Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Cow(Axis) over Seththenewb (allies+9)
Cow’s dice luck in the big battles was too much to overcome. I lost a 66/33 in my first attempt to liberate UK; a 70/30 that cost me US’ atlantic fleet and sunk liberation attempt #2; and lastly a 75/25 battle that cost Russia their stack. :xhttp://www.axisandallies.org/forums/index.php?topic=31155.255
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The 75/25 with Russia was at a last ditch effort point. Even if you won there, you still had to liberate anzac against 5 inf 3 fighters with 9 attackers (granted you roll bigger dice). Then you would have to somehow defend against 100 ipc japan with 8 boats that can be fully loaded escorted by a superior fleet!
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I got my luck early, in taking london, in defending it, and in sinking transports.
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@Cow:
I got my luck early, in taking london, in defending it, and in sinking transports.
That last battle didn’t factor in? If I could’ve taken it strong enough, I’d have pressed and then flown in 2 us ftrs plus the aa guns to hold it and that would’ve been huge. Otherwise, I’d have just settled for a strafe and killed a lot of your troops. But nope, horrible first two rounds for me. Granted that could’ve been a mooooooooooooot battle if US wasn’t able to liberate Australia after you took India.
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I have to report another loss. In my one hope to win I had 4 US Artys invading against 2 German Soldiers in Denmark which would have opened the door to get Berlin, but I rolled poorly and lost. Good game CW! Thanks for playing.
captain walker over Entek
http://www.axisandallies.org/forums/index.php?topic=30925.150 -
Dizznee (axis) over PGMatt (allies +9)
http://www.axisandallies.org/forums/index.php?topic=30860.new#new
I don’t remember anything going right right from the start. well played game by Dizz
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13L G40 wheatbeer (Axis) vs blastherfast (Allies +11) –wheatbeer has won
triplea_31285.0_Fre8.tsvg -
hobo over Amon
A clear win for Hobo
http://www.axisandallies.org/forums/index.php?topic=31256.new#new
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PGMatt (axis) over Mr. Yogen (allies +10)
http://www.axisandallies.org/forums/index.php?topic=31204.new#new
Mr. Y said he quit, I offered to continue with no reply. I’ll resume this game if he so chooses.
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@PGMatt:
PGMatt (axis) over Mr. Yogen (allies +10)
http://www.axisandallies.org/forums/index.php?topic=31204.new#new
Mr. Y said he quit, I offered to continue with no reply. I’ll resume this game if he so chooses.
I love how he accuses you of cheating. He said he still had a DD, when you did the right thing and took a DD instead of a cruiser. Oh boy.
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Well, it’s not cool to take off a guy’s destroyer without asking and then surprise strike his ship(s) the next round.
However, he could have tactfully raised his concern and asked for an agreeable resolution.
Mryogen, you shouldn’t quit a game over this without even giving Matt a chance to remedy things. He already offered on the game thread to fix it.
If you want to quit because you’re losing, then man up and tell him good game and I resign.
It is poor sportsmanship to just up and quit over this without giving the other guy a chance to resolve it. -
I love how he accuses you of cheating. He said he still had a DD, when you did the right thing and took a DD instead of a cruiser. Oh boy.
Well in those circumstances, I might keep a DD instead of a cruiser.
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Cow over Zhukov.
Was going to wait longer, but I will be too busy to play any games for awhile. It has been three months. I do not take too much pride in this as it is still a close game.
http://www.axisandallies.org/forums/index.php?topic=30282.105
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Whackamatt (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31223.120 -
Whackamatt (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31223.120I was just about to post this!
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What do you get when…
a) you play against a really good player
b) you get lousy dice out of the gate and
c) you make a big blunder that puts your Japan fleet to the bottom of the Pacific?You guessed it - a loss :)
Karl7 (Allies + 9) defeats MiamiUMike
http://www.axisandallies.org/forums/index.php?topic=31341.165
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Hank13 (axis) vs Blastherfast (allies +12) hank wins
http://www.axisandallies.org/forums/index.php?topic=31325.75 -
UnknownSoldier (Allies +12) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=31162.0 -
BoldFresh beats MiamiUMike
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http://www.axisandallies.org/forums/index.php?topic=31090.135
Stalingradski (allies+10) over SethEarly gamble by Russia and some mistakes by me really set the tone for this one.





