Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 1 : 3/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 2/3 hits
2 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Churchill is in the war room.
waiting for a response from Dutch then ready to finish the turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,1,5,3,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 57 / 65
Americans : 50 / 73
Chinese : 6 / 13
British : 23 / 22
UK_Pacific : 7 / 6
Italians : 25 / 36
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
hang on a minute, i am going to change that a bit.
the ftr, tac land on the UK ACC in z91. The USA acc’s have NO UK PLANES on them.
that sub in z1 stole one of germany’s ipc’s! :-)
Hang on another minute…
Had to move a dd. Sorry.
I am trying to do the UK Pac while Bold does the UK Europe, but remotely doing it thorugh Triple A is a bugger.
hang on, i still don’t know if i understand what dutch is saying.
ok crisis resolved. go with my original map, disregard the map posted by Dutch. I have attached the correct map for your use here as well.
the good news is none of this affected the Italy turn so fire away Jerngreipner!
Dagos.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Iraq to Persia
Italians take Persia from British
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Syria to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 3 infantry
Italians win, taking Northwest Persia from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Trans-Jordan
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Morocco to Southern France
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun, 3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern France
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUs
OMG that is a lot of money!
Need scramble order in z33.
scramble
ool ac ac tac ftr
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 33 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 1 : 1/3 hits
1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 33 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 2 destroyers
Non Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to New Britain
2 aaGuns moved from Queensland to South Australia
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French