@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Suprise Attack Nazi's VS Kabloom Commies
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
13 armour moved from Eastern Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to 90 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Romania to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod -
I think Tact’s can scramble and you have one at London and I’m wondering if you want me to scramble it against my 2 bombers?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
13 armour moved from Eastern Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to 90 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Romania to Novgorod
1 tactical_bomber moved from Eastern Poland to NovgorodCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 armour, 1 infantry and 1 transport
1 armour owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 123 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 90 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 90 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 90 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 90 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
AA guns fire in Novgorod : 0/4 hits
Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 1 : 11/33 hits
Russians roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Novgorod, round 1 : 10/22 hits
9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 14 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 16/23 hits
Russians roll dice for 1 armour, 6 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits
4 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 armour owned by the Germans , 6 artilleries owned by the Russians , 1 fighter owned by the Russians , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 13 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/2 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 90 Sea Zone to Gibraltar
1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States
3 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
7 infantry moved from Bessarabia to Western Ukraine
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 transport placed in 112 Sea Zone
1 armour, 2 artilleries and 7 infantry placed in Romania
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
Germany : 1 flag, 1 aaGun, 1 factory_major and 2 infantry
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 2 aaGuns and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 fighter and 3 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
Bessarabia : 1 flag, 2 artilleries and 28 infantry
Western Ukraine : 1 flag, 3 artilleries and 11 infantry
Novgorod : 1 flag, 1 airfield, 13 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
123 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 51
Russians : 28 / 39
Japanese : 36 / 42
Americans : 59 / 79
Chinese : 8 / 7
British : 27 / 29
UK_Pacific : 16 / 16
Italians : 25 / 45
ANZAC : 16 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 30 times
4 was rolled 19 times
5 was rolled 26 times
6 was rolled 28 times
Average roll : 3.412
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 160Null / Other
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.508
Median : 3.000
Variance : 0.672
Standard Deviation : 0.820
Total rolls : 59Germans Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.508
Median : 3.000
Variance : 0.672
Standard Deviation : 0.820
Total rolls : 59British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Tambov to Russia
1 fighter moved from Ukraine to Russia
2 armour moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Tambov to Russia
1 fighter moved from Ukraine to Russia
2 armour moved from Ukraine to RussiaNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 9 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
2 mech_infantrys moved from Hopei to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
1 armour moved from Kweichow to Szechwan
1 transport moved from 5 Sea Zone to 6 Sea Zone -
Your OOL at the Philippines
Tanks -
2 uk cruisers
2 us cruisers
1 uk battleship
1 tac bomber
1 fighter
1 tip carrier
if you need any more just let me no but i think i’ll be ok -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 9 Sea Zone to 1 Sea Zone
Japanese take 1 Sea Zone from Americans
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
2 mech_infantrys moved from Hopei to Szechwan
2 mech_infantrys moved from Kweichow to Szechwan
1 armour moved from Hopei to Szechwan
1 armour moved from Kweichow to Szechwan
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Szechwan
Japanese attack with 2 armour and 4 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour and 4 mech_infantrys in Szechwan, round 1 : 0/6 hits
Chinese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Szechwan, round 1 : 2/6 hits
2 mech_infantrys owned by the Japanese lost in Szechwan
2 armour owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Kweichow
Chinese win with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 battleship and 2 cruisers; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 2/2 hits
2 cruisers owned by the British lost in 35 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 1 transport in 35 Sea Zone, round 1 : 2/7 hits
1 cruiser owned by the Japanese , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 2 submarines owned by the Japanese lost in 35 Sea Zone
retreated to 35 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 submarines
Casualties for British: 1 battleship and 2 cruisers
Casualties for Americans: 2 cruisersNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kiangsi
1 bomber moved from 35 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Germans : 46 / 51
Russians : 25 / 33
Japanese : 40 / 40
Americans : 59 / 79
Chinese : 7 / 7
British : 27 / 29
UK_Pacific : 16 / 16
Italians : 25 / 45
ANZAC : 16 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Sorry about the edit I forgot what my buy was and then I realized that the fighter had the range to land on the cv
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to Szechwan -
you have 2 kamakazis left do you want to use them? and i need your ool.
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Yes on the Kamikazi’s one against each carrier
ool is
tip cv
sink cv
fighter
fighter -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from India to SzechwanCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 1 battleship and 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship and 1 submarine
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangtung
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Kwangtung from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 1 carrier and 1 tactical_bomber
Battle in 104 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 cruiser and 1 submarine
Americans win with 3 submarines remaining. Battle score for attacker is 18
Casualties for Italians: 1 cruiser and 1 submarineNon Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
1 fighter moved from 1 Sea Zone to 15 Sea Zone
1 fighter moved from 8 Sea Zone to 15 Sea ZonePlace Units - Americans
1 factory_minor placed in Alaska
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
2 destroyers and 2 submarines placed in 101 Sea Zone
1 cruiser and 1 transport placed in 10 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Iraq
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 2 mech_infantrys
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantry
Battle in Eastern Persia
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 armour and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Egypt from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Kweichow to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total





