Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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whatamatt - axis over miamiumike
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Ziggurat (Allies+12) over UnknownSoldier (Axis)
It was turning into a bloodbath
http://www.axisandallies.org/forums/index.php?topic=31481.msg1158138#msg1158138
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
i particularly did NOT enjoy your charmed dice throughout. :-P
but hey, it happens. upper 0.5% in the biggest battle of the game is a game changer.
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hey odonis, i think i know the answer, but are you interested in proving your win?
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Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
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@Cmdr:
Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
set em up!
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I answered your concerns in the Triple A issues thread.
I would NEVER trust a new calculator in a league game situation!! I ran my trusty calculator concurrently with Triple A’s for several games before I trusted Triple A’s. I do trust Triple A’s calculator, though, and I’ve never come across anyone else who has ever complained about it.
I can’t believe an A&A veteran like you would ever think that 7 infantry could hold off 18, though. You shouldn’t need a calculator for that.
Jenn, that’s 18 attack power and 18 hit points vs. 14 attack power and 7 hit points. Just eyeballing that, you oughta know you need a lot more than 7 to stand up against 18!
Now I will run that in Triple A’s calculator and see what I get.
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Triple A calc for 18 infantry vs. 7 gives 100% chance of victory (rounded)
and an AVERAGE of THIRTEEN infantry remaining. So he should have only lost FIVE, to your SEVEN
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You also had an AAA there you didn’t mention, so actually, expected victory with 12.7 infantry remaining (not 13.3).
Karl only lost 2. That’s in the 88th percentile, according to my super awesome calculator.
12th percentile (where you would be had you got lucky like him) would have Karl losing 8 infantry, and still winning with 10.Triple A calc appeears fine on this for me…
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bmnielsen defeats Andul (allies +10)
http://www.axisandallies.org/forums/index.php?topic=31663.75
Total schooling. There was literally never a moment in this match when I felt I had the upper hand. Europe, Asia and Africa just completely fell under the gradual spread of the evil and relentless Axis. Well done……
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I didn’t WANT to hold them off, I wanted to decimate the stack but to get my opponent to fight me, I had to give him a reason! lol. the idea was to open the Russian front and reduce that stack of infantry from 18 to a more manageable 4 or 5. /sigh.
Yes I am not blaming the calculator, as you say, I should have run the numbers on frood. It can’t handle all the new rules, but it will at least give you an accurate result and the most likely outcomes. Dskelly is okay too, not as good as frood though!
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Hi there. I’m looking to call myself victor (Axis) in my game against Shrimpboatchef (Allies) if I can? I think he made a post at the end of May that he would be unavailable for a week or so but I now haven’t seen him for over 2 months, including no response to a PM. I’ve bumped him 5 times in our game, which was in round 6 and which (in my opinion) I was heavily favoured to win.
If I have missed a post somewhere (eg. he is away on extended absence and will be back) then happy to continue the game if he still wants, otherwise I assume it’s OK to call it?
Cheers
http://www.axisandallies.org/forums/index.php?topic=31109.60
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Appoved, toan6ca.
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Thanks!
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Amon-Sul (allies +9) over PGMatt (axis).
Amon-Sul beat me as axis and allies in new ways both times. A very harsh but enjoyable education!
http://www.axisandallies.org/forums/index.php?topic=31567.new#new
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Omega1759 (Allies +6) over Amon-Sul (Axis):
http://www.axisandallies.org/forums/index.php?topic=31719.60
Amon learned to not expose his Japanese fleet one half at the time…
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Omega1759 (Allies +6) over Amon-Sul (Axis):
http://www.axisandallies.org/forums/index.php?topic=31719.60
Amon learned to not expose his Japanese fleet one half at the time…
OMEAGER PLAYED A GAME?? :-o
Yes, that explains why I’ve been busy doing. :lol:
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BMN (axis) over PGMatt (allies +12) in a crushing defeat. The Axis powers swept the board on every front.
http://www.axisandallies.org/forums/index.php?topic=31654.75
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Hobo allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=31661.75
Worst German opening I’ve ever had! :cry: Yikes! I tried to counter with a J1 and guess what, it was bad too….
I should’ve resigned then, but I tried to humor Hobo and hope he’d do something stupid. But when you’re shooting fish in a barrel, all you got to do is aim down, so it wasn’t so hard to kill the Axis.





