@crockett36 Thanks!
Suprise Attack Nazi's VS Kabloom Commies
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
13 armour moved from Eastern Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to 90 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Romania to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod -
I think Tact’s can scramble and you have one at London and I’m wondering if you want me to scramble it against my 2 bombers?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
13 armour moved from Eastern Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to 90 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Romania to Novgorod
1 tactical_bomber moved from Eastern Poland to NovgorodCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 armour, 1 infantry and 1 transport
1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 123 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 90 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 90 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 0/4 hits
Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 1 : 11/33 hits
Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Novgorod, round 1 : 10/22 hits
9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 16/23 hits
Russians roll dice for 1 armour, 6 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 6 artilleries owned by the Russians , 1 fighter owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 13 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/2 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 90 Sea Zone to Gibraltar
1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States
3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
7 infantry moved from Bessarabia to Western Ukraine
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 transport placed in 112 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in Romania
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
Germany : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 2 aaGuns and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 fighter and 3 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
Bessarabia : 1 flag, 2 artilleries and 28 infantry
Western Ukraine : 1 flag, 3 artilleries and 11 infantry
Novgorod : 1 flag, 1 airfield, 13 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
123 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 28 / 39
Japanese : 36 / 42
Americans : 59 / 79
Chinese : 8 / 7
British : 27 / 29
UK_Pacific : 16 / 16
Italians : 25 / 45
ANZAC : 16 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 30 times
4 was rolled 19 times
5 was rolled 26 times
6 was rolled 28 times
Average roll : 3.412
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 160Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.508
Median : 3.000
Variance : 0.672
Standard Deviation : 0.820
Total rolls : 59Germans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.508
Median : 3.000
Variance : 0.672
Standard Deviation : 0.820
Total rolls : 59British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Tambov to Russia
1 fighter moved from Ukraine to Russia
2 armour moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Tambov to Russia
1 fighter moved from Ukraine to Russia
2 armour moved from Ukraine to RussiaNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 9 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
2 mech_infantrys moved from Hopei to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
1 armour moved from Kweichow to Szechwan
1 transport moved from 5 Sea Zone to 6 Sea Zone -
Your OOL at the Philippines
Tanks -
2 uk cruisers
2 us cruisers
1 uk battleship
1 tac bomber
1 fighter
1 tip carrier
if you need any more just let me no but i think i’ll be ok -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 9 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
2 mech_infantrys moved from Hopei to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
1 armour moved from Kweichow to Szechwan
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Szechwan, round 1 : 0/6 hits
Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/6 hits
2 mech_infantrys owned by the Japanese lost in Szechwan
2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Kweichow
Chinese win with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 battleship and 2 cruisers; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 2/2 hits
2 cruisers owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 1 : 2/7 hits
1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 2 submarines owned by the Japanese lost in 35 Sea Zone
retreated to 35 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Casualties for British: 1 battleship and 2 cruisers
Casualties for Americans: 2 cruisersNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kiangsi
1 bomber moved from 35 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Germans : 46 / 51
Russians : 25 / 33
Japanese : 40 / 40
Americans : 59 / 79
Chinese : 7 / 7
British : 27 / 29
UK_Pacific : 16 / 16
Italians : 25 / 45
ANZAC : 16 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Sorry about the edit I forgot what my buy was and then I realized that the fighter had the range to land on the cv
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to Szechwan -
you have 2 kamakazis left do you want to use them? and i need your ool.
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Yes on the Kamikazi’s one against each carrier
ool is
tip cv
sink cv
fighter
fighter -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to SzechwanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 1 battleship and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship and 1 submarine
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangtung
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Kwangtung from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 1 carrier and 1 tactical_bomber
Battle in 104 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 cruiser and 1 submarine
Americans win with 3 submarines remaining. Battle score for attacker is 18
Casualties for Italians: 1 cruiser and 1 submarineNon Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
1 fighter moved from 1 Sea Zone to 15 Sea Zone
1 fighter moved from 8 Sea Zone to 15 Sea ZonePlace Units - Americans
1 factory_minor placed in Alaska
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
2 destroyers and 2 submarines placed in 101 Sea Zone
1 cruiser and 1 transport placed in 10 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Iraq
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 2 mech_infantrys
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 armour and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Kweichow to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total