@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 G40 League Post Game Results Here - Thread
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Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
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@Cmdr:
Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
set em up!
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I answered your concerns in the Triple A issues thread.
I would NEVER trust a new calculator in a league game situation!! I ran my trusty calculator concurrently with Triple A’s for several games before I trusted Triple A’s. I do trust Triple A’s calculator, though, and I’ve never come across anyone else who has ever complained about it.
I can’t believe an A&A veteran like you would ever think that 7 infantry could hold off 18, though. You shouldn’t need a calculator for that.
Jenn, that’s 18 attack power and 18 hit points vs. 14 attack power and 7 hit points. Just eyeballing that, you oughta know you need a lot more than 7 to stand up against 18!
Now I will run that in Triple A’s calculator and see what I get.
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Triple A calc for 18 infantry vs. 7 gives 100% chance of victory (rounded)
and an AVERAGE of THIRTEEN infantry remaining. So he should have only lost FIVE, to your SEVEN
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You also had an AAA there you didn’t mention, so actually, expected victory with 12.7 infantry remaining (not 13.3).
Karl only lost 2. That’s in the 88th percentile, according to my super awesome calculator.
12th percentile (where you would be had you got lucky like him) would have Karl losing 8 infantry, and still winning with 10.Triple A calc appeears fine on this for me…
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bmnielsen defeats Andul (allies +10)
http://www.axisandallies.org/forums/index.php?topic=31663.75
Total schooling. There was literally never a moment in this match when I felt I had the upper hand. Europe, Asia and Africa just completely fell under the gradual spread of the evil and relentless Axis. Well done……
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I didn’t WANT to hold them off, I wanted to decimate the stack but to get my opponent to fight me, I had to give him a reason! lol. the idea was to open the Russian front and reduce that stack of infantry from 18 to a more manageable 4 or 5. /sigh.
Yes I am not blaming the calculator, as you say, I should have run the numbers on frood. It can’t handle all the new rules, but it will at least give you an accurate result and the most likely outcomes. Dskelly is okay too, not as good as frood though!
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Hi there. I’m looking to call myself victor (Axis) in my game against Shrimpboatchef (Allies) if I can? I think he made a post at the end of May that he would be unavailable for a week or so but I now haven’t seen him for over 2 months, including no response to a PM. I’ve bumped him 5 times in our game, which was in round 6 and which (in my opinion) I was heavily favoured to win.
If I have missed a post somewhere (eg. he is away on extended absence and will be back) then happy to continue the game if he still wants, otherwise I assume it’s OK to call it?
Cheers
http://www.axisandallies.org/forums/index.php?topic=31109.60
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Appoved, toan6ca.
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Thanks!
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Amon-Sul (allies +9) over PGMatt (axis).
Amon-Sul beat me as axis and allies in new ways both times. A very harsh but enjoyable education!
http://www.axisandallies.org/forums/index.php?topic=31567.new#new
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Omega1759 (Allies +6) over Amon-Sul (Axis):
http://www.axisandallies.org/forums/index.php?topic=31719.60
Amon learned to not expose his Japanese fleet one half at the time…
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Omega1759 (Allies +6) over Amon-Sul (Axis):
http://www.axisandallies.org/forums/index.php?topic=31719.60
Amon learned to not expose his Japanese fleet one half at the time…
OMEAGER PLAYED A GAME?? :-o
Yes, that explains why I’ve been busy doing. :lol:
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BMN (axis) over PGMatt (allies +12) in a crushing defeat. The Axis powers swept the board on every front.
http://www.axisandallies.org/forums/index.php?topic=31654.75
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Hobo allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=31661.75
Worst German opening I’ve ever had! :cry: Yikes! I tried to counter with a J1 and guess what, it was bad too….
I should’ve resigned then, but I tried to humor Hobo and hope he’d do something stupid. But when you’re shooting fish in a barrel, all you got to do is aim down, so it wasn’t so hard to kill the Axis.
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http://www.axisandallies.org/forums/index.php?topic=31343.0
Unknown Soldier (Allies +10) over Whackamatt (Axis)
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Alex (allies +10) over PGMatt (axis).
We finished 16 rounds, Japan was suppressed and the Western Axis were not making any progress toward their 8 VC. Good game all around.
http://www.axisandallies.org/forums/index.php?action=post;topic=31351.270;num_replies=283
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Wackamatt (axis) wacks Matt (allies +9). I suppose the pregame names predicted this outcome, but in reality it was a pacific VC win.
http://www.axisandallies.org/forums/index.php?action=post;topic=31639.90;num_replies=99
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A very failed Sealion and an appearance of Zukhoff cause the fall of the Germans.
Cpt. John Miller (Allies +9) over Entek
http://www.axisandallies.org/forums/index.php?topic=31773.105 -
wheatbeer (Axis) over UnknownSoldier (Allies+11)
http://www.axisandallies.org/forums/index.php?topic=31675.msg1181756#msg1181756





