Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2013 G40 League Post Game Results Here - Thread
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Egg man beats Surprise Attack….had to be about the worst game I ever played
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Me1945 over Degrasse, I’m never trying all bombers as the US early buys again.
http://www.axisandallies.org/forums/index.php?topic=31754.150
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Thanks for introducing Soulblight to forum play, and congratulations on the win
It is always more fun when somebody attacks the neutrals!
ask Cow if it’s always more fun.  :evil:
I would, but it’s your turn in our game I think. Not to mention, I think Cow’s afraid of girls. :P (Cant start a 4th game this week, next week for sure.)
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@Cmdr:
Thanks for introducing Soulblight to forum play, and congratulations on the win
It is always more fun when somebody attacks the neutrals!
ask Cow if it’s always more fun.� � :evil:
I would, but it’s your turn in our game I think. Not to mention, I think Cow’s afraid of girls. :P (Cant start a 4th game this week, next week for sure.)
cow is afraid of EVERYTHING… that’s why i nicknamed him COWard.
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is it really my turn? i thought i was waiting for you jenn… let me see.
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souL (Axis) defeats andul (Allies +10)
Congrats souL. By the time I was able to get the Allies strong into Europe, Japan had become an absolute beast and pretty much controlled over half the planet.
http://www.axisandallies.org/forums/index.php?action=post;topic=31705.150;num_replies=150
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Toan6ca defeated Surprise Attack…Darn another one down the drain
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Mr.Roboto +10 allies -VS- dawgoneit. Mr Roboto wins
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http://www.axisandallies.org/forums/index.php?action=post;topic=31789.105;num_replies=110
whackamatt Axis over Karl7
forgot subs did not prevent transports from loading… :lol:!
GG
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HopLight (Axis) over MrRoboto (Allies+6)
even more dice game than the first. completely crushed by the server
http://www.axisandallies.org/forums/index.php?topic=31924.0 -
The most formidable A&A opponent ever…
dice
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HopLight (Axis) over MrRoboto (Allies+6)
even more dice game than the first. completely crushed by the server
http://www.axisandallies.org/forums/index.php?topic=31924.0Giving me a 100% chance on Sydney J2 and a 98% chance at the Atlantic allied fleet had nothing to do with it.
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Ah, we now have both sides of the story!
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With all due respect HopLight, but you’re not displaying the game right here.
Sydney - yes, you got Sydney. It was a slight mistake by me, but it didn’t matter that much. Pacific still looks about even, maybe a small advantage for you. That’s okay, I’m not saying you play badly or anything. But it’s not like it didn’t cost you anything to get Sydney. It’s still very open in the Pac.
Atlantic fleet: Yes, I already admitted to that huge blunder at the end. I was not putting any effort anymore in that game, since I lost it in Turn 1 already.
I rolled under average in basically every single battle in the Med and Atlantic, especially the attack on ethiopia and your damaged bb.
Don’t get me wrong. I’m not criticizing you in any way. You have nothing to do with the dice. You played very solid, gave me no chance to come back. All I’m saying is, that with 2 equally strong players, dice rolls like what we had early on decide games.
Maybe if I was a much stronger player than you, I might have overcome that early deficit. But I’m not.Truth is - after you won two games against me, I still don’t know if you’re better than me. You probably are, since you play safer than me and I didn’t have backup plans for getting diced. On the other side though, I’m pretty confident I would have won Game 1, if I wouldn’t have lost 2 devastating battles in a row due to heavy bad luck.
Again, I want to point out that you deserve these two wins. You made few mistakes and exploited many holes in my defense - created by mistake or dice. However, we both know the dice favored you heavily in both games. It would be nice if you actually acknowledge that. (Like you did in the thread already)
Your last post here makes it look like I was complaining about bad dice, all the while these weren’t the reason for me losing. They were. We both don’t know who had won either of the games if the important battles would have been at least slightly average. -
Hank Axis over Karl7
http://www.axisandallies.org/forums/index.php?action=post;topic=31820.75;num_replies=86server rears its ugly head for annihilation of allied fleet
Hank was winning anyway though
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Gamerman01 (Allies +9) over Capt. John Miller
http://www.axisandallies.org/forums/index.php?topic=31839.new#new
Default by rule 5e, but if he comes back and wants to play, I will retract the result and we will play it out.
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You had some bad dice, especially in the first game. Game 2 Although your UK1 was terrible, I did roll quite poorly with Italy while killing the French fleet and failing to kill that cruiser as well as with Japan losing a lot of extra planes (4/4 Chinese on defense, AA rolls). But I dislike getting into too much discussion about dice. I agree that the dice heavily favoured me in game one especially the one big battle. I will also agree that I got a fantastic opener game two.
However I dislike that you after the game say that you put no effort into the game since it was already over. If you feel that way I suggest you either take a huge risk to come back, or just surrender immediately. I put a fair amount of effort into my turns and if you are not playing your best (as you claim) then you are honestly wasting my time.
I have had worse openers than what you had and come back (losing all German planes but 2, doing J1 with the Chinese holding Yunnan and Americans holding Philippines) it can be really challenging and fun to play from behind and makes you have to really evaluate all options.
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Hank Axis over Karl7
http://www.axisandallies.org/forums/index.php?action=post;topic=31820.75;num_replies=86server rears its ugly head for annihilation of allied fleet
Hank was winning anyway though
Thanks for the game Karl. Your reputation of being an enjoyable opponent definitely held true.
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Odonis (Axis) over Mallory 29 (Allies)
http://www.axisandallies.org/forums/index.php?action=post;topic=31168.165
Had to call this one as he hasn’t responded for awhile. Happy to restart once he returns as it’s nearing the end game and he’s a gentlemanly opponent
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Hank Axis over Karl7
http://www.axisandallies.org/forums/index.php?action=post;topic=31820.75;num_replies=86server rears its ugly head for annihilation of allied fleet
Hank was winning anyway though
Thanks for the game Karl. Your reputation of being an enjoyable opponent definitely held true.
Thanks!
I have to say, play has really picked up IMO. Skill level is rising across the board and old hands like me fall by the way side. 8-)