Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsFind league opponents here
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KILL! KILL! KILL!
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I was reading the league rules and realized that I need to get moving on the number of games played.
1. Whackamatt (UK6)
2. Atease (UK6) in progress
3. PGMatt (UK6) in progress
4. Tcnance (UK6) upcoming game?
5. through 13. Looking for opponentsI’m happy playing either side, Axis or Allied. I will bid 6 as the Allieds and place a sub off Egypt. Please send me a message if you want to start a game.
Thanks
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Looking for a game - G40 no tech. PM me for bid :-D
Vold
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Looking for a game of G40 no tech, PM if interested.
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Looking for a game of G40 against one of the following players:
infrastructure
hobo
tyzoq
arathorn
stalingradski
unknown soldier
captain walker -
Looking for a game of G40 against one of the following players:
infrastructure
hobo
tyzoq
arathorn
stalingradski
unknown soldier
captain walkerI sent you a PM
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Well, I guess I’m ready for another game (or two). Looking for a G40 league game, no tech. preferably against tier 1 or 2 (as long as you’re not currently playing in the XDAP tournament). New foes always welcomed :)
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Looking for a game of G40 against one of the following players:
infrastructure
hobo
tyzoq
arathorn
stalingradski
unknown soldier
captain walkerwheat - I’d be happy to play after a couple of my current games are finished… :-)
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wheat - I’d be happy to play after a couple of my current games are finished… :-)
Certainly, I just picked up a couple games, but when you’re ready it’s likely some of my older matches will be completed.
Also I am eager to test out the reroll system that you and Infrastructure use (seems a good remedy to extreme dice that is superior to playing low luck), if you’re willing to use it with other people (and explain the details).
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wheat - I’d be happy to play after a couple of my current games are finished… :-)
Certainly, I just picked up a couple games, but when you’re ready it’s likely some of my older matches will be completed.
Also I am eager to test out the reroll system that you and Infrastructure use (seems a good remedy to extreme dice that is superior to playing low luck), if you’re willing to use it with other people (and explain the details).
I’m also interested in hearing about this dice reroll solution - please let me know.
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wheat - I’d be happy to play after a couple of my current games are finished… :-)
Certainly, I just picked up a couple games, but when you’re ready it’s likely some of my older matches will be completed.
Also I am eager to test out the reroll system that you and Infrastructure use (seems a good remedy to extreme dice that is superior to playing low luck), if you’re willing to use it with other people (and explain the details).
I’m also interested in hearing about this dice reroll solution - please let me know.
I am interested too
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wheat - I’d be happy to play after a couple of my current games are finished… :-)
Certainly, I just picked up a couple games, but when you’re ready it’s likely some of my older matches will be completed.
Also I am eager to test out the reroll system that you and Infrastructure use (seems a good remedy to extreme dice that is superior to playing low luck), if you’re willing to use it with other people (and explain the details).
I’m also interested in hearing about this dice reroll solution - please let me know.
I am interested too
As someone who thinks the Marti server is NOT RANDOM, i would be interested too.
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Looking for G40 game. PM your bid to me.
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Well, after a couple of beat-downs, I got a win finally. With that, all my games are over and I am looking to add. I will be playing at a slightly slower pace than before (which was multiple turns a day). So - if anyone looking for a game - yeah, I am tier 3 :)
MM
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looking for a game……pm me…
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I’m looking to start a few more games, but not as many as I had going on before. I’ve got one game on hold with Atease, three games going on with Whackamatt, PGMatt and Tcnance, and am ready to start games 11 through 14.
PGmatt (once, second in progress)
Atease (once)
Whackamatt (once, second in progress)
Seththenewb (once)
Karl7 (once, went 22 rounds :) )
TCnance (first in progress)
Hank13 (once)
Wheatbeer (once)I have a new bidding system.
Tier 1 opponents, Allies and 13. UK sub off Egypt, ANZAC transport off New Zealand in sea zone 63
Tier 2 opponents, Allies and 9. UK sub off Egypt, UK infantry in Egypt.
Tier 3 opponents, Allies and 6. UK sub off Egypt
Tier 4 opponents, Allies or coin flip.Send me a message, I’ll send back my email address for the dice server.
Thanks
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looking for a game
tech no but can be if someone insists.
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Looking to start a second game. No tier ranking yet and relatively new to game so please be patient with me!
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Who wants to play a league game??? Pm me, I have night off of work and time on my hands!
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wheat - I’d be happy to play after a couple of my current games are finished… :-)
Certainly, I just picked up a couple games, but when you’re ready it’s likely some of my older matches will be completed.
Also I am eager to test out the reroll system that you and Infrastructure use (seems a good remedy to extreme dice that is superior to playing low luck), if you’re willing to use it with other people (and explain the details).
I’m also interested in hearing about this dice reroll solution - please let me know.
I am interested too
As someone who thinks the Marti server is NOT RANDOM, i would be interested too.
Karl, UnknownSoldier, Arathorn, Wheatbeer - sorry for no answer! I haven’t looked back at this thread in a while.
Infrastructure and I use a bunch of different house rules when we play face to face, and have tried to adapt as much as possible to online play using TripleA. I’ll briefly outline both, with some variants, and get into more detail if asked - we could move the thread if we happen to get a good back and forth going.
Face to face LL variant(s): We count pips, and the first 8 pips qualify as a hit + the carryover rolled, no matter how big the battle. So 3 infantry and a fighter on offense means you roll as normal, but 5 infantry and a fighter means you get a hit and a roll of 2 (the carryover). 15 infantry and a fighter means a hit, 9 1’s, and a 3 for the fighter.
The reason for the 8 pip qualifier is to differentiate from standard 6 pip LL. And small battles still get rolled. The idea is that the larger battles tend to have variance diminished to a small degree, but small battles still need to be rolled, keeping the element of dice very much alive.
The downside is that we’ve both learned to game our own system to some degree - so if we really need to make sure we take a territory, we bring the right amount of units to guarantee a hit.
But what you’re really asking about is a reroll system for online games: Firstly, we tend to establish a set of rules and agree before the game. We also tend to continue the evolution, so the system we’re using right now might look a little different next game… he and I have been playing each other for almost 20 years (good god), so we find it to be part of the fun :-)
Our current rule involves the size of the variance - we use the built in battle calculator to determine the outcome. A variance of over 30 IPCs from the norm allows either side to spend 10 IPCs from any power you have involved in the battle to reroll using straight LL. It’s a very simple system, but 10 IPCs is a pretty good chunk of cash. 30 IPCs in variance is actually quite rare, considering most land battles aren’t that large and don’t tend to go too crazy. But in large air and naval battles, it can happen more frequently.
The reroll system can’t really be gamed - it’s pretty cut and dried - lose enough extra money, pay a price, and deal with whatever comes out in the LL roll. Is it possible that the battle ends up going really well for the person who originally had the bad luck? Yes. But we accept this potential going in - we’re both playing by the same rules so its ok.
Ultimately, it ends up being downside protection for both of us, and keeps a perfectly good game from going south in a hurry due to a single wacky battle. Both of us have come to the point that we don’t want to sink tons of hours into a game, just to have the result dictated by one set of rolls from hell. If we were looking for that in our gaming experience, we’d play Risk or just shoot dice in the parking lot.





