Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2013 G40 League Post Game Results Here - Thread
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Topic: 13L G40 blastherfast (allies+11) vs Amon-Sul (axis) (Read 802 times). Amon-Sul wins
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dawgone, are you an alter-ego of blasterfast?
A little confused because normally one of the two parties involved in the game will post the result :-)No biggie - I’ll go look for the game and make sure it’s over and everything.
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OK, apparently dawgone = blastherfast, and there is some access issues with blastherfast’s account.
This is the game link
http://www.axisandallies.org/forums/index.php?topic=31270.0 -
AllWeNeedIsLove (Axis) over Ziggurat (allies +10)
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seth over bold - this was my last study before springing the DEATHSTAR on cow. needless to say, seth is a much better player than cow.
http://www.axisandallies.org/forums/index.php?topic=31749.new#new
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seth over bold - this was my last study before springing the DEATHSTAR on cow. needless to say, seth is a much better player than cow.
http://www.axisandallies.org/forums/index.php?topic=31749.new#new
GG Bold and the record doesn’t reflect that, but I do appreciate your opinion and hopefully I can make good on it soon.
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Gamerman over Cpt Miller in a decisive manner!!
http://www.axisandallies.org/forums/index.php?topic=31717.15
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
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Thanks, don’t worry - with 25+ games finished and solidly in tier 1 that whole time you would have to dip more than your toe into tier 2 before I’m going to bother with making all the changes. Now prove it!
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Well Odonis is pretty near tier 2 (partly thanks to you)
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Unknown over PGMatt (allies +12).
16 round game with a bit more life in it, but Japan is going to win it for the Axis.
http://www.axisandallies.org/forums/index.php?topic=31228.new#new
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soul - axis over miamiumike
http://www.axisandallies.org/forums/index.php?topic=31751.30
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whatamatt - axis over miamiumike
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Ziggurat (Allies+12) over UnknownSoldier (Axis)
It was turning into a bloodbath
http://www.axisandallies.org/forums/index.php?topic=31481.msg1158138#msg1158138
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
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odonis over bold
yes, i just lost to a tier 3 - so shoot me!!! :-D
no need to drop me into tier 2 yet gamer, i’m about to follow that loss up with a couple of quick wins against tier 1’s so don’t waste your time.
GG Bold. I particularly enjoyed the trash talking throughout…
Tier 2, here I come!
i particularly did NOT enjoy your charmed dice throughout. :-P
but hey, it happens. upper 0.5% in the biggest battle of the game is a game changer.
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hey odonis, i think i know the answer, but are you interested in proving your win?
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Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
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@Cmdr:
Karl7 over Jennifer http://www.axisandallies.org/forums/index.php?topic=31769.0
However, I learned that battle calculator in TripleA is WAY THE FRAK OFF, I mean it isn’t even close! Results gave me that 7 infantry would reduce an attacking stack of 18 infantry to 2-4 remaining, but real calculators gave me 14 left (actual result was 16 left.) Also results for India attack said attacker had 93% odds to win with at least 1 ground unit remaining, instead the real calculators returned 72% odds with significant chances for complete wipe out - which was what happened and would not have happened had I just run the trusted calculators and not the cruddy pos that ships with TripleA.
Also learned I have to check the sea zones because Australian ships look identical to American ones. That might need to be fixed somehow in tripleA because it’s really annoying to see a fleet break off in a later round somewhere and hit you when you were not expecting it.
I don’t blame Karl for it, I am not going to claim he had better dice or anything silly like that. I am going to say I only lost due to my naiveté with TripleA as a gaming platform and trusting it and that he stands no chance at all in a rematch. (little table talk taunting. lol.)
set em up!
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I answered your concerns in the Triple A issues thread.
I would NEVER trust a new calculator in a league game situation!! I ran my trusty calculator concurrently with Triple A’s for several games before I trusted Triple A’s. I do trust Triple A’s calculator, though, and I’ve never come across anyone else who has ever complained about it.
I can’t believe an A&A veteran like you would ever think that 7 infantry could hold off 18, though. You shouldn’t need a calculator for that.
Jenn, that’s 18 attack power and 18 hit points vs. 14 attack power and 7 hit points. Just eyeballing that, you oughta know you need a lot more than 7 to stand up against 18!
Now I will run that in Triple A’s calculator and see what I get.