@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 G40 League Post Game Results Here - Thread
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There is no minimum turn requirement
You can win on G1 -
However, if it is due to abandonment and it is very early in the game and no extreme dice, I sometimes do not count it in my rankings (see bottom of spreadsheet), but that is unofficial.
If you start a game and there are 4 bumps or 9 days have passed (rule 5e) you can technically claim the win
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I’d rather continue playing, but I don’t want to forget about the game. It doesn’t look like he’s been on the forum since then and I’ve checked to see if there was a vacation notice or anything and didn’t see one.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
should also be said that whackamatt didn’t skip a beat and exploited his luck, perhaps even recklessly to his ultimate favor… and my sad demise… :cry: :cry: :cry:
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Way to go, Whack!
Nobody feels sorry for you, Karl, because we know you will turn around and get hot dice again.
Anybody who plays you now, does so at his/her own risk!
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Ziggurat (Axis) over Amon-Sul (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31547.60
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Degrasse (allies +6) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=31419.new#new
Tried an early neutral attack to get access to the middle east, but the table was turned and the allies were on an inevitable march to victory. Well played!
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Last Jack (Axis) over Whackamatt (Allies +8)
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Arathorn (Allies) over Bongaroo (Axis)
http://www.axisandallies.org/forums/index.php?topic=30767.60
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ziggurat (axis) over hobo (allies)
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A sad day for the allies.
MiamiUMike (axis) over SeththeNewb (allies+10)
http://www.axisandallies.org/forums/index.php?topic=31511.270I’m still trying to figure out what exactly happened . . . but Italy became a monster and MM never looked back. Some good dice helped but you can’t really make too many excuses when MM took every single mainland Asia, Africa, and Europe territory but two. Moscow never fell, but USSR’s been making 3-5 IPCs/turn and it’s time to call this one. Well played marathon of a game by MM to even our series up.
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whatamatt defeats miamiumike (axis)
standard formula of bad play on my part + iffy dice + good play by my opponent = loss :)
http://www.axisandallies.org/forums/index.php?topic=31529.60
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http://www.axisandallies.org/forums/index.php?topic=30978.195
JWW over blasterfaster (allies +11) Rd6, he just disappeared?? We can continue if he comes back……
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RGP44 (allies+8) over SeththeNewb(axis
http://www.axisandallies.org/forums/index.php?topic=31425.255Axis held 8 VC . . . briefly. :-P
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rpg44 (Allies+10) over UnknownSoldier (Axis)
http://www.axisandallies.org/forums/index.php?topic=31374.msg1151840#msg1151840
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SeththeNewb(axis) over MiamiUMike(allies+11)
http://www.axisandallies.org/forums/index.php?topic=31606.0Was going to give him time, but I’m not buying the burnout excuse anymore after seeing him play several other games over the past couple of days and no response from him at all.





