Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2013 G40 League Post Game Results Here - Thread
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AxisPlayer(Axis) over Karl(Allies) – (again, AGAIN! :x, Taranto raid goes wildly against the Uk sinking the whole game.)
http://www.axisandallies.org/forums/index.php?topic=29141.15
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JWW defeats Odonis
http://www.axisandallies.org/forums/index.php?topic=28531.225
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Boldfresh (Axis) over Axisplaya (Allies +15) - Taranto goes awry
http://www.axisandallies.org/forums/index.php?topic=29126.new#new
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"Fortress (allies+10) over Kabloom (axis
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Hank13 (Axis) over Ziggurat (Allies +7) pacific victory round 13.
http://www.axisandallies.org/forums/index.php?topic=29027.165
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13L G40 Kabloom vs. Jeff28. Jeff28is the winner
Jeff was Axis
Gamerman01
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Odonis (Axis) vs. Kabloom (Allies) No Bid, No Tech, G40 A+3 Odonis wins
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Fortress (allies +9) beat Vance (axis).
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Wheatbeer slapped me silly all over the board.
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13L G40.2 Jeff28 (Axis) vs. Kabloom (Allies +8) rematch Jeff28 wins
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Once again Jeff28 stomps me into grapes. My good luck? I cannot play him again this season in a league game! :)
Global 40.2: Jeff28 (Allies +10) defeats MiamiUMike (Axis)
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Of course, I meant to say stomps me LIKE a grape… LOL
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Better than stomping you ON your grapes… ;)
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Fortress as Allies defeats MiamiUMike as Axis in round 2.
GG to Fortress - if you want to pkay a high quality opponent who is also a lot of fun to play, Fotress is your opponent :)
http://www.axisandallies.org/forums/index.php?topic=29246.0
Will be taking a long break from the game - need to recapture the reason I played in the first place….
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Thanks, Mike – but anybody looks like a good player when their opponent flies into a 1-in-7776 chance of 5-5 AA gun hits.
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Mike,
Don’t forget it’s just a game and have fun with it. :-D
–Jeff
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Wow. Yahtzee.
For those too lazy to go look and see what happened -
Miami did an SBR on the UK with 2 bombers and 3 tacs, and every single one of them got shot down by AA.
I’ve lost 4/5 air to AA on simultaneous raids (which was all 5 of my aircraft) but never 5/5. It’s devastating.As Fortress said, it is a 1 in 7,776 chance.
Once in a while the dice will win or lose the game for you and there’s absolutely nothing you can do about it.
Re-capture those reasons you started playing in the first place, Mike, and flush these memories from the ol’ memory banks! If you play enough A&A, things like this inevitably happen - it’s the law of averagesMaybe go read a thread about bad luck dice, or start a new one - those are always fun and maybe it will be therapeutic :-)
One of my early games on this site, years ago, I attacked 3 tanks with 13 of my own. In round 1, I missed with all 13 of my tanks, and he hit with all 3 of his. Now this wasn’t devastating to me, as order was restored in round 2, but freaky things can happen with dice. It’s actually the unpredictability and unreliability of the dice that is a big part of the beauty of this game…. -
By the way, the chance of 16 50/50’s all going the wrong way at once is
2^16 = 65,536 -
I swear the TrippeA “random” number generator will spit out 1’s any time its an AA gun or lone sub defending… subs always seem to hit on defense!
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Sounds like it’s got in your head, Karl!
Paranoia will destroy ya! :wink: