Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsFind league opponents here
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my league games winding down, so got room for another game or two. message me.
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my league games winding down, so got room for another game or two. message me.
cow is taking all challengers.
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I have lost track of how many players with tanks I have played… Stalin and I went 1-1. The other tanks I have defeated.
Hobo maybe you can represent the tanks and pull off a win against a cow!
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Cow and Boldfresh…let’s roll.
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ok
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I’m looking for some more league games. IM and start bidding if you’re interested. I’m speedy on the turns during the weekdays. Weekends…not so much.
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Cow, it’s a shame you can’t show more than one avatar at a time :cry:
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@Cow:
ok
I’ll take ONE game as soon as I am done with Arathorn. I am not getting roped into 50 games going simultaneously. At least not until my doctor says I can handle throwing game boards across the globe and through a window. lol.
Cow is next, unless he wants to back out and go elsewhere and let someone else take next spot.
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Challenge accepted.
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@Cow:
Challenge accepted.
Don’t suppose I could have a 48 IPC Bid if I promise no more than 1 unit per territory for placement of said bid. =^_^= (Combo of the rule you like and the comment I made earlier somewhere…)
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@Cmdr:
@Cow:
Challenge accepted.
Don’t suppose I could have a 48 IPC Bid if I promise no more than 1 unit per territory for placement of said bid. =^_^= (Combo of the rule you like and the comment I made earlier somewhere…)
jenn while i admire your bravado, i’m still not thinking 48 would be enough. 148 maybe?
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@Cmdr:
@Cow:
Challenge accepted.
Don’t suppose I could have a 48 IPC Bid if I promise no more than 1 unit per territory for placement of said bid. =^_^=Â (Combo of the rule you like and the comment I made earlier somewhere…)
jenn while i admire your bravado, i’m still not thinking 48 would be enough. 148 maybe?Â
I call the players to witness, I’ve been offered 148 IPC Bid by Boldfresh and I am taking him up on his challenge. I think I can run that game concurrently with my game with Arathorn! lol. Still 1 per territory limit I presume. :P
Shall I give you a week to cry, or would you like to start the pain now? I got chains in my cabinet, think I can find a whip at a costume shop, if it helps. hehe.
(Yes, I know, you’re kidding. So am I.)
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Oh, and 148 IPC with 1 per TT limits, let’s see:
- BB in SZ 109, SZ 110, SZ 111, SZ 91, SZ 98
- ART in Szechwan
- ART in Buryatia
- DD in SZ 106
- STR BMB in Novgorod
Think that will do nicely.
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I think Bold was only half kidding, and I think he is obligated to play you now with the placement you’ve just proposed. Seems fair to me, for taking a jab at you like that.
He will not need a week to cry, he is always ready to start a new game. I think he would enjoy the challenge. Right, Bold? Seems fair to me - Bold has been playing G40 nonstop since last fall, and Jenn is just getting back into the swing of things.
Now put up or shut up, Boldfresh
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Check your math, Jenn :roll:
That’s only 128.
Did you forget to list a zone for your 6th battleship?
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Yea, SZ 26 didn’t show up on the list!
And yes, I know he was kidding, that’s why I spent most of it on battleships instead of aircraft scattered around the world. lol. Was faster typing out 5 BB zones than 10 FIG zones. hehe.
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Oh, and why not ALL battleships? Cause I had to put a Russian bomber in there to pick on Cow!
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I’m telling you, he wasn’t 100% kidding
Better think up that bid more carefully, because yeah, you could do a lot better than 6 battleships.You underestimate the learning curve on this game, I think.
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At least give a bomber and a tank and a mech to the Chinese (since it’s allowed).
I recommend a fighter in Scotland, a bomber on UK, fighter in Egypt, destroyer in 91…
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It’s allowed to give them to China, but that doesn’t mean I don’t think it’s cheap to do so. lol.
I could do way better, but then again, against that much extra fleet he’d be pretty much dead in the water (pun intended) and I am 98% sure he was kidding!





