@SuperbattleshipYamato Are you using 2.7? I’m not sure why it is not working. Do you know what is wrong with it?
A 3 1.6 this time
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Germany to Poland
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Germany to Poland
2 armour moved from Germany to Romania
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
3 infantry moved from Greece to Bulgaria
2 armour moved from Greece to RomaniaCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 7,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2,6 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 10, airfield = 4
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 transport placed in 112 Sea Zone
1 armour, 1 artillery and 5 infantry placed in Slovakia Hungary
1 artillery and 2 infantry placed in Slovakia Hungary
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 flag, 4 armour, 2 artilleries and 8 infantry
Poland : 1 flag, 2 armour, 2 artilleries and 10 infantry
Germany : 1 flag, 1 aaGun, 1 armour and 1 factory_major
Norway : 1 flag, 1 artillery and 1 infantry
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 2 aaGuns, 1 fighter and 2 tactical_bombers
112 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
119 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 3 infantry
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 8 infantry
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 6 / 17
British : 27 / 37
UK_Pacific : 13 / 10
Italians : 15 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
3 artilleries moved from Novgorod to Baltic States
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Russia to SmolenskPlace Units - Russians
1 bomber placed in Volgograd
1 artillery and 1 infantry placed in Volgograd
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 12 infantry
Timguska : 1 flag, 6 infantry
Baltic States : 1 flag, 2 aaGuns, 7 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Russia : 1 flag, 1 airfield, 3 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 2 aaGuns, 9 artilleries and 12 infantry
Volgograd : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 armour and 2 mech_infantrys
Smolensk : 1 flag, 1 artillery and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 36
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 6 / 17
British : 27 / 37
UK_Pacific : 13 / 10
Italians : 15 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Jehol to Chahar
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Siam to Yunnan
2 bombers moved from Kwangsi to India
1 armour moved from Kwangtung to Yunnan
4 tactical_bombers moved from Kwangsi to Siam
1 transport moved from 20 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Manchuria to Amur
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Jehol to Chahar
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Siam to Yunnan
2 bombers moved from Kwangsi to India
1 armour moved from Kwangtung to Yunnan
4 tactical_bombers moved from Kwangsi to Siam
1 transport moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 23 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 24 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from India to Siam
2 fighters moved from Yunnan to Siam
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
I love playing all the games but sometimes I wonder how I got to where I am in some of the games, but anyway I’m in it for the fun and experance I think its helped my table top game,it did last weekend and we’ll see about it again this weekend.
keep on warring on!!! -
Me, too. At one point I had 7 games going at once. One of my opponents asked me if I was begging him to Sealion me. I had completely forgotten what round it was in that game. Oops!
:-)
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Any Kamikazes?
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Let me get back to you on that, I’m off to the oldest post of the 5 games I’m playing, I’ll try to get to them all tonite.
Ever been tho the Game con in Indianapolis? I’m thinking I’m going to try this year, along with the one in Toronto. -
I’ll use my Kami’s in S.Z. 6 if you attack it, I’ll take two shots at the carrier, 2 at the BB and 2 on the Crusier.
Tanks -
Whoops, never attached the file…
Attacked with 2 subs, 1 destroyer, 2 cruisers, 1 battleship, 1 transport, 2 fighters, 1 tac. No carrier in the attack.
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No, I haven’t been to any conventions.
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Bump.
I know you gave me an answer on the kamikazes, but I didn’t give you a map the first time and it changes your answer – one unit you wanted to take a shot at isn’t in the attack and 2 other potential targets are.
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Sorry for the delay, I’ve been doing some side jobs on top of my regular, there almost finished, anyway the Kami’s look like this 2 on the BB one on each Crusier,save the last two for another battle.
Tanks S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Queensland to 23 Sea Zone
1 bomber moved from New Zealand to 23 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 battleship owned by the Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 23 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 23 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
Battle in KoreaNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 16 Sea Zone to Midway
1 bomber moved from 23 Sea Zone to Midway
1 bomber moved from 23 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from New Zealand to Wake Island
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 mech_infantrys moved from Southeast Mexico to Central United States
1 mech_infantry moved from Alaska to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 armour, 2 artilleries and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 tactical_bomber
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 2 bombers
26 Sea Zone : 1 flag, 1 destroyer and 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
7 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Central United States : 1 flag, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 51 / 55
Americans : 55 / 79
Chinese : 2 / 17
British : 27 / 37
UK_Pacific : 12 / 10
Italians : 15 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 3.225
Standard Deviation : 1.796
Total rolls : 41Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 51 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 27 / 37
UK_Pacific : 12 / 10
Italians : 15 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 21 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.177
Median : 3.000
Variance : 3.639
Standard Deviation : 1.908
Total rolls : 62Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Malaya to Shan StateCombat - British
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 bomber
British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 bomberNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 tactical_bomber moved from Morocco to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern PersiaPlace Units - British
3 infantry placed in Egypt
1 fighter placed in Quebec
1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalTerritory Summary for British :
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 10 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Alexandria : 1 flag, 1 artillery
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 armour and 2 mech_infantrys
Tobruk : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 2 infantry
81 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 50 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 29 / 23
UK_Pacific : 13 / 0
Italians : 13 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 1.661
Standard Deviation : 1.289
Total rolls : 63Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20British Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 50 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 29 / 23
UK_Pacific : 13 / 13
Italians : 13 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 1.661
Standard Deviation : 1.289
Total rolls : 63Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20British Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15 -
Niiiiiiiice work by the kamikazes! 3 hits in 4 attempts!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Belarus
Italians take Belarus from Russians
4 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to TunisiaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Tanks, sometimes its nice to see the dice board light up red and sometimes not. Sorry for the delay, I’ve had some projects going on and there close to being done.
I went to F.M.G. games in Toronto last April and it was fun, small group 50 people or so, I’m going again and I would love to go to a big convention, like the one in Indianapolis meet some new people make some new friends etc. etc. etc. oh yea and play A&A all weekend long! Now that sounds like a vacation to me.
Might be a few days to my next post ( side jobs ) I’ll try to do 2-3 games a nite