@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 G40 League Post Game Results Here - Thread
-
dawgone, are you an alter-ego of blasterfast?
A little confused because normally one of the two parties involved in the game will post the result :-)No biggie - I’ll go look for the game and make sure it’s over and everything.
-
OK, apparently dawgone = blastherfast, and there is some access issues with blastherfast’s account.
This is the game link
http://www.axisandallies.org/forums/index.php?topic=31270.0 -
AllWeNeedIsLove (Axis) over Ziggurat (allies +10)
-
seth over bold - this was my last study before springing the DEATHSTAR on cow. needless to say, seth is a much better player than cow.
http://www.axisandallies.org/forums/index.php?topic=31749.new#new
-
seth over bold - this was my last study before springing the DEATHSTAR on cow. needless to say, seth is a much better player than cow.
http://www.axisandallies.org/forums/index.php?topic=31749.new#new
GG Bold and the record doesn’t reflect that, but I do appreciate your opinion and hopefully I can make good on it soon.
-
Gamerman over Cpt Miller in a decisive manner!!
http://www.axisandallies.org/forums/index.php?topic=31717.15
-
odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
-
Thanks, don’t worry - with 25+ games finished and solidly in tier 1 that whole time you would have to dip more than your toe into tier 2 before I’m going to bother with making all the changes. Now prove it!
-
Well Odonis is pretty near tier 2 (partly thanks to you)
-
Unknown over PGMatt (allies +12).
16 round game with a bit more life in it, but Japan is going to win it for the Axis.
http://www.axisandallies.org/forums/index.php?topic=31228.new#new
-
soul - axis over miamiumike
http://www.axisandallies.org/forums/index.php?topic=31751.30
-
whatamatt - axis over miamiumike
-
Ziggurat (Allies+12) over UnknownSoldier (Axis)
It was turning into a bloodbath
http://www.axisandallies.org/forums/index.php?topic=31481.msg1158138#msg1158138
-
odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
-
odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
i particularly did NOT enjoy your charmed dice throughout. :-P
but hey, it happens. upper 0.5% in the biggest battle of the game is a game changer.
-
hey odonis, i think i know the answer, but are you interested in proving your win?
-
Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
-
@Cmdr:
Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
set em up!
-
I answered your concerns in the Triple A issues thread.
I would NEVER trust a new calculator in a league game situation!! I ran my trusty calculator concurrently with Triple A’s for several games before I trusted Triple A’s. I do trust Triple A’s calculator, though, and I’ve never come across anyone else who has ever complained about it.
I can’t believe an A&A veteran like you would ever think that 7 infantry could hold off 18, though. You shouldn’t need a calculator for that.
Jenn, that’s 18 attack power and 18 hit points vs. 14 attack power and 7 hit points. Just eyeballing that, you oughta know you need a lot more than 7 to stand up against 18!
Now I will run that in Triple A’s calculator and see what I get.
-
Triple A calc for 18 infantry vs. 7 gives 100% chance of victory (rounded)
and an AVERAGE of THIRTEEN infantry remaining. So he should have only lost FIVE, to your SEVEN





