Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Hey Karl - GG to you.
As for a rematch - I will pass, thanks. I am giving up on G40 for a long time I think. As I mentioned above - almost every game I play or see has the exact same script with maybe a few lines changed. Further - almost every game I play or see also seems to end on one battle that goes horribly wrong. A game this size should not have that problem - but it does. I get if a 50-50 battle goes bad and that is game. It is, after all a coin flip. But when I consistently see games decided on battles that are 80, 90 or more percent? That is silly.
In short - right now I am bored with the game - there just does not seem to be much in the way of different ways to ‘win’ - and, frankly, I am tired of many of my losses coming due to a single battle that the dice go so much against the odds. I worked too hard and long in our game to get myself into a position to hopefully knock you out - and then, well, you saw what happened.
Take care and good luck in your other games ! :)
Peace
MM -
I hear you Mike. Hit me up if you return.
seems like you are either HOT or COLD karl. which is a lot better than me, always COLD.
Tell me about it. :-P
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g40 stanlingradski(axis) defeats snake11eyes(allies)
http://www.axisandallies.org/forums/index.php?topic=30352.msg1109442#new
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g40 wheatbeer(axis) defeats snake11eyes(allies+10)
http://www.axisandallies.org/forums/index.php?topic=30529.msg1109477#new
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Eggman over Last Jack
http://www.axisandallies.org/forums/index.php?topic=30487.msg1110698#msg1110698
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unknown soldier (axis) over tcnance (allies).
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unknown soldier (axis) over tcnance (allies).
here is the link
http://www.axisandallies.org/forums/index.php?topic=29923.msg1076256#msg1076256
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Allweneedislove(x) wins over Gamerman01(+10)
http://www.axisandallies.org/forums/index.php?topic=30122.new#new
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JWW (Axis) defeats wheatbeer (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=30242.225
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JWW (Axis) defeats wheatbeer (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=30242.225
hoooooo boy. big win for the W
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According to past league results this year, JWW was playing his strong side and Wheatbeer his weak.
JWW Axis 5-2
Allies 2-7Wheat Axis 10-5
Allies 0-2 -
But yes, big win
I’m not saying it wasn’t
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@Eggman:
Wheatbeer (Axis) over Eggman (Allies +9)
@Eggman:
PG Matt (Axis) over Eggman (Allies +10)
@Eggman:
JWW (Axis) over Eggman (Allies +8)
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@Eggman:
@Eggman:
Wheatbeer (Axis) over Eggman (Allies +9)
@Eggman:
PG Matt (Axis) over Eggman (Allies +10)
@Eggman:
JWW (Axis) over Eggman (Allies +8)
there is no victory or win for me here. The game had just begun. Anzac and the French didn’t even get a move in. Please disregard the game between JWW & EGGMAN
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variance over tc nance……that was a tough one to take…vc win for variance in europe
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snake11eyes beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=30617.165
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stalingradski axis over tcnance allies. im getting my ass kicked right and left……one good thing about sucking is you dont have any trouble finding opponents…everyone on the damn board is standing in line to play me.
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practice makes perfect. win some lose some, get better.
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AllWeNeedIsLove (Allies+12) beats Arathorn (Axis)
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ShrimpBoatChef over Last Jack
http://www.axisandallies.org/forums/index.php?topic=30704.msg1114837#msg1114837





