Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2013 G40 League Post Game Results Here - Thread
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Thanks, don’t worry - with 25+ games finished and solidly in tier 1 that whole time you would have to dip more than your toe into tier 2 before I’m going to bother with making all the changes. Now prove it!
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Well Odonis is pretty near tier 2 (partly thanks to you)
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Unknown over PGMatt (allies +12).
16 round game with a bit more life in it, but Japan is going to win it for the Axis.
http://www.axisandallies.org/forums/index.php?topic=31228.new#new
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soul - axis over miamiumike
http://www.axisandallies.org/forums/index.php?topic=31751.30
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whatamatt - axis over miamiumike
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Ziggurat (Allies+12) over UnknownSoldier (Axis)
It was turning into a bloodbath
http://www.axisandallies.org/forums/index.php?topic=31481.msg1158138#msg1158138
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
i particularly did NOT enjoy your charmed dice throughout. :-P
but hey, it happens. upper 0.5% in the biggest battle of the game is a game changer.
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hey odonis, i think i know the answer, but are you interested in proving your win?
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Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
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@Cmdr:
Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
set em up!
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I answered your concerns in the Triple A issues thread.
I would NEVER trust a new calculator in a league game situation!! I ran my trusty calculator concurrently with Triple A’s for several games before I trusted Triple A’s. I do trust Triple A’s calculator, though, and I’ve never come across anyone else who has ever complained about it.
I can’t believe an A&A veteran like you would ever think that 7 infantry could hold off 18, though. You shouldn’t need a calculator for that.
Jenn, that’s 18 attack power and 18 hit points vs. 14 attack power and 7 hit points. Just eyeballing that, you oughta know you need a lot more than 7 to stand up against 18!
Now I will run that in Triple A’s calculator and see what I get.
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Triple A calc for 18 infantry vs. 7 gives 100% chance of victory (rounded)
and an AVERAGE of THIRTEEN infantry remaining. So he should have only lost FIVE, to your SEVEN
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You also had an AAA there you didn’t mention, so actually, expected victory with 12.7 infantry remaining (not 13.3).
Karl only lost 2. That’s in the 88th percentile, according to my super awesome calculator.
12th percentile (where you would be had you got lucky like him) would have Karl losing 8 infantry, and still winning with 10.Triple A calc appeears fine on this for me…
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bmnielsen defeats Andul (allies +10)
http://www.axisandallies.org/forums/index.php?topic=31663.75
Total schooling. There was literally never a moment in this match when I felt I had the upper hand. Europe, Asia and Africa just completely fell under the gradual spread of the evil and relentless Axis. Well done……
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I didn’t WANT to hold them off, I wanted to decimate the stack but to get my opponent to fight me, I had to give him a reason! lol. the idea was to open the Russian front and reduce that stack of infantry from 18 to a more manageable 4 or 5. /sigh.
Yes I am not blaming the calculator, as you say, I should have run the numbers on frood. It can’t handle all the new rules, but it will at least give you an accurate result and the most likely outcomes. Dskelly is okay too, not as good as frood though!
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Hi there. I’m looking to call myself victor (Axis) in my game against Shrimpboatchef (Allies) if I can? I think he made a post at the end of May that he would be unavailable for a week or so but I now haven’t seen him for over 2 months, including no response to a PM. I’ve bumped him 5 times in our game, which was in round 6 and which (in my opinion) I was heavily favoured to win.
If I have missed a post somewhere (eg. he is away on extended absence and will be back) then happy to continue the game if he still wants, otherwise I assume it’s OK to call it?
Cheers
http://www.axisandallies.org/forums/index.php?topic=31109.60
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Appoved, toan6ca.
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Thanks!
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Amon-Sul (allies +9) over PGMatt (axis).
Amon-Sul beat me as axis and allies in new ways both times. A very harsh but enjoyable education!
http://www.axisandallies.org/forums/index.php?topic=31567.new#new