Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2013 G40 League Post Game Results Here - Thread
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Slight problem.
I don’t believe anyone has the ability to sticky threads in the league section anymore.
We will continue to use the Report league results here thread from before, I guess. There won’t be a new thread for the new year because we can’t sticky in this section of A&A.org. -
Slight problem.
I don’t believe anyone has the ability to sticky threads in the league section anymore.
We will continue to use the Report league results here thread from before, I guess. There won’t be a new thread for the new year because we can’t sticky in this section of A&A.org.Daaaaaaaaaaaaaaavvvvvvveeeeeeeeee. Jeeeeeeeennnnnnnnnnnnnnnnnnnnnnssssssseeeeeeeennnnnnnnnnnnn.
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souL (Allies +8) over soulblighter.
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Slight problem.
I don’t believe anyone has the ability to sticky threads in the league section anymore.
We will continue to use the Report league results here thread from before, I guess. There won’t be a new thread for the new year because we can’t sticky in this section of A&A.org.As I have not yet lost the limited powers I was given in the play board games section, I could just “modify” the title of the thread from 2013 to 2014 and we can simply carry on……just a thought. If nothing changes by Nov, let me know if you think this will suffice.
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http://www.axisandallies.org/forums/index.php?topic=31894.new#new
Hobo over JWW (allies +10)
Can’t stop Germany…auggggghhhhhhhh
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dawgoneit Axis-VS-Mr.Roboto Allies +9
http://www.axisandallies.org/forums/index.php?topic=32002.75 -
dawgoneit Axis-VS-Mr.Roboto Allies +9
http://www.axisandallies.org/forums/index.php?topic=32002.75Mr. Roboto is the winner
Domo Arigato, Mr. Roboto
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http://www.axisandallies.org/forums/index.php?topic=31257.new#new
toan6ca (allies +6) over JWW….
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hobo (axis) over hoplight (allies +9) by default I guess, been over a month and multiple bumps
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RasmusTb (Allies+9) over MrRoboto (Axis)
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http://www.axisandallies.org/forums/index.php?topic=32093.0
13L PGMatt (Axis) over Whackamatt (Allies +11)
the US went belly up in record time. A lot of bad dice throughout, mixed with 1 critical error in naval movement, and Japan wins fast.
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http://www.axisandallies.org/forums/index.php?topic=32075.165
hobo (Allies +15) over wheatbeer (Axis)
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http://www.axisandallies.org/forums/index.php?topic=32075.165
hobo (Allies +15) over wheatbeer (Axis)
Well, actually it was Allies+12;)
You create a track record to either conceal huge bids when losing with the Allies or bloating bets your opponents had when winning with Allies vs you :-D :lol:I have to say this was a great game and I can recommend people to replay it. It was an extreme race with the Axis throwing everything all-in for a Europe victory which either works in a specific round or the game is over. I have to say I am a bit disappointed not being able to see how it would have gone if the last sea battle would have had an average result. Still good chances for the Allies though but not sure if the game would have been won for sure for the Allies.
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http://www.axisandallies.org/forums/index.php?topic=32075.165
hobo (Allies +15) over wheatbeer (Axis)
I have to say I am a bit disappointed not being able to see how it would have gone if the last sea battle would have had an average result. Still good chances for the Allies though but not sure if the game would have been won for sure for the Allies.
That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
Yes the game would have lasted a bit longer, but with nearly a 2:1 ipc advantage I was content to grind it out. Avoiding an axis vc win was the only priority.
I know I got really lucky in that last naval battle but if you rewind back to early on in the eastern front I was horribly unlucky which was why russia even fell. Had all the axis/russian battles gone “average” I think I would have held russia. Me losing a 95% battle to take back ukraine really sealed russia’s fate.
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
hobo don’t do “alternate universe” right hobo? :wink:
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In fairness, it could be a lot of extra planning and time with the main benefit going to my A&A education.
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Allweneedislove over Me1945
http://www.axisandallies.org/forums/index.php?topic=32029.105
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That last naval battle didn’t matter if the US won or not. UK would have finished off the last few units which was the point to clear the blockers towards egypt. True I would not have piled onto N. Italy and held it, but it would have left 3 extra US transports(plus air) to attack rome followed up with UK.
So in order to hold rome the axis would have had to stack about 15 guys there to make it a coin flip. That would have left egypt open since I could have attacked it with over 30 units. The only way to try to hold both was not to finish off russia that turn and send all the german air to rome.
I would be very interested in playing out an alternate universe continuation (not for credit naturally) where the US achieves the average result to test if your assessment is accurate. I think you may be underestimating Axis options (though the Allies have so many options themselves I can’t play out the scenario by myself, especially since you’ve got a better Allied mind than I do).
We both had luck which shaped the game and you earned the win.
I am just curious if that battle actually cost the game or if I would have lost either way (absolutely admitting this is possible without seeing your alternate moves). Let me know if you’re interested, doesn’t have to be fast play.
I would like to see that;)





