwan
 Japanese attack with 2 armour and 4 mech_infantrys
 British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
 Japanese roll dice for 2 armour and 4 mech_infantrys in Szechwan, round 1 : 0/6 hits
 Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/6 hits
 2 mech_infantrys owned by the Japanese lost in Szechwan
 2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Kweichow
 Chinese win with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 mech_infantrys
 Battle in 35 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
 British defend with 1 battleship and 2 cruisers; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 2/2 hits
 2 cruisers owned by the British lost in 35 Sea Zone
 Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 : 3/3 hits
 Americans roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 2/4 hits
 Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 1 : 2/7 hits
 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 2 submarines owned by the Japanese lost in 35 Sea Zone
 retreated to 35 Sea Zone
 Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 36
 Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
 Casualties for British: 1 battleship and 2 cruisers
 Casualties for Americans: 2 cruisersNon Combat Move - Japanese 
 1 fighter moved from 36 Sea Zone to Kiangsi
 1 bomber moved from 35 Sea Zone to JapanPlace Units - Japanese 
 1 carrier placed in 6 Sea Zone
 1 fighter placed in 6 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Kiangsu
 1 infantry placed in Japan
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
 EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs totalProduction/PUs Summary : Germans : 46 / 51 
 Russians : 25 / 33
 Japanese : 40 / 40
 Americans : 59 / 79
 Chinese : 7 / 7
 British : 27 / 29
 UK_Pacific : 16 / 16
 Italians : 25 / 45
 ANZAC : 16 / 21
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 7 times
 3 was rolled 5 times
 4 was rolled 5 times
 5 was rolled 7 times
 6 was rolled 4 times
 Average roll : 3.353
 Median : 3.000
 Variance : 0.303
 Standard Deviation : 0.550
 Total rolls : 34Japanese Combat 
 1 was rolled 3 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 15ANZAC Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.909
 Median : 4.000
 Variance : 0.700
 Standard Deviation : 0.837
 Total rolls : 11Chinese Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 2 times
 Average roll : 3.000
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
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 Sorry about the edit I forgot what my buy was and then I realized that the fighter had the range to land on the cv 
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 2 submarines moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 89 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 8 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
 2 carriers moved from 35 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 bomber moved from India to Szechwan
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 you have 2 kamakazis left do you want to use them? and i need your ool. 
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 Yes on the Kamikazi’s one against each carrier 
 ool is
 tip cv
 sink cv
 fighter
 fighter
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 2 submarines moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 89 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 8 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
 2 carriers moved from 35 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 bomber moved from India to Szechwan
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 unit repaired.
 2 submarines moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 89 Sea Zone to 103 Sea Zone
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 1 submarine moved from 101 Sea Zone to 104 Sea Zone
 1 destroyer moved from 10 Sea Zone to 1 Sea Zone
 1 fighter moved from 10 Sea Zone to 1 Sea Zone
 1 submarine moved from 10 Sea Zone to 8 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from 10 Sea Zone to 8 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
 2 carriers moved from 35 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 transport moved from 46 Sea Zone to 35 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 bomber moved from India to SzechwanCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
 Units damaged: 1 carrier owned by the Americans
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
 Battle in 103 Sea Zone
 Americans attack with 2 destroyers and 1 submarine
 Italians defend with 1 battleship and 1 submarine
 Americans win with 2 destroyers remaining. Battle score for attacker is 20
 Casualties for Italians: 1 battleship and 1 submarine
 Casualties for Americans: 1 submarine
 Battle in 1 Sea Zone
 Americans attack with 1 destroyer and 1 fighter
 Japanese defend with 1 submarine
 Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 25 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 Japanese win with 1 destroyer remaining. Battle score for attacker is -14
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in Kwangtung
 Battle in 8 Sea Zone
 Americans attack with 1 fighter and 1 submarine
 Japanese defend with 1 destroyer
 Americans win, taking Kwangtung from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
 Japanese defend with 1 carrier, 2 fighters and 1 transport
 Units damaged: 1 battleship owned by the Americans
 Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
 Casualties for Americans: 1 carrier and 1 tactical_bomber
 Battle in 104 Sea Zone
 Americans attack with 3 submarines
 Italians defend with 1 cruiser and 1 submarine
 Americans win with 3 submarines remaining. Battle score for attacker is 18
 Casualties for Italians: 1 cruiser and 1 submarineNon Combat Move - Americans 
 1 fighter could not land in 6 Sea Zone and was removed
 1 fighter moved from 1 Sea Zone to 15 Sea Zone
 1 fighter moved from 8 Sea Zone to 15 Sea ZonePlace Units - Americans 
 1 factory_minor placed in Alaska
 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
 1 armour, 2 artilleries and 2 infantry placed in Eastern United States
 Americans undo move 3.
 Americans undo move 2.
 2 destroyers and 2 submarines placed in 101 Sea Zone
 1 cruiser and 1 transport placed in 10 Sea Zone
 1 armour, 2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2
 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 1 infantry moved from Szechwan to Shensi
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 1 infantry moved from Szechwan to Shensi
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
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 TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - British 
 1 fighter moved from Shan State to Kweichow
 1 tactical_bomber moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Trans-Jordan to Syria
 British take Syria from Italians
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Trans-Jordan to Egypt
 1 infantry moved from Trans-Jordan to Iraq
 1 armour moved from Trans-Jordan to Egypt
 1 armour moved from Trans-Jordan to Iraq
 1 infantry moved from West India to Eastern Persia
 1 armour moved from India to Eastern Persia
 2 infantry moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to Scotland
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Combat Move - British 
 1 fighter moved from Shan State to Kweichow
 1 tactical_bomber moved from Szechwan to Kweichow
 1 fighter moved from Szechwan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kweichow
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Trans-Jordan to Syria
 British take Syria from Italians
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Trans-Jordan to Egypt
 1 infantry moved from Trans-Jordan to Iraq
 1 armour moved from Trans-Jordan to Egypt
 1 armour moved from Trans-Jordan to Iraq
 1 infantry moved from West India to Eastern Persia
 1 armour moved from India to Eastern Persia
 2 infantry moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to ScotlandCombat - British 
 Battle in Iraq
 British attack with 1 armour and 1 infantry
 Italians defend with 1 infantry
 Italians win with no units remaining. Battle score for attacker is -6
 Casualties for British: 1 armour and 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Kweichow
 British attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 armour and 2 mech_infantrys
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 2 armour and 2 mech_infantrys
 Casualties for British: 1 fighter and 2 infantry
 Battle in Eastern Persia
 British attack with 1 armour and 1 infantry
 Italians defend with 1 infantry
 British win, taking Eastern Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Egypt
 British attack with 2 armour and 1 infantry
 Italians defend with 1 harbour and 1 infantry
 British win, taking Egypt from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 1 fighter moved from Kweichow to Kwangtung
 1 tactical_bomber moved from Kweichow to Kwangtung
 2 infantry moved from Burma to Shan State
 1 armour moved from India to Shan State
 1 infantry moved from India to Burma
 3 aaGuns moved from India to Burma
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British 
 1 armour and 2 mech_infantrys placed in Union of South Africa
 1 tactical_bomber placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
 British collect 28 PUs (2 lost to blockades); end with 28 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs; end with 19 PUs total
 Units Change Ownership
 Some Units in India change ownership: 2 armour and 1 mech_infantry
 Some Units in Kwangtung change ownership: 1 harbour


 
		 
		





