Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2013 G40 League Post Game Results Here - Thread
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net user seththenewb /DELETE /axisandallies.org
:P :evil:
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At least my funny WAS actually funny. :-P
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Mallery29 Allies over Entek Axis.
http://www.axisandallies.org/forums/index.php?topic=31211.165
Time for game 2!
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I’m still not getting any emails from Mryogen….I sent another today…am I going to be able to get this to count?
http://www.axisandallies.org/forums/index.php?topic=31126.195
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Mallery, even if you don’t bump someone 4 times, there is also a 9 day rule.
You waited 13 days since his last move. If I were you, I would post to the game thread that you are claiming the win based on the 9 day rule (rule 5e).If you are not very familiar with the league rules, I encourage you to read them - go to the first posts of the “2013 AAG 40 league thread”
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What you have done already (posting it here) is enough for it to count, yes.
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Mallery29 Allies over Entek Axis.
http://www.axisandallies.org/forums/index.php?topic=31211.165
Time for game 2!
I was just about to post this. good game. I once again thought I had it, but this time it was with the Japanese!
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How many turns in does the game have to be to count as a win? In my game with IRobot, we’ve gotten 5 turns in. He hasn’t responded since June 22.
Entek Allies +8 vs IRobot Axis
http://www.axisandallies.org/forums/index.php?topic=31395.45 -
There is no minimum turn requirement
You can win on G1 -
However, if it is due to abandonment and it is very early in the game and no extreme dice, I sometimes do not count it in my rankings (see bottom of spreadsheet), but that is unofficial.
If you start a game and there are 4 bumps or 9 days have passed (rule 5e) you can technically claim the win
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I’d rather continue playing, but I don’t want to forget about the game. It doesn’t look like he’s been on the forum since then and I’ve checked to see if there was a vacation notice or anything and didn’t see one.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
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Whackamatt Axis over Karl7 allies.
A silly game. Germany could do no wrong. They were knocking out Russian stacks with air raids losing almost nothing. The Russians woud counter attack and lose every battle even if they had good odds. Sigh… I really hate dice game… :-P
http://www.axisandallies.org/forums/index.php?topic=31537.60
wth - karl you are dead to me
Can’t win if every time I attack or defend I lose big time… Whackamatt came off with a perfect German opening, losing just a couple guys and shooting down some planes… He could do no wrong in this game. Every attack of his was a success in spades… it was uncanny.
I think this is pay back for my game with Arathorn… go figure.
I think it would be - only that you unfortunately need to lose a couple more like this in order to bring balance back to the dice universe ;) lol
I do feel for you though…
should also be said that whackamatt didn’t skip a beat and exploited his luck, perhaps even recklessly to his ultimate favor… and my sad demise… :cry: :cry: :cry:
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Way to go, Whack!
Nobody feels sorry for you, Karl, because we know you will turn around and get hot dice again.
Anybody who plays you now, does so at his/her own risk!
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Ziggurat (Axis) over Amon-Sul (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=31547.60
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Degrasse (allies +6) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=31419.new#new
Tried an early neutral attack to get access to the middle east, but the table was turned and the allies were on an inevitable march to victory. Well played!
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Last Jack (Axis) over Whackamatt (Allies +8)