Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
by the way, to be perfectly clear: the british ftr, tac in z97 are on a single US acc.
In Europe the bomber got shot down over Berlin.
Here is the Pacific summary (the map has been emailed to everyone):
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
42 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 38 / 49
Russians : 53 / 73
Japanese : 51 / 58
Americans : 55 / 71
Chinese : 9 / 15
British : 12 / 0
UK_Pacific : 10 / 13
Italians : 24 / 36
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.091
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.357
Median : 5.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
dang it!! this map doesn’t have the brit acc moved from 92 to 97. will send correct map shortly.
ok, there is yet another problem with the map i posted… i will send again :roll:
ok guys, my apologies about those noncombat moves not being included in my original map and still not complete on the second map.
third time is the charm, i believe. dutch, please have a look at the map and make sure its right!
ok guys, my apologies about those noncombat moves not being included in my original map and still not complete on the second map.Â
third time is the charm, i believe. dutch, please have a look at the map and make sure its right!
I thought I put my mech in Alberta, but looks like from the write-up that I put in in Central… oh well.
Yes u originally had put urn mech in Alberta. oh well no big deal.
FYI all games going forward are going to the 2nd edition ruleset.
2nd edition rule changes are:
1. korea is no longer excluded from the mongolian-russian defense agreement. ie if russia enters korea, it cancels the agreement and mongolia simply becomes a strict neutral.
2. 1 less british inf in egypt
3. yukon territory is merged into british columbia (or stated another way, no one ever enters yukon territory).
but again, those changes are NOT IN EFFECT for our game, just any games going forward in the tourney.
Those are stupid changes. I wish they’d just leave it alone already.
Those are stupid changes. I wish they’d just leave it alone already.
Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.
Those are stupid changes. I wish they’d just leave it alone already.
Larry and whatever other designers have made MANY questionable changes and decisions the past 2 years.
i waited 2 years to start playing global because i knew they were going to be changing it so much. presumably, any changes at this point will be very minor, as these are.
Well I enjoyed playing through the evolution and having input into the final game. Having played it several different ways, I know what rules I prefer.
Here’s my take after all the dust has settled:
The Mongolia rules suck.
The split victory conditions suck.
The Russian NO’s suck.
So I think 2nd edition is a regression of sorts. Change the above 3 issues and you have a much better game.
But I guess since you skipped all the Alphas you don’t know what you’re missing… all that matters is you’re happy I guess. Stupid that fighting over Sydney or Honolulu or Calcutta is often for all the marbles.
Well, just my opinion
Any update on when we can expect Italy?
I am envisioning a big meeting tonight at the Axis headquarters at South Harbour. Smoke fills the room as the three generals maniacally pore over the map. A crucial moment in the Great War approaches, and the weight of this moment brings every second into crisp clarity. A hush falls on the room, and Mussolini begins to speak……
Two of the three generals attended the Weekly gaming session.
Italy was told to move but is still in hiding. Maybe he lost control
and is held prisoner at some remote mountaintop?!
Adolf, get me Skorzeny on line two!
Help Benito out from his cave.
Jerngreipner should move very soon, but we seem to have lost our momentum :-)
Did you know that a Danish soldier was on the team that rescued mussolini?
Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).
Back to the game….eventually.
When a fast moving game grinds to a halt, I start to suffer from withdrawal… :lol:
Mooooooossolini… where arrrrrrrrre you :?
Two of the three generals attended the Weekly gaming session.
Italy was told to move but is still in hiding. Maybe he lost control
and is held prisoner at some remote mountaintop?!Adolf, get me Skorzeny on line two!
Help Benito out from his cave.Jerngreipner should move very soon, but we seem to have lost our momentum :-)
Did you know that a Danish soldier was on the team that rescued mussolini?
Know you do. Stoffer Jernslips (Iron-tie) was his nickname (he got the Iron x).
Yea, all that just get caught later by the communists? That must have been terrifying. I bet Momar Ghadafi can sympathize some.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Romania
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking French Equatorial Africa from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 2 fighters
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 armour moved from Southern Italy to Yugoslavia
2 fighters moved from Greece to Egypt
1 bomber moved from Romania to Southern Italy
6 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5,6,1,1,2,2,5,4,5,6,4,3,2,5,3,5
Italians collect 14 PUs (12 lost to blockades); end with 14 PUs total
sorry guys , thanks for your patience
there will be no horseheads in your beds :-D