No problem. Take your time.
G40 L JWW (axis +0) v Karl7
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco -
ignore that last post…. :-P
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Morocco
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win, taking Morocco from Italians, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to FranceCombat - British
Battle in 72 Sea Zone
British attack with 1 battleship
Germans defend with 1 destroyer
British win, taking 72 Sea Zone from Germans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 0
EDIT: Removing units owned by British from France: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
2 tactical_bombers moved from Trans-Jordan to Persia
1 carrier, 2 cruisers and 1 fighter moved from 80 Sea Zone to 72 Sea Zone
1 aaGun and 1 artillery moved from Burma to India
2 fighters moved from Shan State to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 transport placed in 71 Sea Zone
British undo move 2.
1 artillery and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery
EDIT: Adding units owned by British to Rhodesia: 1 artillery
EDIT: Turning off Edit Mode
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 32 PUs (1 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
retreated to Anglo Egyptian Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 cruisers in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 1 : 2/4 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 : 2/3 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 armour moved from Algeria to Libya
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 submarines placed in 97 Sea Zone
1 factory_minor placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
Alexandria : 1 flag, 1 mech_infantry
Egypt : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery
Slovakia Hungary : 1 flag, 1 mech_infantry
Romania : 1 flag, 1 aaGun
Northern Italy : 1 flag, 1 aaGun and 1 factory_major
Libya : 1 flag, 1 armour
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 2 submarines and 2 transports
92 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 flag, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 42 / 56
Russians : 38 / 37
Japanese : 56 / 67
Americans : 53 / 74
Chinese : 7 / 9
British : 32 / 32
UK_Pacific : 7 / 9
Italians : 16 / 26
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
2 submarines moved from 61 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 0 to 2
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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Had to edit change in buy for Anzac – 1inf, 1dd instead of 2inf, trn
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Had to edit change in buy for Anzac – 1inf, 1dd instead of 2inf, trn
I think you should have stated “wanted to” change Anzac buy.
I know in the 41 league a change like this wouldn’t be allowed. I haven’t looked at the map or anything and because I am new to this league and just playing for fun I am not going to ask you to change it back.
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Hmm, I always just play that if a player just makes non-combat moves, like Anzac did, you can change everything. No dice throws to solidify moves. AA50 league rules say no way?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Poland to 112 Sea Zone
1 bomber moved from France to Eastern Poland
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Bessarabia -
Hmm, I always just play that if a player just makes non-combat moves, like Anzac did, you can change everything. No dice throws to solidify moves. AA50 league rules say no way?
Yeah I guess you can change it all if there wasn’t any combat moves……Never seen it done before though. I’ll ask others about this.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Poland to 112 Sea Zone
1 bomber moved from France to Eastern Poland
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to BessarabiaCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 115 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 81 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/7 hits
Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Normandy Bordeaux, round 1 : 0/3 hits
1 aaGun owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits
Americans roll dice for 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun, 1 armour and 2 infantryNon Combat Move - Germans
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 bomber moved from Baltic States to Western Germany
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Bessarabia to 98 Sea Zone
1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
2 fighters moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 infantry moved from Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
6 infantry moved from Germany to Poland
2 armour moved from Romania to Poland
1 mech_infantry moved from Romania to Poland
1 mech_infantry moved from Romania to PolandPlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
3 infantry placed in France
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 armour and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Egypt : 1 flag, 1 armour, 2 fighters and 1 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 flag, 3 infantry
Western Germany : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Romania : 1 flag, 2 aaGuns, 4 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 flag, 2 aaGuns, 5 armour, 5 artilleries, 30 infantry and 2 mech_infantrys
Germany : 1 flag, 1 artillery, 1 factory_major and 5 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
112 Sea Zone : 1 flag, 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 armour
115 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 2 tactical_bombers and 1 transport
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 35 / 37
Japanese : 56 / 67
Americans : 51 / 74
Chinese : 7 / 9
British : 32 / 32
UK_Pacific : 7 / 9
Italians : 16 / 26
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
FROM GAMERMAN:
According to the rulebook, you can never go back to a previous phase once you’ve started a subsequent one.
Online protocol is normally that players allow other players to change things retroactively as long as no dice have been rolled, but strictly speaking, no-one ever has to allow any “backsies” because they are all against the rules.
So no, a player can never alter a purchase once they start making combat (or if none, noncombat) moves, because as soon as they move something they’re no longer in the purchase phase.
But again, online courtesy (which no player is obligated to extend) is to allow
Gamerman01
Rules “Deputy”Actually, the rulebook does not expressly prohibit going backwards. I think it’s implied, though. Might be interesting to get Krieghund’s take on this.





