Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 51 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 27 / 37
UK_Pacific : 12 / 10
Italians : 15 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 21 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.177
Median : 3.000
Variance : 3.639
Standard Deviation : 1.908
Total rolls : 62
Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19
Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 bomber
British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 bomber
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 tactical_bomber moved from Morocco to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to United Kingdom
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Egypt
1 fighter placed in Quebec
1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 23 PUs (6 lost to blockades); end with 23 PUs total
Territory Summary for British :
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 10 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Alexandria : 1 flag, 1 artillery
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 armour and 2 mech_infantrys
Tobruk : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 2 infantry
81 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 50 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 29 / 23
UK_Pacific : 13 / 0
Italians : 13 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 1.661
Standard Deviation : 1.289
Total rolls : 63
Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20
British Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Italians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
Production/PUs Summary :
Germans : 46 / 56
Russians : 33 / 36
Japanese : 50 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 29 / 23
UK_Pacific : 13 / 13
Italians : 13 / 26
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.111
Median : 3.000
Variance : 1.661
Standard Deviation : 1.289
Total rolls : 63
Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20
British Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Italians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15
Niiiiiiiice work by the kamikazes! 3 hits in 4 attempts!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Slovakia Hungary to Belarus
Italians take Belarus from Russians
4 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Tanks, sometimes its nice to see the dice board light up red and sometimes not. Sorry for the delay, I’ve had some projects going on and there close to being done.
I went to F.M.G. games in Toronto last April and it was fun, small group 50 people or so, I’m going again and I would love to go to a big convention, like the one in Indianapolis meet some new people make some new friends etc. etc. etc. oh yea and play A&A all weekend long! Now that sounds like a vacation to me.
Might be a few days to my next post ( side jobs ) I’ll try to do 2-3 games a nite
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 flag, 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 transport
19 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 31 / 36
Japanese : 50 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 29 / 23
UK_Pacific : 13 / 13
Italians : 16 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 46 / 56
Russians : 31 / 36
Japanese : 50 / 55
Americans : 55 / 79
Chinese : 2 / 4
British : 29 / 23
UK_Pacific : 13 / 13
Italians : 16 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to France
1 bomber moved from Germany to 110 Sea Zone
2 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
Test summary from TripleA, engine version: 1.6.1.2, time: 18:59:24
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Poland to Yugoslavia
You confused this game with another one you just started :-D
Please re-load the F3 file I posted from above and knock out a G4… I’m really not wanting to go back to G1 again… :lol:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
4 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
6 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to 114 Sea Zone
1 armour moved from Western Germany to Poland
1 armour moved from Romania to Poland
1 armour moved from Slovakia Hungary to Poland
3 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
2 bombers moved from Western Germany to 98 Sea Zone
Combat - Germans
Battle in Scotland
Battle in 114 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win, taking Scotland from British with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 2 bombers
French defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 114 Sea Zone to Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
Place Units - Germans
1 artillery and 9 infantry placed in Slovakia Hungary
2 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Germany
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Sorry I when I started my game with randacts,this the most recent post and I forgot to change the game ID, so the real Germany has now been posted!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Olgiy to Kansu
2 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
1 infantry moved from Western Ukraine to Ukraine
11 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 artilleries moved from Western Ukraine to Ukraine
6 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 artillery and 3 infantry moved from Smolensk to Belarus
1 artillery moved from Baltic States to Belarus
Combat - Russians
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Amur, round 1 : 1/3 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Amur, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 1 bomber and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 mech_infantrys owned by the Russians lost in Iraq
Russians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 armour
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 1 : 4/5 hits
Italians roll dice for 1 armour in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 3 artilleries and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 3 artilleries and 1 infantry in Ukraine, round 1 : 2/4 hits
Germans roll dice for 1 armour in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 2 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/8 hits
Italians roll dice for 4 infantry in Eastern Poland, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Bessarabia
Russians attack with 6 artilleries and 11 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 6 artilleries and 11 infantry in Bessarabia, round 1 : 7/17 hits
Germans roll dice for 1 artillery and 5 infantry in Bessarabia, round 1 : 1/6 hits
1 infantry owned by the Russians , 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 6 artilleries and 10 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
2 aaGuns, 6 artilleries and 10 infantry moved from Baltic States to Novgorod
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 bomber moved from Iraq to Volgograd
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Ulaanbaatar
3 artilleries and 2 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Territory Summary for Russians :
Kansu : 1 flag, 1 infantry
Amur : 1 flag, 2 infantry
Timguska : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 artilleries and 2 infantry
Baltic States : 1 flag, 3 infantry
Bryansk : 1 flag, 3 artilleries and 2 infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 1 flag, 2 aaGuns, 6 artilleries and 10 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Novosibirsk : 1 flag, 6 infantry
Volgograd : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 armour
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 49 / 56
Russians : 35 / 43
Japanese : 48 / 55
Americans : 55 / 79
Chinese : 3 / 4
British : 27 / 23
UK_Pacific : 13 / 13
Italians : 14 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.355
Median : 3.000
Variance : 0.315
Standard Deviation : 0.561
Total rolls : 93
Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.309
Median : 3.000
Variance : 0.657
Standard Deviation : 0.810
Total rolls : 68
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
1 unit repaired.
1 battleship moved from 20 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Shan State
2 bombers moved from Siam to 6 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Siam to 19 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
1 unit repaired.
1 battleship moved from 20 Sea Zone to 18 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Shan State
2 bombers moved from Siam to 6 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Siam to 19 Sea Zone
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Yunnan
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from Siam to Malaya
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 2 carriers, 4 fighters and 3 transports remaining. Battle score for attacker is -39
Casualties for Japanese: 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
4 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to Yunnan
2 tactical_bombers moved from Malaya to Yunnan
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 53 PUs (2 lost to blockades); end with 54 PUs total
Use my last 2 Kami’s in S.Z. 6 if you would, please.
The U.S. Navy did defend well.
Only 1 more week of comming home from work just to go back to work, thank god its a short week
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 23 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
3 transports moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers, 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 7/9 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans , 1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 2 submarines
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Midway to Eastern United States
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to Central United States
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Mexico
1 mech_infantry moved from Western United States to Mexico
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 airfield and 1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,1
Americans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 6 fighters, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Mexico : 1 flag, 2 mech_infantrys
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
23 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
86 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 2 transports
101 Sea Zone : 1 flag, 1 carrier and 2 transports
Brazil : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 49 / 56
Russians : 34 / 43
Japanese : 55 / 54
Americans : 57 / 80
Chinese : 1 / 4
British : 27 / 23
UK_Pacific : 9 / 13
Italians : 14 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.077
Median : 3.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 3 infantry
Tsinghai : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 49 / 56
Russians : 34 / 43
Japanese : 54 / 54
Americans : 57 / 80
Chinese : 2 / 3
British : 27 / 23
UK_Pacific : 9 / 13
Italians : 14 / 21
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.125
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 40
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12