Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
If average should be applied, we should have 50% chance for all three planes survives as aa-guns did not fire correctly…
We could also reroll bombing raid + convoy but it is easier to continue from your map.
Thank you for maling a new map!
11 damage and 31 ipc in the bank is acceptable for us.
yes, the aa guns did fire correctly as i understand as well. one of the 3 aa shots did hit. the only thing that the program did not do correctly up to the point of dropping bombs was that it allowed your tac to be sent to the IC. but if the tac did not go to the IC, it would have gone to the AB. So one of the three aa shots did hit. we do not know whether it was an aa shot from the IC or the shot from the AB. actually to be completely fair, we should do a random roll determining which was shot down - a tac or a strat bomber - right?
he is saying they will accept one convoy disruption point essentially by giving us one less damage on london complex.
i mean, we know that you intended to bomb the AB unless you could bomb the IC. so in reality, the AA shot that hit had a 2/3 chance of downing a strat bomber rather than the tac (you only have a choice of casualty if choosing between aa shots from the same complex or base as i understand)
OK, so UK has 32 and 11 damage….
Now can we move on so we can figure out how to run the world after London falls on G3? We still have the Imperial navy to worry about after all. Enough about the stupid Germans.
i think they are saying one or the other. either we say 32 and 12 damage or 31 and 11 damage.
but we should still address the aa fire and what plane got hit. veqryn can confirm but i think the aa fire is handled separately for each complex or base that is being bombed?
Im OK with it being the tach. The dice were 1,5,5, so if you go from lowest punch to highest, as triple A does, it is properly assigned to the tach, whether they “chose” it or not. If it was the 2nd or 3rd dice I’d have an issue.
we say 32 and 12 damage or 31 and 11 damage –> Correct.
We prefer 31/11 as this is average.
If it makes you happy, you can take 32 IPC and 11 damage. I do not think that will make a difference in our game.
If you are happy with the map, please go ahead with Russia…
ok, i guess we are all in agreement - we will go with the averagesof 31 and 11, that seems fair to all.
now, lets get back to the game. first off, i do have to say thank you guys for going for the sealion because you won me 500 dollars from dutch. he gave me 5 to 1 odds that you would not go sealion.
i hope you have a plan, dutch, for taking back london quickly when it gets mercilessly ransacked. as i said, i did not think it was worth the risk just to have an AB on gib! :x
working on my R2 - should come before much longer.
ok here is the official map we are working from.
now, lets get back to the game. first off, i do have to say thank you guys for going for the sealion because you won me 500 dollars from dutch. he gave me 5 to 1 odds that you would not go sealion.Â
i hope you have a plan, dutch, for taking back london quickly when it gets mercilessly ransacked. as i said, i did not think it was worth the risk just to have an AB on gib!  :x
Dude, London is overrated. Â We don’t need those stinking Limies. For the record, I never said we were going to take it back. Â I said we didn’t need it; what we need is Tokyo! Â 8-)
now, lets get back to the game. first off, i do have to say thank you guys for going for the sealion because you won me 500 dollars from dutch.� he gave me 5 to 1 odds that you would not go sealion.�
i hope you have a plan, dutch, for taking back london quickly when it gets mercilessly ransacked.� as i said, i did not think it was worth the risk just to have an AB on gib!� � :x
Dude, London is overrated. � We don’t need those stinking Limies. For the record, I never said we were going to take it back. � I said we didn’t need it; what we need is Tokyo! � 8-)
nevertheless, 500 bucks will lessen the sting for me… :lol:
forgot to hit post, hit done instead.
here is the R2 map.
placement changed - use this map instead. i put an inf in nov instead of ukraine.
one more change. decided to leave the bomber in novo.
American bank account corrected to 52.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 mech_infantry
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Adding units owned by Russians to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 bomber
EDIT: Adding units owned by Russians to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 104 to 52
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Hunan
4 infantry moved from Anhwe to Hunan
1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
5 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
2 bombers moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from Kwangsi to Anhwe
Place Units - Japanese
1 infantry placed in Japan
1 carrier, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Must be your editing 8-)
just noticed one other discrepancy in the maps - the inf, art in ontario should be in quebec - NOT THAT IT MATTERS! :lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Guam to Wake Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 bomber moved from Southeast Mexico to Western United States
1 battleship and 2 carriers moved from 10 Sea Zone to 89 Sea Zone
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Western United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs