@Young:
All I ask is that players (including myself) don’t make combat movements after they declare that their combat movement phase is done, how is that being a rule Nazi?
If they haven’t rolled any dice, what’s the big deal? If you’re in a friendly game and your opponent is about to get 5 trns burned in his attack because he doesn’t realize you can scramble, it’s just being sportsmanlike to say "wait are you SURE you are done with combat move, and then coyly point at the scramblable fighter. If they still don’t get it, then it’s time for a rules lesson.
It’s one thing to warn your opponent that they left their undefended transports in range of your attack; I don’t think that’s necessary unless they are really new, and even then, that player will learn to count range of your units. But, if a player just throws away several loaded transports because of ignorance of a rule, I think it’s rather unconscionable to let them do that in all but the most competitive of games.
Players should be taken to task for moving a unit to far or forgetting to move an AA gun or forgetting to repair an airbase, but it seems that 95+% of the time, if a transport situation like the ones above occurs, it’s not because of laziness or forgetfulness, but because of ignorance of the rules. I’ve been playing axis and allies half my life and it’s sometimes disheartening how confused I get it some situations.